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David Low
24 May, 2006

Wii far more powerful then expected?

Wii Rumour | Sources disagree once again.
The always speculative Spong has rounded up some rumours floating around the net that there were two totally different sets of Wii hardware at E3 - one that was representative of the real console, and another that was just a Gamecube development kit with the new controller technology. They say reports are now leaking out that the console is actually more powerful then is currently expected by the gaming community - and though still behind the Xbox 360 and PS3, at regular resolutions it may match their graphical grunt. Spong says this could explain the vast gulf in graphical quality we saw from Wii games at E3, where the Super Mario Galaxy playable demo and the Super Smash Bros Brawl trailer looked far more advanced graphically then other games that are due out six months earlier.

Spong goes on to quote a Daily Tech article that suggests it has the real Wii specs: "...the Wii will ship with a PowerPC 750GX CPU jointly developed between IBM and Nintendo. Nintendo says the codename of the processor is Broadway and was manufactured using a 90nm fabrication process. IBM claims the 750GX GPU is based on the 750FX processor designed by the company several years ago. The chip can run at frequencies up to 1.1GHz and includes a 4-way set-associative single core with 1MB L2 cache." They also claim that the GPU will be part of ATI's R520 family.

It's worth noting that this CPU spec is more powerful then the Wii specs IGN published a few months ago, and that the GPU here is very capable indeed. That unnamed source quoted specs that IGN compared to the original Xbox. Could IGN's source have had a very early development kit? Or is this wishful thinking by some Nintendo fans?

Spong has been known to be correct in the past (they predicted Nintendo's controller announcement before it happened at the Tokyo game show last year), but are just as often dramatically wrong. But given that one un-named source is as good as another, we're back in the dark. Looks like we'll have to wait and see!

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27 Comments
3 years ago
Very interesting. It would be very cool if they were right, if they are though, I would have expected the E3 games to ook better than that.

"and though still behind the Xbox 360 and PS3, at regular resolutions it may match their graphical grunt"
That is a rather good point if they are true specs the games should look amazing.
"This could explain the vast gulf in graphical quality we saw from Wii games at E3, where the Super Mario Galaxy playable demo and the Super Smash Bros Brawl trailer looked far more advanced graphically then other games that are due out six months earlier."
That's the sort of thing I was saying the "What will convince you about a Wii" thread, that those games look the best, still I think that they would have looked even better than that. I guess we'll see.
3 years ago
News from Spong is like a lucky dip.

It sounds like grasping at straws, though I really would like to think otherwise.
3 years ago
It should be possible, especially with the lower resolution. Even some current games are not full HD (iirc Gotham racing on 360).
By saving the power needed for the HD graphic, Wii should be able to produce graphic not far (if at all) away from 360 and PS3. On a non HD TV at least.
3 years ago
Interesting opinion there, you're presuming that those specs are real, of course.
3 years ago
Quote
This could explain the vast gulf in graphical quality we saw from Wii games at E3, where the Super Mario Galaxy playable demo and the Super Smash Bros Brawl trailer looked far more advanced graphically then other games that are due out six months earlier.
Not really - there wasn't a vast gulf. SMG could easily be produced on a cube, and just about all the games looked likewise. This isn't me trying to say they were cube's though - far from it. I think that it's a ridicious thing to say - even more so to propose that games will look a lot better running on final hardware. The Wii is all about producing cheaper games with less graphical focus. I'm sure the Wii can do much better than anything we saw, BUT it's crazy to believe there are better version out there after such a short lead time for development.

Anyway IMO basing a news story off something from Spong with no secondary sources is pointless, not matter how pro-Nintendo it is David.
3 years ago
James: Agreed.

From what I've seen, the Wii titles with the most impressive graphics were Super Mario Galaxy, Zelda, Metroid Prime Corruption, Red Steel and Sonic Wii. And all of them looked like 3rd generation GameCube titles - Zelda literally IS one.

Go back and check out the graphics in Super Mario Sunshine (still stunning, btw), and then give Nintendo a year or two longer and I'd be suprised if they couldn't generate a similar level of graphics as we saw in the trailer for Super Mario Galaxy.

It would be awesome if this were true, but if the Wii were capable of graphics akin to the 360, why would they showcase subpar visuals at E3? If you're going to be behind in the graphics race from the get-go, why make your situation worse by handing your third parties substantially inferior hardware? It just doesn't add up.

The most telling point is, of course, that the Wii is just so damn SMALL that it would be nothing short of a miracle to cram in the kind of hardware that could generate 360 graphics, even in SD.
3 years ago
good point, I guess. I've been doubtful since I heard this news, as you can tell from my posts. It would push the price up anyway. You're forgetting Smash by the way, the most visually stuning of all. Now THAT doesn't look like a 3rd generation cube game at all, no way! icon_biggrin.gif Metroid could pass as a 3rd gen game, good point about Zelda, I suppose. The graphics in Sunshine aren't THAT great..
3 years ago
More grunt means less slow down during game time and that's good in my books.
3 years ago
you know to me its like, Nintendo could do anything at this stage. Like they could release "souped' up xbox hardware or as i expect see the wave of support and go oh yeah lets power this baby up....

wii is going to make it big... and honeslty IMO the big N has made the right move in this Gen by not going with HD . Cause it means as their machine is less powerfull and less expensive, they can learn the HD lessons and already be on top of NEXT GEN input and release the next wave sooner than the others whose machine re so Xpenxive and looking to recoup costs

BIG KEV
3 years ago
admeister: I haven't watched the trailer for Smash, so I can't really comment... but games like that are difficult to judge anyway, because the graphics in games that are set in a limited area (like a fighting arena) are often a lot better looking than other genres (think Soul Calibur on the Dreamcast).

ZNMS: THAT is definitely a point I'll agree with. Part of the reason I used to prefer consoles over PC's is that, although you sacrifice the higher resolution, you usually have a far more stable framerate. At least that's how it USED to be. It depends on the game, really... Resident Evil 4 pushes the PS2 about as hard as it can be pushed, but the framerate is still rock solid for the most part.

If the Wii got a port of Oblivion which wasn't quite up to par in terms of textures and resolution but had a rock solid 60fps, I'd be all over that. Whether or not that's even possible is a question I couldn't answer... But if there was going to be any hurdle, I think it wouldn't be the lack of processing power so much as the lack of RAM. Games like that eat RAM for breakfast. Which is a shame, because tossing things around and sword-fighting with the Wiimote would be kick-ass.

cycosippius: You may well be right... but depending on HD adoption rates, it could potentially be yet another in a line-up of features that Nintendo didn't think consumers were ready for.

NES: "Consumers don't need 16-bit graphics! Maybe we'll consider releasing a new console in, oh, 1997... Huh? Sega who? They've grabbed HOW much of our market share? Ummm.. er... Tada! Super Nintendo!"

N64: "Cartridges for the win! Consumers don't want those silly CD things. Who cares about FMV or CD quality soundtracks anyway? Huh? Who slammed that door? Square? SQUAAAAAAAAARE!!!"

GameCube: "Consumers aren't ready for online gaming. When it's cost effective, we'll think about it. That silly upstart Microsoft company thinks it's going to start up an online service and make money off it... Hah! What's that? They made HOW much?? Er.. have we got any new consoles coming out soon? DS you say? Quick, jam some internets in there!"

Disclaimer: Quotes may or may not have been edited, abridged or fabricated for comedic purposes.
3 years ago
Hey, don't complain to me about the claims here, they were made by Spong and listed (and presented) here as rumour.

IMO there probably were some games running on GCN dev kits, and there certainly appear to be two versions of Red Steel (although both sound like they suck ATM, one just looks better while sucking). That doesn't make the Wii look like a 360, it just means some games may improve. I'm a bit annoyed that Metroid looks about the same as the Gamecube ones when Mario looks way better (IMO), since the Metroid games were in the top 10 best looking games this gen. So I'm hoping that changes at least a bit.

Oh, and Nev - you're right about the NES and N64 ones (sort of, there are obviously contingencies), but the Gamecube's problem wasn't no online. Less then 10% of Xbox 1 consoles ever went online. It was far more a PR issue then it was an actual user issue, based on the stats.

You're right about the RAM though - how much would it cost them to double or tripple the RAM, and how much benefeit would it give? Techies?
3 years ago
Spongs had 2 many Bongs me thinks icon_razz.gif
3 years ago
Who cares, we all know the Wii is not aiming to be a powerhouse of graphics. Be happy it's going to be cheap and frankly, I'm happy with an overpowered cube for my Nintendo games. RE4 and Wind Waker still look great.

From the videos I've downloaded, SSB and SMG all look great! As long it supports 480p and widescreen I'm happy as Larry.
3 years ago
I'd love to believe this rumour, but I doubt Nintendo would up the specs so late in development, especially with such a good response at E3 (despite the relatively poorer graphics).

Also, game developers were apparantly promised final spec dev kits in June, so I don't know how much can change between now and then.
3 years ago
Gamecube wasnt ready for internet. The reason why DS internet gaming works is because its free, no cables are needed or any technical knowledge. Plus you have to have a broadband wifi connection which wasnt very prominent in 2001.

Why do you think the Nintendo Wifi connection is absolutely killing any previous online system for consumer adoption? its because you dont have to pay, like XBOX live and such, and you just press some buttons on the DS and its all good.

I still dont see the benefit in CDs over Cartridges for consumers, in my mind you dont need memory cards and the games load much quicker. Yes for a Programmer and manufacturer the CD is better, but i personally would rather use cartridges and not worry about 'protecting' the game discs.
3 years ago
I would have thought this horse was well and truly beaten.
3 years ago
hypothetical question:

If these games are going to be made with cost effectiveness in mind - am I still going to be paying $100 for them?

We may complain that 360 and PS3 will be increasing the cost of games (fyi, i complain to) but isn't it just as bad if they keep the prices the same and increase their margins?
3 years ago
David wrote
Oh, and Nev - you're right about the NES and N64 ones (sort of, there are obviously contingencies), but the Gamecube's problem wasn't no online. Less then 10% of Xbox 1 consoles ever went online. It was far more a PR issue then it was an actual user issue, based on the stats.
You're totally right in that regard (it being more of a "PR issue,"), but that's where most of Nintendo's recent difficulties lie. Not including available technology creates the mainstream belief that the system is inferior - whether the lack of the technology is used by the majority of consumers or not.

The GameCube was a pretty potent piece of hardware - superior in almost every way to the PS2. But mainstream gamers are STILL of the belief that the PS2 is more powerful, simply because the games look more realistic (for the most part), because of its design and marketing, and because it has features like DVD playback and a network adaptor. (Sure, the GCN has a network adaptor too, but have you ever seen one advertised in stores?)

The lack of HD is a similar point. It's true that a great proportion of gamers don't have HD televisions (yet), but it remains a feature that one console has that another doesn't. Dolby Digital 5.1 is another.

The difference THIS time around is that there's going to be a major price difference between the consoles, so a consumer will say "Well, this console doesn't have this, this and this, but it's $300 cheaper, so it's still a great deal," as opposed to saying "These consoles are the same price, but this one has HD graphics, 5.1 and more games."

tullyano7: If you're wondering what the benefit to consumers are in regards to using optical discs as opposed to cartridges, the answers are many:

1) Optical dics (CD's, DVD's, Blu Ray) hold far in excess of what cartridges are capable of. Someone might be able to correct me, but that largest cartridge size I've heard of is less than 1 GB, whereas dual layer DVD's are capable of 9.

2) Optical discs are cheaper to manufacture. That sounds like a benefit for the manufacturer, rather than the consumer, right? Wrong. A developer might only budget $100,000 for the release of a game. If each cartridge costs $30, whereas DVD's cost $2, then you're going to see larger numbers of a particular title in stores. Games on cartridges (DS, for example) are released in "batches," because companies can never be sure how well the game is going to sell. If you miss out on the first batch? Tough. You'll have to wait until they decide it's worth producing a new batch, which could be months.

3) Discs can be spanned. Take a look at Final Fantasy 7. Even with the larger storage, it STILL took up 3 CD's. The advantage is that, with a separate storage medium (memory cards, hard drive), you can save your progress and continue with the second disc. With the save file located on the cartridge, however, you cannot do this.

Load times are a factor (especially with portable devices), however PS3 games utilize a new method where it stores a good portion of the game on the hard drive so it doesn't have to load the entire level when you start it up again (Warhawk load times were about 3 seconds at E3).

The other advantage with cartridges is that, if you have kids, they absolutely LOVE smearing icky goo all over your game discs (icky goo if you're lucky). But with online distribution poised to be the next big thing, that won't be a problem for much longer... It means you can store hundreds of games on your hard drive or flash memory contained within your console... and, more importantly, it means my 3 year-old son won't be constantly bugging me to swap games all the time.... Yaaaaaay!!!
3 years ago
The Nintendo website says that the new cpu will be produced on a 90nm process. Now, suppose this new cpu were simply a port of the Gekko processor, which ran at 485mhz on a 180nm process, then I would expect about a 4X increase in performance, resulting in a processor running between 1.6 and 2.0ghz.

Of course there are reasons for running slower, the big ones being thermal management and fabrication yields, but the IBM power pc processors don't produce that much heat. I can't really imagine this new processor consuming more than 12 watts running full-blast. As for yields, I wouldn't expect that all the gains would manifest from lowering the target speed maybe 20%.

Why would Nintendo keep this information from developers? I can think of one reason: 60fps. If you want all your launch titles to run smooth as silk, have the develops work on half-speed machines.
3 years ago
ElliottRW wrote
The Nintendo website says that the new cpu will be produced on a 90nm process. Now, suppose this new cpu were simply a port of the Gekko processor, which ran at 485mhz on a 180nm process, then I would expect about a 4X increase in performance, resulting in a processor running between 1.6 and 2.0ghz.

Of course there are reasons for running slower, the big ones being thermal management and fabrication yields, but the IBM power pc processors don't produce that much heat. I can't really imagine this new processor consuming more than 12 watts running full-blast. As for yields, I wouldn't expect that all the gains would manifest from lowering the target speed maybe 20%.

Why would Nintendo keep this information from developers? I can think of one reason: 60fps. If you want all your launch titles to run smooth as silk, have the develops work on half-speed machines.
Welcome to PALGN.

icon_eek.gif
3 years ago
As I know, Red Steel at e3 was downgraded in graphics, because i've seen it demoed at Ubisoft with graphics seen originally in the GI mag. And turning is proper and fast.
3 years ago
joejoe wrote
As I know, Red Steel at e3 was downgraded in graphics, because i've seen it demoed at Ubisoft with graphics seen originally in the GI mag. And turning is proper and fast.
Yeah, me too.

Sony also took me backstage to show me the real PS3 controller. It's the size of your little fingernail and translates your brain waves into holographic images that swirl around the room.

It's sweet.
3 years ago
Nice one! lol.
3 years ago
Nev wrote
joejoe wrote
As I know, Red Steel at e3 was downgraded in graphics, because i've seen it demoed at Ubisoft with graphics seen originally in the GI mag. And turning is proper and fast.
Yeah, me too.

Sony also took me backstage to show me the real PS3 controller. It's the size of your little fingernail and translates your brain waves into holographic images that swirl around the room.

It's sweet.
LOL!
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