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Lahiru K
19 May, 2006

The Legend of Zelda: Twilight Princess Preview

Wii Preview | We take Link for a spin, a stab, a throw...
The first thing we did once inside Nintendo's booth at E3 was make a beeline for the Legend of Zelda demo, the same demo that sent Ninty fanboys all over the globe into a frenzy when it made its debut at Nintendo's press conference. Now that we've had our time with the demo, it's only fair that we let our dedicated readers in on what all the commotion was about. Readers should take note that this isn't a preview of the game itself, but more of an impression of how the Wii controller works (or doesn't work) with the game.

Seeing as this was the game that introduced us to the Wii controller, it took some time to get our bearings with the control scheme. The first thing that struck us was how incredibly sensitive the Wii-mote was, especially when using it to look around the environments and aim with the bow. Even slight movements sent the camera whizzing around in circles as the reticule pushed up against the side of the screen. It didn't exactly leave the best first impressions, but once we got our heads around how the controller handled, the demo became a great deal more bearable.

You would move Link around the environment with the analogue stick on the nunchuku controller, with the Z button also on the nunchuku locking onto anything you pointed at with the Wii-mote. You would know what you were pointing at by the presence of a fairy that danced around on the screen in relation to where the Wii-mote was directed. You would think that having a rather large blue light constantly jittering across the screen would be distracting but we barely noticed it during our play through.

Reggie isn't the only one who can kick ass

Reggie isn't the only one who can kick ass
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Sword attacks were handled with the A button on the Wii-mote, but when coupled with a circular motion with the nunchuku just as you attacked, Link would perform a spin attack. While this may be attributed to the fact that we had very little experience with the ins and outs of the control scheme, it took some effort and many attempts to actually get Link to pull this particular move off. Combat was in typical Zelda form, with a combination of Z locking, circle strafing and attacking needed to bring down your enemy. New controller features like jutting the Wii-mote forward to shield bash the enemy into a daze and stabbing down with the nunchuku to lay the finishing blow add a nice bit of physicality to an already tried and true system.

By holding down the corresponding d-pad button which contained the bow and arrows, the view would shift to an over the shoulder perspective and the Wii-mote's movement would allow the player to aim the direction of the arrows fire. The sensitivity of the Wii-mote's movement came into effect again as actually drawing a bead on one of our distant foes provided us with a bit of a challenge. Again, with some patience and practice, dropping enemies from a distance is destined to become second nature. The freshly revealed speaker effects of the Wii-mote should have come into effect, but the noise levels at the booth made it impossible to get a feel for how effective this new feature will turn out to be.

Prepare to look like a bit of an idiot

Prepare to look like a bit of an idiot
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One other thing we noticed about the controller during our demo was the amount of effort needed to actually perform actions using the motion capabilities of the nunchuku controller. For example, when Link picked up a crate, we were able to toss is in front of us by performing a throwing motion with the nunchuku. The motion actually needed was quite violent. Repeated attempts to get Link to perform the action failed as it was only after really putting some effort into the throw that Link pulled it off. The contrast between the super sensitivity of the Wii-mote and the violent gestures needed for the nunchuku was a little off-putting, but given the violent nature of the target actions (throwing of a crate, sword spin attack); it may end up being a good thing. Also, it is unknown whether it's possible for the developers to adjust the sensitivity levels of both controllers, so time will tell if we should be getting worried or not.

We walked away from our time with the Zelda demo with mixed reactions. First of all, the game itself was shaping up to be everything we were hoping the next Zelda game to be. It looked absolutely gorgeous, with graphics that would be easily comparable with stunners like Resident Evil 4. However, Nintendo's message with the Wii was to simplify gaming, but our time with the game and the controller was anything but. It certainly wasn't a pick up and play experience, and even during our 15 minutes with the game, we were unable to really feel comfortable with the control scheme. As I mentioned earlier, this was the very first time we had managed to get our hands on the controller, so the controls could only get easier from here, but given our time with the game so far, we've got to say we're not 100% sold just yet.
Overall:
As much as it surprises us to say it, the GameCube version of the game is looking like a more worthwhile buy at the moment.

Related The Legend of Zelda: Twilight Princess Content

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34 Comments
6 years ago
well the EB games by my place are selling even new gc games at low dicount rates i even seen a new game for around 10$ i think it was the new mario game id quite remeber tho but ya i usaly spend anywhere between 50-70 on like 7 games tho quite a deal dont ya think!?!
6 years ago
That is a good deal indeed .. certainly haven't seen anything like that where I live (Melbourne)
6 years ago
Haven't you guys seen the Wii controller that is just like a normal controller? it looks like the old SNES controller actually icon_smile.gif I've said controller too many times lol.

Zelda TP on Wii should/will be playable without the whole motion sensing thing if you can't get used to it.
6 years ago
Punctuation people! Lets see some full stops and commas here. Additionally, "lol" is not a full stop hence you can't end a sentence with it.
6 years ago
thats totally true lol lol lol (ellipses) but punctuation is for chumps total chumpaholic chumps lol

Anyhoo, if the Wii version of Zelda ends up controlling like tripe, buy the GC version, sure it won't look quite as good, but so what, it's Zelda.
6 years ago
I don't know if it has been confirmed or not whether the Wii version of the game will have improved graphics. My guess is the only alterations to the game will be in the control department only.

The Wii copy of the game is looking more like a business decision rather than a move that had the game's best interests in mind. Think Warhawk PS3...
5 years ago
I cant wait for this game to come out. Still deciding wether I want the GC or WII version.
5 years ago
We have to have some order though, eh Spellingnazi? (I love the username!) I always try my best to be careful with that sort of thing, I feel bad if I don't. icon_smile.gif
5 years ago
The thing is that those who only want the GCN version of TP wont be wanting the wii version its just a waste thats wat i think

i'll get TP on GCN then probably get Wii with SSB.Brawl on wii after christmas...


did anyone no that the wii can link with DS and the wii gets sent demo's of new games coming out? nintendo joined up with opera to get that internet service?

plus ds demos that can go to the ds for demo play (sounds a bit too much for that kind of service
the price would br huge!

p.s. im new (been here two days)
5 years ago
does any one know the release date for the gcn version off twilight princess
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Nintendo
Developer:
  Nintendo EAD
Players:
  1

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