Home
Twitter
RSS
Newsletter
Mark Marrow
04 Dec, 2006

Sonic and the Secret Rings Preview

Wii Preview | Hands-on with Sonic's first Wii outing.
Sonic and 3D… what an awkward match. It's proven to be an absolute mess in the past, with the common problems being camera, controls and gameplay elements that just aren’t suited for the little blue hedgehog. However, titles such as Sonic Rush rekindled a little bit of our faith, but simultaneously left us in a void, eagerly awaiting a real console title that’s best suited for the famous mascot. We don’t want to jump the gun just yet, but Sonic and the Secret Rings may just be the title that’ll reinvent the series, and push it in the right direction.

Sega has made a wise decision by throwing out all of that silly wish-wash that plagued previous titles such as Shadow the Hedgehog (what the hell were you thinking… guns!?), and have finally realised that Sonic is best suited with what he did back in his glory days. Sonic and the Secret Rings is primary based around speed, which has always been the trademark feature of Sonic. You'll need to put on your running shoes and prepare for a thrilling ride where you’ll be collecting rings, bouncing on baddies and absolutely blasting through each of the lustrous levels set out for you – just like old times.

Recently we had the opportunity to check out the blue critter in what will be his first Wii outing, and one that’ll certainly leave a lasting impression on fans. Secret Rings isn’t overcomplicated, and is easy to pick up in a matter of minutes, with most of Sonic’s movements being executed by one button and a few simple swings of the Wii remote. You’ll control Sonic as he zips through levels, collecting coins, jumping on baddies and collecting orbs that’ll allow you to move at a god-like speed for several seconds.

First and foremost, Secret Rings is an on-rails platformer where you’ll only have control of when Sonic jumps and in what direction he runs, as the blue hedgehog continues to run no matter what. While it takes away the gamer's ability to have complete control over Sonic, it does however eliminate a lot of the issues found in most of Sonic’s recent console outings. Thus, you'll no longer have to worry about playing in a sluggish adventure game, but rather have a gameplay system that provides a reminiscence of old-school Sonic titles, where the focus is purely on speed and a lot less on killing enemies. And that’s already a +1 from us.

Be prepared to once again run down long paths.

Be prepared to once again run down long paths.
Close
Much like most Wii titles, there’s a bit of a learning curve before you get a true grasp on how to control Sonic and his abilities. Understanding the sensitivity and Sonic’s manoeuvres can be a little troublesome at first; within a few minutes however, dashing about from side to side becomes relatively easy, and pretty darn enjoyable.

The controls are surprisingly responsive and easy to perform once you understand the motions that need to be relayed onto the screen, and within a matter of minutes we found ourselves having an absolute ball. Tilting the Wiimote left or right moves Sonic in either direction, and thankfully outrageous movements aren’t required. The Wiimote’s ‘2’ button is the only button that’ll be used, allowing you to perform jumps for Sonic (the longer you hold down the button, the higher Sonic will jump). You can halt Sonic’s speed to a walk by pulling the Wiimote back, which is especially useful to survey your surroundings for hidden paths.

In addition, there are several abilities to perform by simply shaking the Wiimote. The game automatically locks-on to enemies, so all you’ll have to do is jump and then quickly thrust the Wiimote forward to perform a quick spinning burst. You’ll also be able to execute chain attacks by continuously thrusting the Wiimote forward while in mid-air. There'll be various uses for the Wiimote throughout each level. From our experiences, we had to launch Sonic out of a catapult by pulling the Wiimote towards our chest and then shaking it forward to launch him. The bread and butter of Secret Rings is based around Sonic’s new speed burst, which allows the blue hedgehog to zip across the level at a lightning fast pace for several seconds. After collecting orbs, and filling a gauge on the screen, you’ll be able to perform this ability by simply shaking the Wiimote.

Controls couldn't be any easier or more enjoyable.

Controls couldn't be any easier or more enjoyable.
Close

We were fortunate enough to play two levels from the game - Sand Oasis and Dinosaur Jungle. Each level portrayed their respective areas perfectly, with stunning architecture and special effects that brought the levels alive, and all of which suited each level perfectly - we were able to run through temples, zip alongside dinosaurs and climb enormous buildings. Levels are structured similarly to the typical old Sonic levels, with plenty of spiralling loops, rails and long stretches of land to run across and collect rings (and now orbs too), and not to forget a few baddies added in for good measure. Levels seem to be structured with several paths to explore too, with us being able to find different routes in both levels. Some of these optional paths can be found by simply running down a different path, but there are others that’ll require you to kill enemies or break hidden crates before they’re unveiled.

Secret Rings opts for its original arcade approach where you’ll be given an overall score at the end of each level based on the amount of rings collected and the time spent. While it's such a simple concept, it is still one we adore, and proves to be a nice incentive to continue playing each level just to improve on your original scores.

Needless to say, the new style of Secret Rings just feels so natural and perfect for the series. There’s still a very strong emphasis on speed, and there’s likely to be less problems that’ll occur due to its speed. Equally, the title looked way beyond what has already been shown by other titles, with a smooth and crisp presentation consistently provided. The framerate was fantastic, and the sense of speed was also phenomenally executed. We honestly can’t wait to see how the complexity of some levels will turn out, and how boss battles will be implemented (obviously, if Sega decide to do so).
Overall:
Sonic and the Secret Rings looks and feels fantastic, and certainly replenishes our hope in the series, which has unfortunately diminished as the evolution of Sonic has progressed into the blundering eyesore it is today. This could be the one, Sonic fans.

Related Sonic and the Secret Rings Content

Sonic and the Secret Rings Review
06 Mar, 2007 Sonic makes his Wii debut.
Sonic and the Secret Rings interview
05 Mar, 2007 We have a chat with Sega about the Wii's first Sonic the Hedgehog game.
More Sonic and the Secret Rings details
19 Jan, 2007 40 multiplayer games included.
14 Comments
5 years ago
I simply loved this game, i'm very excited. icon_smile.gif
5 years ago
i could make a joke about Sonic keeping away from my secret ring, but i wo...

dammit, too late.
5 years ago
yea this looks like the only sonic 3d game i've ever been interested in. It's the on-rails part that has sold me because Sonic in 3d with a controlable camera just doesn't work.

I'm looking foward to this aswell. It's a score based game (just like the originals) and seems to have some cool organic sounding stages.
5 years ago
First and foremost, Secret Rings is an on-rails platformer where you’ll only have control of when Sonic jumps and in what direction he runs.

I may not like that, but im still willing to give it a try. This is sonics last chance in my eyes.

I miss sonic Adventure 1&2.
5 years ago
Sonic games have always (arguably) played like a roller coaster, strap yourself in for the ride, Secret Rings (horrible name) looks to be the hogs finest 3D outing let. I with they would change the baddies back to cute little robots rather than the mecha **** from SA2 on wards.



When do we get it?
5 years ago
Remind me to thank Sega for changing the name from the cool "Sonic Wildfire" to the lame "Sonic and the Secret Rings"! Also, this game looks nice, can't wait to give it a burn.
5 years ago
"Sonic and 3D… what an awkward match."

Not true, Sonic Adventure was excellent, as was it's sequel to a slightly lesser extent. Also am I the only one who doesn't think that Shadow the Hedgehog was a bad game? It seems that way. The only Sonic games I haven't liked are Sonic Heroes and Sonic Riders. Anyway, more on topic, this Wii version looks excellent and very much like a true Sonic game. icon_smile.gif
5 years ago
Yeah definately is pretty good. I'm not really a huge Sonic fan, but I had a blast with this one. It's good to see sonic getting back to being about the speed.
5 years ago
I wasn't a big fan of the Sonic Adventure series. The only bit I liked was the Streetboarding in the first level of SA2.
5 years ago
"While it takes away the gamer's ability to have complete control over Sonic, it does however eliminate a lot of the issues found in most of Sonic’s recent console outings."

Y'know what'd be even better? The QTE's from Shenmue. So Sonic just runs along, and you press one of the buttons when the icon appears on screen.

Or better yet, why not just make the game a prerendered FMV with no input necessary? Then there's NO way for that annoying camera to ruin the gameplay!
5 years ago
Nev wrote
Or better yet, why not just make the game a prerendered FMV with no input necessary? Then there's NO way for that annoying camera to ruin the gameplay!
What gameplay? icon_lol.gif Only a little sarcasm in the above post, eh? icon_wink.gif
5 years ago
admeister wrote
Also am I the only one who doesn't think that Shadow the Hedgehog was a bad game?
No.

Secret Rings sounds good though. I hadn't realised it was an on rails platformer, but that explains why none of the videos showed slowing down, awkward cameras, or even Sonic running into walls.

I wonder if Sega will be able to hold themselves back and not include other playable characters?
5 years ago
Sunrider wrote
admeister wrote
Also am I the only one who doesn't think that Shadow the Hedgehog was a bad game?
No.
Cool. I was hoping that someone else would think so too. icon_smile.gif
5 years ago
So it's going to handle like Klonoa or pandamonium?

If so that sounds like an awesome path to follow.
Although I did like the handling in Sonic adventure on the Dreamcast, I wouldn't have minded if they just adjusted the 3D controls some more so they were alot smoother and not the sketchy/erratic movement found in the 360 version of Sonic.If done well it could have worked.
Add Comment
Like this preview?
Share it with this tiny url: http://palg.nu/Kk

N4G : News for Gamers         Twitter This!

Digg!     Stumble This!

| More
  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Sega
Developer:
  Sega

Read more...
Currently Popular on PALGN
Australian Gaming Bargains - 08/12/11
'Tis the season to be bargaining.
R18+ Legislation
R18+ Legislation
Naruto Shippuden: Ultimate Ninja Storm Generations Preview
Hands on time with the game. Chat time with the CEO of CyberConnect 2.
PALGN's Most Anticipated Games of 2007
24 titles to keep an eye on during 2007.
PALGN's Most Anticipated Games of 2008
And you thought 2007 was populated.