Still, the news that the design of the controller was done and dusted came from a reliable source, with the charismatic Nintendo of America VP of sales and marketing Reggie Fils-Aime strongly hinting that not only was it finished, but that developers had already got their grubby mitts all over it, the lucky swines.
In an interview with US magazine Electronic Gaming Monthly, Fils-Aime discussed the joypad, coming out with comments such as, 'just because you and your fans haven't seen the controller doesn't mean that no one else has,' the big tease.
Says Reggie, 'The thing that I always find surprising - and certainly in the last year I've had wonderful opportunities to spend quality time with a number of our key third-party publishers - is when you sit down and share the innovation with them, just how excited they get. I saw it firsthand with DS, and we're seeing it now with Revolution.'
And he went on to drop some hints as to the actual design of the controller. 'If you just think about it, we're going to have the ability through wireless internet to download all your great games from NES, SNES, N64. Think about it - each of those controllers are different. How are you gonna play?'
'That captured some of the imagination of what our controller needs to be able to do, and certainly as you get into the meat of that type of innovation with the developers, their eyes truly light up because they start to imagine what's possible with that kind of configuration, which is vastly different than a sheer horsepower kind of game.'

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