Take Wii Tennis, for example. The graphics are deliberately simple, in a style that looks like it could be a Snoopy licenced title, but the game registers a huge variety of shot types, including forehands, backhands, volleys, lobs, slices, spin - as well as all combinations of those, as well as the power of your shot. You simply hold the Wii-mote (no attachments) as if it's the handle of a racket, and off you go. You don't have direct control of your on screen player's movement - they automatically run to the ball. This could easily have been mapped to the nunchuck attachment, however since Wii Sports is designed as an introduction to the controller as well as a pick up and play arcade game, this is an understandable idea. We're sure it won't be long before we have a 'dual freehand' controller Tennis game on Wii, but for now, Wii Tennis looks to be the ultimate 'get your sister and parents into gaming' game. Baseball and Golf are also exactly as you'd imagine, and are even more authentic since you don't move when taking your shots in those sports. Wii Golf may sell millions of consoles to 30 - 60 year old Dads (especially accountants - Ed) by itself.
It's been said that in RedSteel tiny movements are the best way to get a result, but it seems in the Wii sports games the sensitivity has been toned way down, such that broad swings resembling actual tennis, golf and baseball shots are the way to go. This seems a deliberate choice to make the games 'crazy party' type games in the Eye Toy vein.
We've got some screens too, so check the media panel, and start practicing your swings

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