And speaking to Gamespot, he was quite impressed by the reaction that the Spongebob game received. "We showed in a press event recently a SpongeBob game using the Nintendo Wii and Wii controller," Farrell said, "and standing there watching very jaded game journalists hoot and holler on a SpongeBob game was actually quite relieving. One of the things we like about that platform is the development costs...on the Wii are nowhere near what they are on the PS3 and Xbox 360. That's something that's quite encouraging. As you probably know, our portfolio maps very, very well to what we think the Wii demographic is going to be."
In response to the argument regarding development for the Wii as opposed to that on the Xbox 360 or PS3, Farrel noted that not only was the development was far less expensive. but the process was similar to the GameCube. "[The Wii] wasn't a whole new programming environment," Farrell said. "So we had a lot of tools and tech that work in that environment. So those costs--and again, I hate these broad generalisations - but they could be as little as a third of the high-end next-gen titles...Maybe the range is a quarter to a half."
So there you have it, will the cheaper development lead to more third party games for the Wii than there were on the GameCube or the Nintendo 64? As well as what we'll find out next week, time will be the ultimate judge.

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