GoldenEye for the Nintendo 64 was easily the best game to ever represent the mercurial MI6 agent, James Bond. However, since the original release in 1997 from the once legendary developer Rare and Nintendo, the licensing agreements got a little messy, to put it lightly. So, GoldenEye 007 for the Wii will have to have some changes made for it. Most obviously, Activision’s Bond, Daniel Craig, will be taking the helm with both his voice and likeness, while Judi Dench will be appearing as M. Other minor characters from the most recent Bond movies will be appearing as well, such as Tanner.
British developer Eurocom has been set the nigh impossible task of recreating a legendary title. Still, while their efforts over the last decade are a shadow of their works from the 90s, they do have experience with Bond, in the video game exclusive, 007 Nightfire and the movie tie-in Quantum of Solace. They had a few other decent titles such as Pirates of the Caribbean and Dead Space Extraction, but the rest of their recent record leaves us weary. At their presentation of GoldenEye 007, there were four primary development objectives outlined for us:
- Give players a choice on how to play
- Give players a chance to really play like a secret agent
- Update the architecture in the game
- Keep the multiplayer faithful
Our demo took us through the initial Dam level, which has been given a significant visual and modernisation overhaul. In relation to giving the players more choice, the developers have tried to update the game play so that it is more in line with recent shooters. This also applies to how Bond moves and heals, as he’s more nimble than he was 13 years ago and now has regenerative health. Your choices are mainly whether to take on the scenarios quietly or with all guns blazing. If players cast their minds back to the original game and early on you reach a lookout tower surrounded by guards. It was shown to us how you could tackle the game by either sneaking around and taking guards out quietly (you now have stealth attacks as well as silenced weapons) or by causing a ruckus.
Another scenario had required players to try and stop guards from trying to sound an alarm, which would have sent more guards for them to fend off. Further changes include cinematic moments, such as a helicopter being sent to you just as you’re trying to get into the dam. Further, we’re told that the missions will be longer and much more involved. Early indications definitely point to this.
The majority of the mission had 006 at your side, and though it wasn’t mentioned, could this possibly imply co-op action? Overall though, the development team’s first two objectives seem relatively well represented at this early stage. While we’re loath to continually press the point, the way the game plays seems to have reasonably strong ties to Quantum of Solace as well as evident inspiration from Call of Duty. Some aspects that have yet to have been explored are how the various Bond gadgets will come into play, as QoS didn’t really use any.
While the visual improvement over the N64 is a given, this Wii version is unlikely to blow your socks off. However, the developers seem to have strayed from the original style in favour of one that is more reflective of how the locales in the game actually looked. While it was harder recognise the common areas, the architectural integrity was definitely appreciated. Hopefully this will extend to the rest of the game. Some may feel that the game could still look better on the Wii, but the sound is uncanny mix of the old and updated. There are more voices and more chatter, but at the same time, the gun sounds were eerily familiar.
Onto the final development objective: multiplayer. This was the only time that we managed to get our hands on the game. Multiplayer could be played with up to four players on through traditional split-screen and up to 8 online. All the classic multiplayer maps have been revived, as well as 16 classic Bond characters, including everyone from the original game. All the classic gameplay modes will be on hand as well. The balance of the game seems to have remained as it was in 1997, as Oddjob still seemed to have a distinct advantage… Finally, the game can be played with both the Wii Remote and Nunchuck, or the Classic Controller but there is no planned support for Wii Motion Plus.
Aside from potentially improving Activision’s bank balance, it’s hard to ‘win’ with recreating something as classic as GoldenEye 007. They’ll be damned if it’s too similar, and damned if it’s too different. In the very least, the developers do seem to have got their basics in order, and some of the modernised changes at least make sense. Either way, at the end of the day, nostalgia can be a very powerful tool of persuasion, Mr Bond.

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