The game’s story is kept simple and revolves around the typical kidnapping of Princess Peach. One day the Princess is celebrating her birthday with Mario, Luigi, a Yellow Toad and a Blue Toad, when suddenly a large birthday cake rolls into the room. Bowser Jr. and the Koopalings appear from the cake, and throw it on top of Peach to trap her. They then rush her to their airship, fleeing the scene just as the Mario Bros. and the two Toads give chase.
Nintendo hasn’t changed the Mario gameplay formula in any way. You still largely have to make your way from point A to point B, all the while stomping on the heads of enemies and avoiding any hazards that prevent you from reaching the goal. The initial levels are considerably easy and won’t be too difficult to navigate, but as you progress you will notice that you need to be more precise and plan out your movements instead of just blindly running and jumping. The staple power-ups make a return, including the iconic Super Mushroom, Fire Flower and Power Star, and Yoshi even makes a few brief appearances. New to the game are the Ice Flower which gives you the ability to freeze enemies into ice cubes, the Propeller Mushroom that propels you into the air briefly, and the Penguin suit which has the same effects as the Ice Flower but also lets you slide on your belly, gives you better traction on ice and lets you swim faster. The new power-ups have their various uses and feel like a genuine part of gameplay rather than the gimmicky Giant and Mini Mushrooms on the DS.
One of the primary aims Nintendo set out to achieve with the Wii version was to make the system accessible to everyone. While New Super Mario Bros. Wii is one of the most challenging Mario platformers in recent years, inexperienced players will never be put off. The game features a system called Super Guide which is activated after you die eight times without successfully completing a level. This gives the player the option of watching a computer-controlled Luigi complete the level on your behalf, and you can then choose whether to give it another go yourself or simply progress to the next. Luigi however, won’t collect all the hidden Star Coins or locate hidden pathways, so there’s incentive for you to come back once your skills have improved. The system is designed to encourage you to finish the level by yourself and will be an afterthought for most players, but it’s there and will certainly be of benefit for some.
The game is played by holding the Wii remote on its side just like a classic NES controller. The usual run and jump movements are mapped to the D-pad, 1 and 2 buttons, but there are also times when motions controls are required. Usually the controls just translate to a simple waggle of the Wii remote, which will cause Mario to propel into the air if he’s powered-up with the Propeller Mushroom, perform a spin jump, dismount from Yoshi, or pick up an object. It unfortunately feels a little gimmicky at times, particularly when you’re stringing together combos, and is simply unimaginative to say the least. There are also moments where you’ll need to control platforms and, in one instance, the direction of a spotlight by tilting the Wii remote. These moments are actually quite fun as they occur sparingly and offer an interesting twist to the standard Mario gameplay. On the subject of controls, you can also play the game by using the Nunchuck for movement, but for some reason there’s no support for the Classic Controller – lazy work there, Nintendo.
Most experienced players will have no trouble completing the game within 10 hours, but like most Mario games there are a few incentives to keep playing. First of all, each level has three hidden Star Coins. Collecting the coins unlocks new levels to play, and can be used to purchase Hint Movies in Peach’s Castle. The videos range from guides that show you how to obtain the more difficult Star Coins, to trick movies which display some fancy footwork by the developers. It’s obvious the developers had a lot of fun making the movies, and it serves as a nice addition to the main quest. Additionally, just like the SNES games of the era, there are several alternative pathways to find, and trust us when we say it’s no easy task finding them all.
Perhaps the game’s most boasted feature is the option to play with up to four players simultaneously. The solo affair is grand and will definitely appease most players, but the fun factor increases significantly when playing with friends. It’s just chaotic and feels different when working together. You can grab hold of a partner and use them to shoot fire balls at enemies, you can have one player activate a switch while another fends off incoming bullet bills; it’s all about coordinating and having a good time. Best of all, if one player is lagging behind there’s no need to worry about them. If they die they will reappear seconds later in a bubble, and you can also drop in/out at any moment if someone decides they just don’t like the level you’re playing. Aside from the main story, there are two multiplayer-exclusive modes dubbed Free Mode and Coin Battle. Free Mode lets you play any of the courses you’ve unlocked in the main game, while Coin Battle is a competitive mode that challenges players to see who can grab the most coins. The only real disappointing thing is the lack of online gameplay, and while not game breaking, it’s one of those things that should have been included in this day and age.
Another gripe we have with New Super Mario Bros. Wii is that aside from its multiplayer options, it doesn’t do anything new for the franchise. Everything from enemies to hazards are all recycled from previous entries, and as a whole it feels more like a reflection of the golden years rather than a completely new adventure. Nintendo are known for taking risks and being innovative in the industry, yet this latest outing is relatively tame in comparison.
All characters are presented in 3D, while backgrounds feature 2D visuals to accommodate the old school platformer gameplay. Worlds are bright, full of colour, and are neat and tidy, but compared to Super Mario Galaxy things aren’t quite as visually impressive and don’t fully utilise the Wii hardware. Your ears will be treated to a number of remixes, and everything is catchy and well suited to the environments. Voice acting is kept to a minimum, and even then it’s mostly grunting or characters screaming “help me” when trapped in an object, but it’s all part of the series’ charm and never feels misplaced.
New Super Mario Bros. Wii is a fun and wonderfully crafted game that is a welcome addition to anyone’s game library. Levels get progressively challenging for experienced players, and those who aren’t as capable have the Super Guide feature to help them through. More importantly, multiplayer is an absolute blast with friends, however the game is far from perfect due to a lack of innovation and gimmicky motion controls.

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