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Jahanzeb Khan
23 Nov, 2009

More details on upcoming Zelda game for Wii

Wii News | Aims to be a complete overhaul.
It was teased earlier this year at E3 2009, that a brand new The Legend of Zelda game was under development for the Nintendo Wii. However, back then they only showed us concept artwork.

Fans can expect the next project to be built from the ground up for the Wii. Since Twilight Princess on Wii was a port of a GameCube game, this upcoming game will be the Wii's first true Zelda game.

Zelda producer Eiji Aonuma has said the new game will be something fresh and unique. It will be a complete overhaul that will break away from the long established Zelda formula and provide fans with a brand new experience. This is what he had to say in an interview with the Official Nintendo Magazine:

"It is something we used to talk about with Mr Miyamoto, and he and I agree that if we are following the same structure again and again, we might not be able to give long time Zelda fans a fresh surprise.

"So we have been trying something new in terms of the structure of the Wii version of the new Zelda game this time. I am really hopeful that people will be surprised with the changes we have implemented for this Wii version."

The game will be officially unveiled next year at E3 2010. At least, that is what they have planned for the time being. Furthermore, the use of the Wii Motion Plus controller has been confirmed for the game. We will bring you more information as it becomes available.

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48 Comments
2 years ago
Yeah well, I want the OLD Nintendo games back! I want my jaw to drop with a Zelda game like it did with Uncharted 2. I want Mario Galaxy to blow me away with the crazy visuals cutting edge visuals. Nintendo have gone to the other extreme, validated by the masses. They are almost not even trying now with the technology side (New Super Mario Wii is a perfect example). Gamecube had some of the BEST looking games in that gen. It's really sad for a loyal Nintendo fan like myself. I'll keep buying what they put out, but as I said, I'm crying on the inside.

I'm not bagging the creative talent at Nintendo. They are doing wonder with what they got. Which isn't much in today's standards.

Honestly they are alienating the hardcores. I think a lot of them have already jumped ship and couldn't be arsed. I wouldn't be surprised if this Zelda was a CASUAL aimed game (I mean TP was not casual, it was an epic 50+ hour game). I may kill if that turns out to be true.
2 years ago
Zelda: Modern Princess
2 years ago
Qbert wrote
Why is it a case of graphics vs art style? The fact is, a game on 360/PS3 can have both, while a game on Wii can't. Sure Mario Galaxy was beautiful, but nothing on most good 360/PS3 games.
Says you. It's a matter of preference. Why does pushing more shaders/polys/texture resolution = better? It doesn't. I'd much rather look at Mario Galaxy's visuals, despite being on significantly weaker hardware, than 90% of games on high end systems.

Hell, I'd rather look at Galaxy than Crysis maxed out, and this is coming from someone who's played through both it and Warhead with both maxed out.

I wish Nintendo had gone with stronger hardware for the potential to make games look even better than they do now, but I'm a strong believer that technical edge does not outweigh great art. If a game's visuals become obsolete via hardware, and lose all charm, then to me it's a sign the visuals were just a tech demo in the first place.

I can still look at something like OoT and appreciate the layout, model, and texture work for a game of it's age. Same for Half-Life. I'd love Zelda Wii to look like Uncharted 2, but I'm confident they'll make a game so pretty I wont care.
2 years ago
You know how you can make it look awesome without worrying about more processing power? Go cel-shaded again. Not with bug eyes Link this time though, though I do love the style, its being too overused now. No, cel-shade it, but make it look like this:


Actually, what I'd prefer even more is something like the artwork form the original Zelda, but I'd imagine the backlash would be so bad it would make Wind Waker's a mere ripple on a pond. But but but look how cute he is:



In non-visual terms, for starters, make it so there is a reason to explore. First step in doing this is not just making every chest filled with Rupees we don't need. Also, as EatChildren has said, a better overworld->dungeon->overworld integration is necessary.
2 years ago
Chill guys. Graphics aren't everything. While it'd certainly be awesome for the next Zelda to output HD graphics, it's not going to, thanks to Wii's limitations. However, it will not be less of a game because of it.

Nintendo missed out on HD, but it's not that big a deal.

EatChildren, I like how you've actually dedicated thought to these issues. I never really thought about Twilight Princess' structure and the changes it makes to the formula.

LeonJ wrote
Nintendo ... are almost not even trying now with the technology side (New Super Mario Wii is a perfect example).
Not true. Miyamoto clearly stated that the Wii was already using all of its power. Here's the source. Go to 7:22pm. Online multiplayer was probably omitted for the same reason.
Also, can someone tell me what's wrong with NSMB Wii's graphics? I've had no problem with them.

Fact of the matter is, the graphics are going to be fine. Expecting anything less, especially after Super Mario Galaxy, is just silly.
2 years ago
The graphics are primative and washed out. I was surprised at the first level and the overworld. I remember thinking how bright Super Mario World was in the day. I would have preferred them to go 2D but Nintendo wouldn't do that because it takes significantly more effort to do a 2D game. Everything they seem to do is about profit now. The game is fun and a great Mario adventure. But it's graphics ugly as sin and basic. You could almost think it could be running on the DS. Yes it has a nice multi-player aspect sure. But I'm sure if the Wii was even a 3 year old PC it could done a LOT better.

I play games for many reasons. No, it's not ALL about graphics but it IS about everything that better processors and technology bring. AI, sounds, display, richer gameplay experiences. Video Games are primarily a audio/visual experience. I'm not content to sit there and go drool over a almost 10 year old technology and say it's good for the Wii. You see there is a difference between compromising on graphics for gameplay. The Wii isn't compromsing for anything but Nintendo's profit. It's one of the reason I almost refuse to pay $100 for a Wii game.

You can say they brought motion to the table and it was nice but personally I'm a bit over the whole thing. I almost cringe everytime I have to use motion in a game now.

And what you said above is exactly my point! The Wii is already at it's MAX. How the hell do you think the developers fell when they sit down trying to design a game. They are asked to create a new 'fresh' Zelda but basically have very restricted machine to work on.

The Wii's success is a complete double edged sword for hardcore gamers. I feared for Nintendo's survival and heavily supported the Gamecube (my fave console of the last gen). However, now they have been validated with the motion and SD approach, they focus is almost completely in that direction. The failure of 'adult' games selling on the DS/Wii is just ramming home to Nintendo to not bother with us.

You guys give the Wii a lot of slack when really they are taking us for a ride. They really hasn't been a lot of meaningful content for us hardcores this year.

I guess what I'm trying to say is the Wii has some some occasional great games and is a valid platform. But it's not really intended to be used by a majority of gamers that come to this site.
2 years ago
@Mush Man
Telling people they are 'not real gamers' for expressing a legitimate desire to see an element of a series improved in an area where is agreed to be lacking could be called puerile at best. You might feel that the series needs a graphical overhaul, but there are many out there who do.
Graphics are most certainly not everything. Good gameplay will always reign supreme as without it a game can have no lasting appeal, however graphics certainly do enhance the experience for many people (myself included). Imagine two versions of a game that are identical gameplay wise, but one supports high definition graphics and the other does not. The one supporting HD graphics is objectively the better version. Graphics don't make gameplay, however they certainly enhance and improve the experience and it is legitimate to want to see titles undergoing graphical improvements. For many people, high quality graphics are a very important part of the gaming experience.
It hardly illegitimate to want to see graphical updates on such a well known series in order to bring it in line with what we are seeing on other consoles. The graphical inadequacies of the Wii are becoming more and more noticeable as we are continually presented with the high definition offerings of the Xbox and PS3.
Nor are these two elements mutually exclusive, there is no reason a game can’t enjoy top quality graphics and fantastic gameplay.
2 years ago
LeonJ wrote
The graphics are primative and washed out. I was surprised at the first level and the overworld. I remember thinking how bright Super Mario World was in the day. I would have preferred them to go 2D but Nintendo wouldn't do that because it takes significantly more effort to do a 2D game. Everything they seem to do is about profit now. The game is fun and a great Mario adventure. But it's graphics ugly as sin and basic. You could almost think it could be running on the DS. Yes it has a nice multi-player aspect sure. But I'm sure if the Wii was even a 3 year old PC it could done a LOT better.
See, I totally disagree with you here. I'm not a fan of the art direction of NSMB Wii but in terms of rendering I think it looks great. Poly counts are high, textures are crisp enough, and there are plenty of shader effects to help bring certain situations to life.

You say it looks like it could almost run on the DS. I say you're dead wrong and have no idea what you're talking about. Who's right?

Quote
Video Games are primarily a audio/visual experience.
Audio/visuals play a huge part in conveying the purpose and execution of a game, but they are not the primary part of the experience. It's not even debatable. Interactivity and gameplay design is the primary component of games, as it's the one element that seperates it directly from all other entertainment mediums.

No gameplay = not a game. Cutscenes? They're not gaming, even if it's in a game. It's cinema.

Quote
How the hell do you think the developers fell when they sit down trying to design a game. They are asked to create a new 'fresh' Zelda but basically have very restricted machine to work on.
How many developers take advantage of the hardware available for gameplay advancements? Like, what, 2%? The idea that developers groan and moan about developing on the Wii is very silly. Not everyone in the industry holds the same point of view as yourself, and most that do develop for other platforms.

Quote
I guess what I'm trying to say is the Wii has some some occasional great games and is a valid platform. But it's not really intended to be used by a majority of gamers that come to this site.
Says you. You can find every game on the Wii a terrible mess for all I care. That's your opinion. Stop trying to pass it off as the word of God for what the system and Nintendo is/are about. You're disappointed, you want 'next-gen' (sic) Zelda, not everybody else feels the same way. The end.
2 years ago
LeonJ wrote
Everything they seem to do is about profit now.
No, really?
2 years ago
LeonJ wrote
Everything they seem to do is about profit now.
It's been like that the past 20 years too.
2 years ago
EatChildren wrote
If a game's visuals become obsolete via hardware, and lose all charm, then to me it's a sign the visuals were just a tech demo in the first place.
Totally agree there. A prime example would have to be Goldeneye. At the tiome, it was pretty good-looking stuff. Now...not so much. Hell, if Shadow of the Colossus is starting to look outdated now, just give it another couple of generations. The whole emphasis the industry has nowadays on graphics makes for generic-looking titles. Yes, you do get the occasional unique style like Team Fortress 2 or Zelda: Wind Waker, but these are few and far between.
2 years ago
Edit (28/2/2011): Stupid argumentative post removed.
2 years ago
I don't understand you EatChildren. You always find the positive no matter what when it comes to the Wii.

RE: SMB Wii gfx. I said it looks like it could run on the DS. LOOKS. I'm just saying in general I was disappointed with the visuals. There is a lack of charm which is a cause from everything being textures and polygons.

Also, it's not about taking advantage, it's about having it available. More enemies, more draw-in distance, less loading times, more everything. If you are happened by hardware of course the scope of the game will suffer. Look at Dead Rising. It was an amazing game due to the sheer number of zombies. The visuals were not that great but it was an advancement because of the number of zombies on scene at a time.

Yeah well, as a long time Nintendo fan, I think I'm entitled to have a whinge. It's certainly not the same company.
2 years ago
"
Mush Man wrote
Even if my intention was this, putting quotes around something that I didn't say is plain misleading. -1
Quotes in the form of ' are commonly meant as an inference. Direct quotation is usually indicated by ". I am sorry if you got the impression I was trying to discredit you by putting words into your mouth. That certainly wasn't my intention.
My real concern is that you define my critisicm of a subjective element of gaming as "whinging" and that you think that if I so disagree with you it gives you the right to tell me to "get out".
2 years ago
LeonJ wrote
I don't understand you EatChildren. You always find the positive no matter what when it comes to the Wii.
Not really, I just dont need to go to the extreme of blasting everything about it despite the disappointments. It's a tie with the GCN for me as the msot disappointing system from Nintendo, though I still love it.

There's a lot I wish Nintendo did/would do, and a lot I dont forgive them for, but I'd be kidding myself if I tried to say I wasn't having a blast with plenty of games. Keep in mind I'm not the kind of guy who lavishes some franchises on other systems. EG: Modern Warfare and Halo are fun but will never be definitive system purchases for me.

I'm also a big PC gamer so I get a lot of my high-end fix here.

Quote
RE: SMB Wii gfx. I said it looks like it could run on the DS. LOOKS. I'm just saying in general I was disappointed with the visuals. There is a lack of charm which is a cause from everything being textures and polygons.
Yes but you made them out to be terrible, and I'm saying it's a matter of opinion. You can hate them, you're entitled to, but I think they look fine and on a technical level use the system quite well. You see washed out, I see sharp and defined.

But I do wish it had a more interesting and adventurous art direction.

Quote
Also, it's not about taking advantage, it's about having it available. More enemies, more draw-in distance, less loading times, more everything. If you are happened by hardware of course the scope of the game will suffer. Look at Dead Rising. It was an amazing game due to the sheer number of zombies. The visuals were not that great but it was an advancement because of the number of zombies on scene at a time.
That's one game, and a good example I might add. Dead Rising is one of the few games that have actually said "Hey, look at all this hardware, lets really do something unique for a our gameplay!"

Quote
Yeah well, as a long time Nintendo fan, I think I'm entitled to have a whinge. It's certainly not the same company.
You can, and you're entitled to your opinion, as long as you're aware it's not shared by everyone else. Where you might find serious fault with the company others dont feel the same way.

My overall attitude with the whole graphics thing is that graphics are extremely important, as is sound, to conveying the overall imagery and atmosphere of a game.

But to me graphics and sound dont need to be 'high end' to make their point, and whether or not they really dramatically improve the experience depends on the type of game they're built in.

A game like Modern Warfare or whatever needs better graphics because the gameplay is, mostly, built on old designs. They're examples of games trying to be Hollywood. They're about flash, bang, explosions, and wowing the player with amazing visual moments. I dont say that in a negative way, that's just the type of game they are.

But as time goes by these games usually age terribly because they dont have much else going for them. The charm is all in the visual ride. FarCry + Crysis are great examples. Way back when everyone went mad over FarCry due to how AMAZING the jungle rendering was, and it still is if you consider the age of the engine. However, years later along comes CryEngine 2 and Crysis, and suddenly the jungle of FarCry is tons less impressive. Crysis does everything FarCry did and then some. For jungles, this will continue over and over with each new version of the CryEngine; more impressive rendering for the current time period ultimately made obsolete by advancing technology.

But games that have a very unique, distinctive, and charming visual style will live on, while still managing to convey the emotion they did since the day they were released. Wind Waker will always be gorgeous because it looks like nothing else, despite being left for dead on a technical level by 99% of modern day games.

For the Wii, I do wish Nintendo had gone for stronger hardware because like everyone else I like pretty things. Souped up Metroid/Mario/Zelda would rock. But you know what? I play through Prime 1 to 3 and I see Retro's art direction as superior to nearly the entire industry, and I'm still wowed. I play through Galaxy and dont for a second, not a second, think how it would look on stronger hardware. TP has aged, but the art still keeps it strong.

Ultimately it's all about context. If a game is trying to do far too much for it's technical level then yeah, we end up with problems, especially when compared to the same game on a stronger platform. But when a game is confident in it's visual style for what it's trying to accomplish, I think the end results are hugely satisfying regardless of how strong or weak the system might be.

And of course people are entitled to feel differently, and they're entitled to feel that games should always have visuals in league with the strongest hardware of the time. But I always find it odd that people are fine when comparing games on the Xbox360 and PS3 to the Wii as a negative, but never bag out Xbox360 and PS3 games for their often weaker visuals compared to PC counterparts.

Lets not forget that while Uncharted 2 is a gorgeous game, Crysis is pushing far more as an engine. If we are to say Uncharted 2 still looks phenominal because it has such a strong art direction and beautiful rendering style, then are we not also entitled to say Mario Galaxy also looks phenominal?

Where do we draw the line between a system that is too weak and a system that isn't?
2 years ago
skrob73 wrote
It's all about faith people, Nintendo can be trusted to do the right thing with the series rest assured, It will be magnificent I for one am a true believer icon_smile.gif
These are the people who made the soulless shell of a game that was Twilight Princess, and mirrored the entire game because they couldn't be bothered to reprogram Link's arms...

And also implemented a fake 16:9 mode that makes the game look downright terrible on a HDTV (games with true 16:9, which is most Wii games, look fine, it's unfortunate that it's a title like this that suffers)

I expect it will just have a ludicrous amount of Wii Remote implementation. Personally I wish for a classic controller option :\
2 years ago
Hey PALGN , if you're going to steal quotes from the guys at Official Nintendo Magazine then at least have the decency to credit them! They had this story a day before you did and as far as they claim, he said it during an interview they had with Aonuma himself.

I'm a newspaper journalist and I know you should always credit your sources, since it gives your own story credibility and gives kudos to the people who actually did the work to get you that story.
2 years ago
DancesInUnderwear wrote
LeonJ wrote
Everything they seem to do is about profit now.
No, really?
I know Leon's might seems like a stupid comment, but do you really think that Miyamoto etc. used to care about profits? When people were making games like OoT, Mario 64, I would have thought profits would be the last thing they were thinking off. This seems to have changed now (for most companies, not just Nintendo) sadly. What I mean is, sure Nintendo would have wanted to make money of OoT, but the designers would have been left to do their thing. Nintendo were even renouned for giving developers extremely long extensions to make the best game possible. Now imagine if Infinity Ward asked Activision for an extension that would miss the xmas break. Possibly a bad example, but hoepfully you see what I'm getting at, even though it has nothing to do with Zelda...unless you look at the rush to release that turned wind waker from one of the best games ever to a miniature sized frisbee with a cool picture on it I guess.

And EatChildren, I agree with you 100%. I have never thought graphics were the be all and end all. But what I am saying is that they can only make a game better. You are going on about comparing Crysis and Wind Waker? Everyone knows art direction always wins and you can't polish a turn etc. etc. but as I said before, why compare the two? All I am saying is that I would prefer a Zelda game with graphics that match the top line games for this gen. How does that mean that it has worse art direction? It's the exact same game, but nicer looking. Just like your Mario Galaxy or Wind Waker example. I'm not saying make them look like Generic Space Shooter #22, I'm saying make them have the exact same style, but with a crisper look. I don't know how you can argue against this?
2 years ago
Qbert wrote
And EatChildren, I agree with you 100%. I have never thought graphics were the be all and end all. But what I am saying is that they can only make a game better. You are going on about comparing Crysis and Wind Waker? Everyone knows art direction always wins and you can't polish a turn etc. etc. but as I said before, why compare the two? All I am saying is that I would prefer a Zelda game with graphics that match the top line games for this gen. How does that mean that it has worse art direction? It's the exact same game, but nicer looking. Just like your Mario Galaxy or Wind Waker example. I'm not saying make them look like Generic Space Shooter #22, I'm saying make them have the exact same style, but with a crisper look. I don't know how you can argue against this?
I'm not arguing against that view, if anything I supported it by saying I too wish the Wii had more power because I want to see my favourite franchises in greater detail, as yes it would make them 'better'.

What I'm saying is that, for me, it's not the make-or-break that seems to dominate some people's opinions on the Wii, where they feel Wii games are so heinously ugly and the system power so terribly weak it's impossible to look at a game and find the visuals impressive.

My Wind Waker and Galaxy examples were in support of art direction relative to the hardware it's on and the context of the game's environment ultimately dictating the overall visual style of a game. Zelda Wii would look better on higher end hardware, but I don't really care in the long run as I'm sure it will look fantastic, just like I can sit and view Wind Waker and Mario Galaxy and not for a second think "Wow, this really needs to look better".

That's why I bought up the comparitive argument of Crysis or other games on other systems. I mean really, how many people are quite content with the visuals of something Modern Warfare 2? News flash, it's really very basic on a technical level. IW just have fantastic people doing the art assets and level design. We don't complain that it should be pushing more bells and whistles, even though it theoretically could, because it looks so good as is. Galaxy and Wind Waker are the same for me; they'd look even better on greater hardware, but look so good as is I dont feel it's any kind of problem.

I've given up wishing for things in games that are literally impossible (eg: Zelda with Xbox360/PS3/PC graphics), regardless of how much I would love it, and instead focus on the blatant mistakes developers make regardless of the hardware their games are on.

And I dont see why people are bitching about Nintendo focusing on profit. They still produce games with tons of genuine love and top tier game design, and every other **** developer and publisher is just the same.
2 years ago
KingHippo wrote
Hey PALGN , if you're going to steal quotes from the guys at Official Nintendo Magazine then at least have the decency to credit them! They had this story a day before you did and as far as they claim, he said it during an interview they had with Aonuma himself.
From PALGN More details on upcoming Zelda game for Wii Article - 3rd paragraph, last sentence wrote
This is what he had to say in an interview with the Official Nintendo Magazine:
So no, the writer of this article did not claim he was the one who did the interview.
2 years ago
KingHippo wrote
Hey PALGN , if you're going to steal quotes from the guys at Official Nintendo Magazine then at least have the decency to credit them! They had this story a day before you did and as far as they claim, he said it during an interview they had with Aonuma himself.

I'm a newspaper journalist and I know you should always credit your sources, since it gives your own story credibility and gives kudos to the people who actually did the work to get you that story.
Regardless of your training, a public forum is hardly the proper place to voice your criticism. From reading the article, I got no impression that PALGN were trying to pass the information off as anything directly sourced by them. If you did, then perhaps your concern would be best addressed to the administrators of the site directly. Creating an account and 'confronting' them on their forums is surely the most ineffective way of resolving any such problem.
I would have thought better of a trained journalist, though most of you are sensationalist by nature....
2 years ago
@EatChildren: Pretty much agree with everything in your post. I have been playing Wind Waker the past year gradually with a mate and prefer the visuals to most current games (stopped at triforce hunt, but have finished it twice before). I guess that's the difference, I like to complain. icon_razz.gif I just can see how much better a Zelda game would be if the developers at Nintendo had the most power possible to work with. I get excited just thinking about it!

And me bitching about profit was kind of meant as a side topic, focused at all publishers in general, but I guess it's not really relevant in this thread, was just on my mind.
2 years ago
im just hopeing for a twilight princess/ ocarina of time style of graphics rather than wind waker style
2 years ago
No more plot rehashy save the princess plots.

please do something new.

They need to expand on the mythos and stop going back to ganondorf as the final boss.
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