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Jarrod Mawson
25 Nov, 2010

Epic Mickey Review

Wii Review | Of mice and PALGN.
Everybody knows Mickey Mouse. You, your grandma, your neighbour; everybody. You’d be hard pressed to find a soul on earth who hasn’t heard of the beloved Disney icon. But what about Oswald? You know, Oswald the Lucky Rabbit? Not many remember Oswald, despite coming before the mouse. What about Horace Horsecollar? Or Clarabelle Cow? No? Shame on you! Shame on all of you! So many characters make up Disney’s legacy, and all of them are forgotten, lost into the archives by newer flasher characters called Buzz Lightyear and Hannah Montana.

Well somebody out there remembers all these forgotten characters, and that someone is Warren Spector. An overt Disney fanatic with a knowledge of Disney history that would make even Walt blush, the industry veteran was given the opportunity to combine the force of his studio ‘Junction Point’, with the might of the Disney empire, to create the game he has no doubt been dreamed of creating for his entire life. Revealed just over a year ago for the Nintendo Wii, they called it Epic Mickey, an odyssey of one mouse against the odds in a strange yet familiar world, trying to find a way back home...


Yeah that sounds like a GREAT idea.

Yeah that sounds like a GREAT idea.
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This charming tale begins with the ever mischievous Mickey sneaking into the lair of Yen Sid, to discover the wizard’s latest creation; Wasteland. A miniaturised world for long forgotten Disney icons, the oh-so-curious Mickey gets a little too hands-on, and accidentally topples over jars of paint and thinner, each oozing into the world to make a right mess of things. He soon learns that he’s unwittingly unleashed an incarnation of the Phantom Blot known as the Shadow Blot, who drags Mickey down into the depths of the world he has ravaged. The overall premise is quite simple; the Shadow Blot is soaking up the paint of Wasteland, king Oswald is pretty upset about it, and it’s all up to Mickey to defeat the blot, save the world, and find a way to return home.

Story progression is mostly told through lovely animated cut-scenes. Character murmurs and grunts replace true voice acting, so players will have to read and watch, but the cheeky writing and creative animations manage to capture the unmistakable charm of a true Disney animated feature. When not told through these animations, Mickey will learn about the Wasteland and where to go next through the numerous Disney cartoon ‘extras’ and retired characters that populate the world, such as various revisions of Mickey’s archenemies Pete, and mechanised Donald and Goofy, as well as some truly forgotten characters like Horace Horsecollar, who is now a detective, and Mickey’s wisecracking telephone from Thru The Mirror, all of whom will give some insight into their lives in the Wasteland as well as their opinions of Mickey.

The story tends to lose its footing here and there, and can become a little lost on players who spend a copious amount of time exploring and dillydallying around the world, but usually manages to pull itself back together thanks to the charming characters and cut-scenes. Best of all, the writers manage to capture the heart string tugging of so many classic cartoons. Many characters will make you feel downright guilty for how forgotten they have become, and there are some wonderful light hearted emotional moments between Mickey and Oswald towards the end. As a whole, the story finds an appreciated balance between family friendly and grown up substance that should be very enjoyable to players of all ages.


If the crown fits...

If the crown fits...
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Which such an intriguing premise for the story, it is unfortunate then that much of Mickey’s adventuring is hindered by unpolished and clumsy mechanics in the form of platforming and painting. Platforming, the basis for exploration and travel, is nothing short of a chore thanks to imprecise collision detection and confusing level design that lacks the high standard set by other games. Too often the player is required to meticulously jump up platforms or reach an area in the distance without any real sense of direction. Usually the game demands the player make use of the painting and thinning mechanics to build and remove parts of the environment to reach their goals, and this is hurt by wonky pointer aiming that can lead to paint spraying in an unintended direction. First person painting controls help when precision is required, but is unintuitive during the faster paced moments of the game, particularly all of the clunky combat that is bound to test your patience. To make things worse, both the painting and platforming mechanics are further hindered by a truly atrocious camera system. Sure, players have the freedom to control the camera with the d-pad and centre it with the press of a button, but all too often it will align itself in the most awkward of positions or simply refuse to budge at all.

During the more placid stretches of the game, such as exploring the hub worlds, the problems of platforming and painting are minimised somewhat thanks to reduced pressure to meet goals, but herein lies another problem; it’s all just a bit boring. There’s plenty to explore and much to see, but the gameplay is rarely stimulating or exciting. In an effort to inject some variety into the game, a number of side quests are available in the hub worlds, but most of these boil down to simplistic fetch quests or tedious item hunts, sometimes requiring the player move back and forward between multiple hub worlds, and in turn fail to reward the player with not much more than token collectables.


Climb any mountain.

Climb any mountain.
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Whether Mickey is battling a boss enemy or completing a side quest, he’ll usually be given the choice of finishing it in either the good way or the naughty way. This purported system of choices and freedom of play may seem intriguing on the surface, but it really has little impact on the adventure, at least not until the very end. During the final cut-scene you will witness the fate of Wasteland, complete with a montage of consequences from the game’s major decisions. Play nice for a happy ending, play nasty for the bad. It’s a very welcome cap to all the choices presented to the player, but feels a little meaningless in the long run, especially since the actual adventure itself will progress almost the same way each time regardless of your decisions. Choices instead seem to reflect the kind of bonus you will be rewarded with, usually access to treasure in the form of pins and badges. Do you repair the gremlin ride, or do you destroy it? One gives you access to one treasures, the other opens a small path to another. The lack of any true consequences hurts the importance of these decisions, and blocking off access to treasure based on the choices you make comes across as a superficial means of increasing replay value.

And really, replay value is hinged entirely on the player’s desire to collect treasure. Treasure is scattered all over the wasteland, hidden in all kinds of places, and more often than not require players to thin and paint the landscape in order to reach them. Here again the platforming and camera issues raise their ugly head, which makes for rather uninviting exploration, especially when the trouble of nets nothing more than a shiny collectable. Players who adore this kind of collect-a-thon gameplay will find themselves right at home, but for everybody else it’s all a bit too shallow. There are a few collectables potentially worth striving for, mostly for unlocking the likes of concept art, but most collectables lack any real value or importance to the game.


Mickey working hard to get Gears 3 out on time.

Mickey working hard to get Gears 3 out on time.
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Having access to so many Disney properties and wealth of artistic material, one naturally expects presentation of the highest standard, and for most part Epic Mickey delivers. Numerous theme park attractions and locations are wonderfully recreated with a disturbing twist, taking familiar Disney landmarks and warping them into a Wasteland equivalent. Paint thinner rivers wash between half painted buildings, and statues and pictures of Oswald replace props that would otherwise feature Mickey Mouse. One standout location, Mickeyjunk Mountain, is a colossal dumping ground of forgotten junk, strewn with real world Mickey Mouse memorabilia, from dolls and lunchboxes to abandoned Super Nintendo carts of old Disney games. It is places like these that Disney fans will have the most fun, spotting plenty of little detail and references to Disney related work.

Even though these Wasteland recreations are mostly well imagined, too many are quite dark and gloomy. This is likely intentional, to convey the dreary mood of the Wasteland, but it would have been nice to see a few more vibrant areas like OsTown. The neon green paint thinner rivers and murky purple colour tones found within nearly every environment usually work well, but by the end become a little too repetitious and uninviting. But even so, whether you’re wandering through the alleys of Mean Streets (a recreation of Main Street U.S.A), or climbing to the heights of Skull Island, it’s easy to absorb yourself into the world, as there is a huge sense of authenticity to each environment, even when ever so slightly altered to fit their new, gloomy world.

However, it’s the 2D side scrolling stages that really steal the show. A treat for the eyes and ears, each perfectly recreates the style and animation of their associated cartoons, accompanied by the original musical scores and beautiful animations. Disney fans will adore taking a trip down memory lane, recognising all the little animation details and nods to classic Mickey cartoons like Clock Cleaners and The Mad Doctor, and take a step nearly a century back in time with Oswald’s Trolley Troubles. Each is a joy to behold and will have Disneyphiles frothing at the mouth at the wealth of Disney magic compressed into the little white box.


Time to wrap this up.

Time to wrap this up.
Close

Nobody could deny that Warren and co over at Junction Point have an immense passion for all things Disney, as the game is practically a love letter to almost a hundred years of cartoons the company has produced. It’s an archive of Disney history and memorabilia dating back to the very beginning, and a wonderful recreation of worlds and material with an unprecedented attention to historic accuracy. In terms of assets, what Junction Point has crafted in its worlds and reimagining could stand proudly as its own Disney cartoon, and we’d certainly pay to see a Disney animated feature in the same art style as the cut-scenes found throughout the game. For a Disney fan this praise alone will be more than enough to play through the game.

But Epic Mickey is not just a homage to Disney, it’s also a video game, and when it all comes together it’s an unfortunate disappointment. It is never a bad game per se, but it’s also never a great game. It’s too unpolished, too unrefined, and too often seems like the Disney art and referencing of Disney material was prioritised above creating a truly engaging and interesting gameplay experience. For fans of Disney Epic Mickey will play on enough nostalgia to keep the game interesting from start to finish, but others will likely find it too clumsy and uninviting for their taste. Unless they really dig collecting things.
The Score
A wonderful love letter to Disney art and memorabilia, but a disappointing gameplay debut from Junction Point, set back by unpolished and unrefined design.
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

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41 Comments
2 years ago
Hmmm most people I talked to said it was one of the best games of the year on the Wii, might have to hold off on that purchase instead.
2 years ago
Nic_231 wrote
Robob wrote
Super Mario Galaxy 2, Kirby's Epic Yarn, Donkey Kong Country Returns, Goldeneye, Metroid Other M..... etc, etc.
etc, etc,?
I think you listed pretty much everything good on the wii this year.
And 4/5 of those are platformers, too bad if you're interested in anything else.
At the start of the year I was really excited for what 2010 might bring for the Wii but most games have fallen short for their promise. I'm talking about games like Fragile Dreams, Red Steal 2 and Other M to some extent but it's all in the eye of the beholder I suppose.
2 years ago
Gametrailers gave it an 8.2, and this is Gametrailers, notorious for being p****s with Wii game reviews.

They game DKCR a 9 for comparrison.

I think im gonna buy it, but after DK.
2 years ago
I am actually looking forward to this game, havent used the Wii in months so hopefully this gets me playing again.
2 years ago
I'm quite enjoying it so far.

About 3 hours in, and I haven't had any problems with the platforming at all. The camera's been fine for the most part. The paint spraying can be problematic but hasn't been terribly frustrating as yet.

I'm finding it hard to relate many of the criticisms leveled at the game in this review to my experiences with the game so far, to be honest.
2 years ago
waz79 wrote
MW Reflex
And you just proved the Sony/XBOX fanboy's point. Should have stopped at S&P.
2 years ago
Quote
]Red Steel 2
If this is the standerd that games have to live up to to be good on the wii then there are some serious problems with the wii.
2 years ago
wii had amazing games released over the last few months and that are coming up. Saying this game is bad cause its on wii makes no sense. Sure the game will still be fun. Do not understand why everytime a wii game doesn't get 8+ its the wii's fault and the wii sucks.
2 years ago
waz79 wrote
Gametrailers gave it an 8.2, and this is Gametrailers, notorious for being p****s with Wii game reviews.

They game DKCR a 9 for comparison.

I think im gonna buy it, but after DK.
IGN gave it an 8 as well. As I said, this will be one of the lower reviews.

I personally think it boils down to absurd standards by other places. An 8 on PALGN is described as;

"Well above average. Games of these scores or above would be described as 'great' by most gamers. Games that are so good it will be worth going back to play them years later. They will only be brought down by a few minor flaws, or one slightly larger flaw."

And I simply dont think Epic Mickey is good enough to be considered 'great'. Its a good game, not an amazing game by any stretch of the imagination.

I'm waiting for the Warren Spector hatemail in my inbox.
2 years ago
Although I love platformers, I despise Mickey Mouse. I agree with Bukowski's view on him: a three-fingered son-of-a-bitch who has no soul.
2 years ago
qwas wrote
Although I love platformers, I despise Mickey Mouse. I agree with Bukowski's view on him: a three-fingered son-of-a-bitch who has no soul.
That was kind of Warren's point though. Mickey originally had plenty of soul, and was more of an anti-hero than a pushover piece of shit that he is today. He was naughty, cheeky, and a little bit violent. Over the years Disney ran his character into the ground by diluting his more un-PC qualities to make him this 100% child friendly puppet.

Warren wanted Epic Mickey to bring back the older side of Mickey. I think he succeeded.
2 years ago
Seems the last few games made by Disney have kinda more or less been below average in story/control.. They need to look back at the games they did great and restart IMO.
2 years ago
Jarrod wrote
qwas wrote
Although I love platformers, I despise Mickey Mouse. I agree with Bukowski's view on him: a three-fingered son-of-a-bitch who has no soul.
That was kind of Warren's point though. Mickey originally had plenty of soul, and was more of an anti-hero than a pushover piece of **** that he is today. He was naughty, cheeky, and a little bit violent. Over the years Disney ran his character into the ground by diluting his more un-PC qualities to make him this 100% child friendly puppet.

Warren wanted Epic Mickey to bring back the older side of Mickey. I think he succeeded.
Arguably, Kingdom Hearts has been trying to get this back into Mickey as of late as well. Give him a blade and he turns into goddamn Yoda.
2 years ago
Firstly, 6 1/2 should never be considered a bad score...ever. In fact 5 should be a good score and anything above that should dictate how good a game it is.

But really, scoring games is bit of a flawed system anyways.

As for the game itself, ever since they showed in-game footage I knew it wasn't going to be the game I'd hope it would be back in October of last year. Shame.
2 years ago
Quote
Firstly, 6 1/2 should never be considered a bad score...ever. In fact 5 should be a good score and anything above that should dictate how good a game it is.
Everyone says this but we all know it's a load. I agree with you in that it shouldn't be considered a bad score in the way that a score out of ten works, but the reality is a lot of reviewers do not follow this (and it's not a problem exclusive to games).
2 years ago
qwas wrote
Everyone says this but we all know it's a load. I agree with you in that it shouldn't be considered a bad score in the way that a score out of ten works, but the reality is a lot of reviewers do not follow this (and it's not a problem exclusive to games).
Agreed, which is why its important to check individual website scoring guidelines to see what their rating system is.
2 years ago
I'm enjoying it so far as well, the platforming is solid, and sections of a level are just the right size and length so you don't get bored with them. When you're just about to get bored with it, you hit the next section of the level, so it's well paced overall. The camera occasionally acts a little erratic, but a quick tap of the C button to centre the camera usually fixes this.

Just a little tip for people about to start it up; keep in mind that there are sections of the game where you have to make a choice between being good or bad. It saves immediately after this choice, so you can't change your mind and simply reload your save. So far it seems the good choice always gives the better reward, but I'm only a few hours in.
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