TIME were also shown a tennis game (at this point called 'Nintendo Tennis') where the 'wii-mote' becomes the handle of a virtual racket, and were impressed by how well that worked too, saying "the sensors are fine enough that you can scoop under the ball to lob it, or slice it for spin." Finally they were shown a WarioWare game, with minigames including fly swatting, squat thrusting, turning keys into locks, catching fish, driving cars, stir-frying vegetables, balancing broomsticks, dancing the hula, and colouring in circles. The reporter said there was a 'sense of immersion' not seen before, and 'the feeling of being projected into the game'.
This kind of publicity and exposure further cements Nintendo's goal to appeal to both the current gaming market as well as a reach beyond that. The DS has been an unprecedented mega-hit in Japan partly because it has caught on with a new audience as well as the current gaming public, and Nintendo obviously hopes it can do the same with home consoles as it has achieved with it's latest handheld. Saturu Iwata had this to say in the article about the new audience Nintendo is reaching out for: "[Wii] was unimaginable for them and because it was unimaginable, they could not say that they wanted it. If you are simply listening to requests from the customer, you can satisfy their needs, but you can never surprise them. Sony and Microsoft make daily-necessity kinds of things. They have to listen to the needs of the customers and try to comply with their requests. That kind of approach has been deeply ingrained in their minds."

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