The storyline won't win any awards for creativity. Players assume the role of a Japanese mafiaso type, who one day discovers that his fiancée is kidnapped by a dastardly rival mafia kingpin. And if that wasn't enough, some OTHER gang has murdered her father. Someone pissed off the wrong people, no? Of course, the player just grab some guns and his trusty katana in order to save her.
However, it will win many creativity points for using the Wii controller rather well. The Wii-mote will control where you shoot, hopefully making those pesky headshots a bit easier than we've been used to in the past. Oh, and best of all, the Wii-mote will be used to - of course - control the sword of the player. Slash the controller in an appropriate direction, and the on-screen sword will obey. Then there's the array of combinations that can be linked together. Brilliant - especially if it turns out to work as well as it looks in the E3 trailers so far. We'll have our hands-on preview on the game soon to see if it's close to its potential.
There's more to the game than the innovative control system, though. Red Steel implements a 'focus system' of sorts. Basically, it allows the player to freeze time, then automatically target a certain amount of enemys. Once time is un-frozen, your character will automatically dispatch them. Neat, eh? There also seems to be some consequences depending on your actions - for example, sparing enemies rather than finishing them off will gain you respect. There are also going to be some multiplayer modes available, with all signs pointing towards some one on one sword fights...
Red Steel is confirmed to be a Wii launch title, looking to be out towards the end of the year. If it lives up to its potential, this could be a real winner. The first official batch of screenshots are up for grabs in the media panel.

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