Whilst not much is yet known about the story behind the game, Red Steel is poised to make full use of the unique aspects of the Revolution's motion-detecting controller. Set to be played in a first person perspective, the player will have access to a sword and various firearms. The sword itself can be swung around to slash at enemies and also serve as a defensive tool when held back. Depending on how you hold the controller, your firearms will be tilted at different angles to get you a clearer shot, and once your clip runs dry, you simply pull back on the controller to lock and load. Grenades are thrown by intuitively swinging the controller in the direction you want the grenade to land and to top it all off, there will be online multiplayer. Deep breaths people.
Ubisoft Paris, the studio behind such gaming gems as Rayman 2, King Kong and Ghost Recon: Advanced Warfighter, was one of the first developers to get its hands on a Revolution dev kit, and have thus had plenty of time to learn ins and outs of the Revolution controller. Apparently, having collaborated very closely with Nintendo themselves, we can expect to be treated to some pretty, dare we say it, revolutionary control methods come launch time. Red Steel will almost certainly be showcased on the showfloor at E3 this May, and PALGN will be there to give you our hands-on impressions.
In the meantime, keep your eyes out for the May edition of Game Informer to get an insane 11 page blowout of the game, complete with side by side screens of actual gameplay footage and gamers demonstrating how the remote works.

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