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Michael Kontoudis
26 Mar, 2009

MadWorld Review

Wii Review | There will be blood.
One of the great tragedies which has befallen Nintendo's Wii is the largely lacklustre and insulting support it has received from third party development teams. While the tide is slowly turning, by and large the little white box has played host to Playstation 2 ports and anemic Wii Sports clones, with few developers willing or able to provide gamers with anything of interest, style or production value. For this very reason, Sega's MadWorld should be lauded and met with great sighs of relief by content-starved Wii owners. However, this does lead to the inevitable question: does this ultra-violent, stylized beat 'em up succeed merely by virtue of the parity of quality Wii releases, or is it a truly special game in its own right?

Before the above question can be answered, one requires a little bit of context. MadWorld has burst from the skull of the talented and idiosyncratic developers of Platinum Games, the indepdendent studio spearheaded by gaming heavyweights such as Shinji Mikami and Hideki Kamiya and composed in part of former employees of the defunct Clover Studios. The game sees the player step into the role of "Jack", a mysterious and brutal thug with a voracious blood lust. You see, Varrigan City has unfortunately been seized by the mysterious terrorist group known as The Organizers. Isolated and dominated, the city has been transformed into a stage for the deranged game show known as Death Watch. Jack lands himself a sponsor and steps up to become the game's ultimate champion by hacking, stabbing and pulverising a legion of foes in the name of good old-fashioned entertainment. Of course, there is more simmering beneath the surface of this story than initially appears, and part of the charm of MadWorld is how gloriously-insane and subsersive its concept truly is.

In terms of the core experience, however, things are relatively simple; MadWorld is a brawler. Jack will travel from locale to locale, murdering his way through the throng before confronting the Big Bad of the level. Occasionally, Jack's rampage is segmented by bonus round of sorts, the goal of which is invariably to kill as many people as you possibly can in the time allotted. At this point it would be no surprise to learn that many gamers are hunched in front of their computers raising a suspicious and cynical eyebrow at MadWorld; the very notion of a Wii brawler invites Vietnam-style flashbacks of endless and mindless waggle and the gurgling rage caused by misinterpreted gestures and sloppy motion controls. Take comfort then in knowing that MadWorld keeps things very tight, tidy and intuitive.

Stairway to heaven? Unlikely.

Stairway to heaven? Unlikely.
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A few quick presses of the "A" button will have Jack pummel his enemies with basic punches, while holding down the "B" trigger allows him to start revving his arm-mounted chainsaw; from this position, a quick sideways or downward swipe with the Wii remote will unleash a devastating slash in that respective direction. Jack's core abilities also include a handy grapple move for tossing foes into spikes, garbage bins, or each other, and a series of finishing moves which can be unleashed once an enemy has been stunned into submission. Overall, the title controls very well and the clever layout provides a variety of moves to be performed very simply. In fact, the whole affair would be rendered almost too simple if not for the deceptively deep combo system which feeds into the title's central point-scoring mechanic. A quick swipe of Jack's chainsaw is fast and effective, and may net the player a modest number of points, but a far more inventive player will maximise their score by linking together a series of violent actions like a bloody Rube Goldberg contraption. Allow us to illustrate by way of example: for maximum points, Jack may pick up a flaming barrel and slam it over his opponent's body, before thrusting a sign-post through his head and hurling the entire flaming, blood mess under a speeding railway train. Needless to say, MadWorld is wonderfully amoral and bloodthirsty and a cheeky "up yours" to reactionary torch wavers who lack any sense of irony.

However, even the intellectual peanuts mentioned above would have difficulty denying the aesthetic beauty of MadWorld; the game's style is obvious from the title screen, and it gleefully wears its inspirations on its sleeve. Jack is Marv from Frank Miller's Sin City graphic novel series, and while it may be redundant to point this out, the game's monochromatic palette, slashed as it is with sprays of crimson and broad comic book flourishes evokes the best of Miller's work. Everything on offer is a testament to the power of style and artistic direction; there may be relatively few polygons strutting around on-screen but it is unlikely that many will care when faced with a game graced with such artistry and commitment to style. The aural experience of MadWorld is almost as engaging as its visuals, with foul-mouthed commentators quipping over your kills and deliriously bizarre hip hop providing a bizarre counterpoint to the stark carnage erupting in the foreground.

Ah, Man Darts. Sure to become a pub-favourite in months to come.

Ah, Man Darts. Sure to become a pub-favourite in months to come.
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There are a few flies in the blood-red ointment, however; MadWorld often makes it difficult to view its beautiful action with any sort of ease. While a simple press of the "C" button aligns the camera behind Jack, it also, theoretically, serves to activate a lock-on targeting system. Combine this with a tight viewing angle and the end result is that during the frantic moments most requiring of precision, the player often has to resort to desperately hammering the camera button in a desperate attempt to lock on to an enemy, all the while trying to stave off the disorientation caused by the constantly shifting camera. It's nothing that cannot be adjusted to, but the niggling frustration never truly abates.

The other major caveat with respect to MadWorld is more subjective in nature; namely, that it ultimately lacks variety in terms of its set pieces and mechanics. A few vehicular sections and mini-games break up the action somewhat, but from beginning to end, MadWorld is a beat 'em up and all that the generic label implies. You'll be murdering, pillaging, scrapping, and having a fantastic time to boot, but by the title's conclusion, you will likely have had your fill. It's a shame that there wasn't a modicum more attention paid to the game's pacing - there's not nearly enough ebb and flow to keep things feeling fresh.

Sadly, following the break-up of The Fantastic Four, certain members entered a downward spiral of drug-use and criminality.

Sadly, following the break-up of The Fantastic Four, certain members entered a downward spiral of drug-use and criminality.
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This pervading sense of repetition, however, is offset by the game's length; MadWorld has a duration which perfectly befits its genre, being about eight hours long on the first run through on the default difficulty. For those who have the desire or stamina to maintain their blood lust, the game offers various challenges and a harder difficulty which will truly put your skills to the test and even some multiplayer functionality by way of the aforementioned mini-games. Additionally, one cannot underestimate the pulling power of an old school score-based brawler, and it is likely that after putting the title down for a month you'll feel the urge to improve your performance.

What MadWorld truly offers gamers is difficult to define. It represents the most stylish, irreverent and distinctive title proffered since Suda 51's No More Heroes, but like that strange little gem, it is limited by the inherent drawbacks of its genre. It may be short, but the game's utter reliance on the same few (admittedly well-thought out) mechanics slowly erodes the shine off the overall experience. Still, for fans of the beat 'em up, MadWorld is almost-essential. For Wii owners, this is the best reason there has been to waggle in months.
The Score
MadWorld is stylish, sardonic, and one of the best beat 'em ups in recent memory. Imperfect, but worth a look for all adult Wii owners with a predilection for the dark side. 8
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related MadWorld Content

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07 Mar, 2009 No, you're mad.
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17 Feb, 2009 What's black, white and red all over?
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16 Jul, 2008 Black and White never looked so good.
19 Comments
10 months ago
I want to play it but my sensor bar is brocken.
10 months ago
Played it at lunch. Good game, but no way it should be rated MA15+.
10 months ago
Quote
Played it at lunch. Good game, but no way it should be rated MA15+.
So it should be rated R then? Be glad it wasn't.
10 months ago
Quote
Jack is Marv from Frank Miller's Sin City
it's funny, i also thought Jack took inspiration from a comic book, but in my case, i thought he looked like Hellboy.

the cybernetic arm is like the Right Hand of Doom, and the goggle's on Jack's head look like where Hellboy's horn stumps are.

different strokes...
10 months ago
ObsoletE wrote
it's funny, i also thought Jack took inspiration from a comic book, but in my case, i thought he looked like Hellboy.
My housemate said the same thing, although I didn't 'get' what he meant at first. I get more of a Marv vibe, but it's the art direction that largely causes that.

Anyway, solid review. Game is awesome. If you want a vicious, stylish beat-em-up make sure you invest in this.
10 months ago
Can anyone confirm that this actually managed to make it through our censorship board without being edited beforehand? I was assuming that the version that passed would have been edited but if it isn't I won't bother importing.
10 months ago
NegativeZero wrote
Can anyone confirm that this actually managed to make it through our censorship board without being edited beforehand? I was assuming that the version that passed would have been edited but if it isn't I won't bother importing.
My upstairs neighbour pirated the US version, and since I was away my housemate got to play it before I did. When I came home and MadWorld AU arrived in the mail, he tried to convince me that the Aussie version had been censored, as our upstairs neighbour told him.

It's not censored in the slightest. All language, violence, and sexuality (of what little and tame there is) remains intact. It somehow got through our censors untouched.

So yeah, its safe to buy, as long as you don't mind 50hz and borders.
10 months ago
EatChildren wrote
ObsoletE wrote
it's funny, i also thought Jack took inspiration from a comic book, but in my case, i thought he looked like Hellboy.
My housemate said the same thing, although I didn't 'get' what he meant at first. I get more of a Marv vibe, but it's the art direction that largely causes that.
i think it's Jack's pose on the front cover - looks a lot like the pose Hellboy assumes when he jumps.



but yeah, the Marv comparison seemed more logical when i read it (for the reason you stated).
10 months ago
EatChildren wrote
So yeah, its safe to buy, as long as you don't mind 50hz and borders.
Seeing as you have both versions to compare.. is there noticeable slowdown between PAL and it's NTSC counterpart?
10 months ago
Jaws wrote
Seeing as you have both versions to compare.. is there noticeable slowdown between PAL and it's NTSC counterpart?
Good question, but it's my housemate with the chipped/modded Wii. I'll hit him up in the next couple of days for a comparison.

Both my housemate and him have seen the US copy, and when they were watching me play my AU copy they didn't notice any slowdown. The game also looks just as fast as all the videos I've seen.

Framerate wise there are a couple of slowdowns. I get some weird loading problem where sometimes the game will freeze for half a second as its loading a new area. Also, during some of the bike segments, its possible to get a REALLY big dip in FPS (like, 1 per second) for a shot amount of time if too much is going on the screen. My housemate replayed the same area after me on my copy and it didn't happen to him though, so it could be just my Wii on the fritz.
10 months ago
Best 3rd party Wii game so far... yeah that may sound easy but No More Heroes was pretty awesome.

Limited waggle, visuals that look good even by todays standards by a smart and beautiful art design. The gore has to be played to be believed, its one thing watching video and another with the Wiimote and Nunchuck in your hand.

Im actually listening to the (free) soundtrack right this very moment.
10 months ago
If Alex (of 'A Clockwork Orange' fame) owned a Wii, I imagine he would play this exclusively.
I honestly cannot believe that this one got past the censors. It's a fun beat em up but it's brutal as hell. Censors need to pay more attention to context, I don't find the violence in GTA IV nearly as offensive as this, even if it is stylized. The underlying premise is that you brutally murder people for the entertainment of others, at least GTA IV gave us some believable context as to why Niko was cappin' hookers.
That being said, we should all chip in and buy Michael Atkinson a copy for his Wii icon_razz.gif
10 months ago
No mention of the borders or 50hz only problem?

Probably a big thing to point out for PAL gamers who may rely on reviews from PALGN.

It's a deal breaker for me at least.
10 months ago
On the Hellboy vs Marv thing, I just grabbed my copies of Wake the Devil and The Hard Goodbye.

Honestly I can see more in common with Mignolia then Miller in the art.

One thing thats always stood out to me about Millers art is it's sparcity. Just flipping through the hard goodbye it's hard to find a page with a full drawn background, it's also verry loose and free. Mostly they're just charecters infront of silhowetes, honestly the only thing in common with millers art is the monochrome deal.

The level of of detail in the charecters and backgrounds, the hard angles on all the charecters is much simmiliar to how Mignolia draws, hell if you looked at the inks without colours for Hellboy it would look a lot like Madworld.
10 months ago
people who don't buy this bcoz of 50hz were never going to seriously buy it to start off with. Some people will make any excuse.
10 months ago
On my display, I have no issues with borders at all, hence my not mentioning it.
10 months ago
Michael Kontoudis wrote
On my display, I have no issues with borders at all, hence my not mentioning it.
Your TV must automatically scale the image then. Sadly PAL MadWorld runs at 50hz, and for many people there will be noticeable borders. Some people wont even be able to play the game due to their HDTVs not supporting 50hz.

Mine does luckily, and using the wide zoom function I can make it fit the TV near perfectly.
10 months ago
Anybody had any lockups? I played it last night for the first time, and just when I reached the first boss (the guy with horns, can't remember his name) everything locked up. All i could do was hold down the power button on the Wii to turn it off, nothing else was working. icon_confused.gif
10 months ago
^ amen! I've had 3 lockups in as many hours of playing.
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| More
  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  26/03/2009 (Confirmed)
Publisher:
  SEGA Australia
Genre:
  Action
Year Made:
  2008

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