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Brendan
12 May, 2006

E3 2006: Red Steel hands-on

Wii Feature | Playtesting with Ubisoft's shooter/slasher.
Earlier today we had a news article documenting what Ubisoft were hoping for with Red Steel. However, we've managed to go hands-on with the game at E3, and it seems like they might be in for a few long nights if they want the game to live up to the expectations placed upon it by launch. The potential is definitely there - it just needs to be refined.

The control layout takes a lot of getting used to. Of course, the nunchuck sends your character in the direction you want to go, while the Wii-mote is used for directions and aiming. The control layout does work, but, unfortunately, it does require a lot of concentration to get it working for you, rather than against you.

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We found the Wii-mote to be incredibly sensitive in the game, with the game picking up the slightest shift and movement and the screen spinning out accordingly. On top of that, aiming can be a bit of an effort at times. It can also be a bit tiring, because, unlike a mouse, you can't take your hand away momentarily to rest it, obviously - making it a battle to hold your aim steady. We'd imagine this will get easier with time - we didn't have long with the game at E3, obviously - but that's not quite the vision of Nintendo with the Wii, who are trying to make games anyone can pick up and play. As it is, Red Steel will take quite a bit of perseverance to get the hang of.

Then there's the sword fights. Unlike what Ubisoft were promising, the game doesn't let you have an infinite different number of slashes. There are a set number. Basically, you slash the controller, the game pauses, selects the closest matching slash to the one you performed, before executing it on screen. It just isn't as much fun as we were expecting - or fun at all, really. Not what we wanted, to say the least.

Apart from those two admittedly major gripes, the rest of the game controlled quite nicely - for instance, you could shake the nunchuck to block attacks quickly, or smash open doors. So, there's still hope for the game yet - Ubisoft have about six months before the launch to get it all right, so fingers crossed.

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Visually, Red Steel wasn't disappointing. The graphics aren't going to challenge the prettiest PS3 or Xbox 360 games, obviously, but are still a lot better than anything on the current generation consoles. So, while they didn't blow us away, they still felt next generation. We didn't notice a whole lot of detail about them though - too busy trying to come to gripes with the Wii-remote, as we imagine most punters were.

So, Red Steel didn't live up to its immense potential during our quick blast at E3. However, with many months remaining before the game lands in our homes, there is plenty of time to tweak the game and polish it where appropriate.

Related Red Steel Content

Red Steel Review
24 Dec, 2006 PALGN gets a taste of steel with the Wii's first official shooter.
Red Steel Preview
23 Nov, 2006 We go swinging and slashing mad in our extensive hands-on.
Red Steel multiplayer information revealed
12 Oct, 2006 Wii speaker to be used a fair bit.
7 Comments
6 years ago
Brendan wrote
E3 2006: Red Steel hands-on by Brendan
PALGN Feature: Playtesting with Ubisoft's shooter/slasher.
[View Article]

Darn it! This was one of the games I was looking foreward to the most from 3rd-Party devos! Let's hope that Ubi can iron out the control flaws from the preview build... fingers crossed.
6 years ago
"Then there's the sword fights. Unlike what Ubisoft were promising, the game doesn't let you have an infinite different number of slashes. There are a set number. Basically, you slash the controller, the game pauses, selects the closest matching slash to the one you performed, before executing it on screen. It just isn't as much fun as we were expecting - or fun at all, really. Not what we wanted, to say the least. "

That's a real shame, from the E3 demo movie I saw on PALGN, the sword fights had me the most excited. Let's hope that they do fix this game up, as I'm sure no one would argue that this game bhus bucketloads of potential.
6 years ago
We want the crazy slashy slashy we were hoping for!!!!

I showed my mum the video of that guy using the remote to slash the sword around. She thought it was funny and wondered what people would say if they saw me doing that.

I responded:

"I'll be having the blinds, and door closed."

I was looking forward to seeing how this game would turn out, hopefully, they'll read this and/or other similar comments and fix the problems.
6 years ago
It should be improved in the actual game, I think the delay is something that will only feature in the demo, because the game/technology isn't quite finished yet.
6 years ago
The Wii remote will rock for Castlevania - WHIP IT!!!!

I've calmed down now.
6 years ago
Did anyone else watch the Nintendo conference where that French guy from Ubisoft presented the game?



icon_razz.gif
5 years ago
Kinda dissapionted with how the sword fighting works.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Ubisoft
Developer:
  Ubisoft Paris

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