The motion-sensing controller contains a microphone/speaker combo, which allows the game to send sounds directly to the controller, and the player to communicate with the game via voice. A demonstration was given in Zelda: Twilight Princess - when using Link's bow, the sound of pulling back the quiver and bow string going taut can be heard through the controller, and then as the arrow is fired, the player hears the whoosh as it leaves their hands and flies towards the enemy.
This seems like a logical extension of surround sound systems in games, where the player themselves becomes a sound channel in the game's 3D soundscape. We're sure that when combined with a 5.1 surround system, this will allow for the most immersive sound yet in a game. Reggie Fils-Aime said the feature “adds depth of sound, that no other controller, and no other system can offer and developers have a whole lot of ideas of how to use this."
What's scary is that Reggie also implied that there are still more secrets to be revealed about the Wii console or it's controller. The controller is already packed with so many features it's hard to imagine what else could be in there, but we'll have to wait and see if this is the case.
More on this as news comes, and we'll hopefully have some hands-on impressions of the Wii controller within 24 hours, so stay tuned!

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