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Michael Pincott
11 Mar, 2009

House of the Dead: Overkill Review

Wii Review | Overkill or undercooked?
House of the Dead was always the game at the arcade that most intrigued the mind of the young gamer. The black curtain often surrounding the machine was a mystical shroud, a veil of secrecy. It was the protective layer between impressionable, inquisitive young minds and the untold zombie-slaughtering, gore-soaked terrors that lay within. It's more than a little ironic, then, to see a console version appear on Nintendo's kid-friendly Wii. It's obvious that the Wii's motion detection capabilities render it perfect for a light-gun styled game. We've already seen it in the form of Resident Evil: Umbrella Chronicles. But on a console seemingly oriented purely towards the younger end of the gamer market, could there be room for another bloody, violent zombie romp behind the crosshairs of the Wii remote?

House of the Dead: Overkill poses as a prequel to the popular arcade series, following the ever-suffering series protagonist Agent G (he won't tell you what it stands for) and the distinctly Samuel L. Jackson-esque Detective Isaac Washington. They've tasked themselves with the investigation of psychotic criminal Papa Caesar, who appears to be responsible for unleashing the swathes of undead upon Bayou City.

'You promised me you'd call!'

'You promised me you'd call!'
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Had Overkill followed the tone and aesthetic of its predecessors, this would be a competent but ultimately average game. Fortunately, every element is vastly improved by the game's incredibly funny entrenchment in the sleazy realm of 70's grindhouse theatre. The game more or less pilfers the 'reverence-disguised-as-mockery' approach taken by the Rodriguez/Tarantino double feature Grindhouse, more specifically Rodriguez' zombie tale Planet Terror. Although Planet Terror never received a licensed tie-in game, Overkill is very much its spiritual equivalent. It's all there; missing reels, scratchy, flickering film peppered with flaws and generally dodgy presentation. In one scene a character is slapped, his glasses hitting the ground. The camera cuts back to the character wearing the glasses again. Subtle, but funny all the same. The game even has a plot, in equal parts silly and disgusting. Agent G and Detective Washington get up to all sorts of shenanigans. Throw in a buxom sidekick in the form of Varla Guns, a disturbing amount of incest and a tremendously funny voiceover, and you have yourself a story that's as entertaining as it is sick (and it is quite sick).

The gameplay is both simplistic and satisfying. If you've ever played a light gun game before you'll have a decent idea what to expect. The game is on rails, so you have little to think about other than whether you'll blast the zombie on the left or the zombie on the right. Reloading is performed with a shake of the Wii Remote and switching between your two weapons involves a simple press of the 1 or 2 button. There's a focus on scoring points which lends the game a healthy sort of arcade purity. Scoring points and point bonuses at the end of each stage nets you cash that can be used to buy and upgrade weapons.

You can also use money earned to upgrade already owned weapons in areas like reload time, damage and clip size. The assortment of weaponry is fairly typical, ranging from your default handgun to shotguns, rifles and a mini-gun. Each can be upgraded in areas like damage, reload time and clip size. It would have been nice to see a little more imagination at play in the variety of weapons though, given the extreme nature of the rest of the game. A rocket launcher, flamethrower, or at least something other than a conventional gun would have suited quite nicely.

Shooting zombies is immense fun. You can blow off limbs and heads in meaty chunks, and slow down your undead assailants by shooting them in the legs. By not missing any shots you can build up combos to gain more points at the end of the level, which converts to more cash to be spent on guns. Speaking of guns, it's worth noting that if you decide to get this game, it's worth seeking out the Bang Bang Box version: the gun peripherals that come with it are excellent and add a lot to the experience (not to mention they're much better than the Wii Zapper).

Zombies will dance for you before you vanquish them. Not really, but it would be nice, wouldn't it?

Zombies will dance for you before you vanquish them. Not really, but it would be nice, wouldn't it?
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The game looks pretty good, too. The presentation throughout is smart and the graphics themselves are fairly solid by Wii standards. The zombies look sufficiently gruesome, and although you'll be encountering only a few different zombie models per level, this doesn't really hinder the natural joy one feels separating a zombie's head from its shoulders.

There are health packs, grenades and collectibles (golden brains, naturally) that can be obtained by shooting them, an activity sometimes made a challenge by tricky placement combined with quick camera pans. There's also a great slow-mo trigger that not only slows down the gameplay, but warps the music, making it sound like the soundtrack was playing on a vinyl record. When the slow-mo timer runs out the music contorts back to regular speed. Subtle touches like this that add depth to the aesthetic.

There are occasional 'Save the Civilian' segments to add a little focus to the gameplay, some of which yield humorous comments. There's also a boss for each of the game's handful of levels, all remarkably and hilariously grotesque. The first is fun to kill, the others less so once you realize they all follow identical patterns. Deflect projectiles by shooting them, aim at the weak body part (which the game conveniently circles for you) to knock down a mini health bar, which in turn depletes the main health bar. Strangely enough the final boss is the easiest, but probably also the most disgusting, which perhaps makes up for it to some extent.

The stages are creatively designed, including locales like hospitals, a circus and a prison. Each is provocatively titled, again reflecting the bombastic silliness of grindhouse movies. Titles as glorious as Papa's Palace Of Pain, Jailhouse Judgement and Ballistic Trauma are worthy of having their own games.

The game can be played with one or two players, and is naturally a lot more fun with two. One slight problem arises in that it's easy to lose track of which aiming reticule is yours, with only a subtle colour trail to distinguish between either player. The best way to avoid confusion is to use different weapons: a pistol will produce only a small reticule, a shotgun a much wider one, making it easier to distinguish.

This is not a game for the sensitive. Aside from the gore, rotting flesh and overt sexual content, this would be up there as being one of the most foul-mouthed games ever. Detective Washington is quite literally a fountain of the f-word and its many beloved variants, particularly the one with the matriarchal prefix. If you felt your poor ears were being aurally assaulted by the likes of Grand Theft Auto IV or Saints Row 2 you'll be needing to turn the audio down. But to do such a thing would be a travesty because you'd miss out on the incredibly seedy soundtrack, a fine mix of cheesy rock and wah-wah porn music. The menu screens have a few amusing ditties on offer too.

Yeaaaahhh, high five!

Yeaaaahhh, high five!
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Aside from the main game are three mini games that can be played with up to four players. One is a very boring game shooting targets. The second is a timed survival mode that throws zombies at you until you either die or time runs out. The third is by far the best of the three, in which you overlook a static area in which civilians wander around and it's up to you to pick off any approaching zombies. The three games aren't that great overall, but they're a good example of what this game would be without its rampantly over-the-top personality: a regular old light gun game.

This definitely isn't the sort of game you'll play for hours on end, forever and ever. The story mode can be finished in around two hours, though upon completion you can unlock the more substantial and more difficult Director's Cut version, which adds extra scenes to each level and throws more zombies at you. It's the sort of game you can pull out for a laugh when friends come around. You'll thoroughly enjoy your time with it, then put it away again for another few months. And hey, at least you don't need to cough up a precious golden coin every time you want a go.
The Score
What gives this game its punch is the sublime grindhouse presentation, making for a hugely entertaining game experience. The gameplay is ultimately very shallow, but from the soundtrack to the dialogue to the sheer silliness of the story you'd have to be dead inside to not enjoy this.
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

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14 Comments
11 months ago
Yeah, a Flame-thrower WOULD rock, but nothing beats dual-wielding Assault Rifles, for maximum fun.
11 months ago
It's an awesome game, if you want a rail shooter and you don't mind violence, swearing or rather disturbing plots IMO it's a must buy. And definatly get the bang bang box, it comes with TWO "hand cannon" gun enclosures for the wiimotes that work brilliantly and feel about as close to real guns as you can get for bits of plastic. There's also aparently a dual wield mode you can unlock to play with 2 guns at once icon_biggrin.gif

Personally for a wii rail shooter I'd give it 92/100, the only thing letting it down is it's shortness, though directors cut is a bit longer and it's fun to play through multiple times, and occasionally the framerate will drop a bit (but so far not when it's mattered).

BTW this game has one of the most disturbing songs I've ever heard, it's about a guy "making love" to a zombie, very disgusting but also rather funny icon_smile.gif
11 months ago
little harsh, after reading it i dk why its only a 7.5

Most people agree that it is the best on rails shooter ever, and its only a 7.5
11 months ago
One should note that the replay value of score based games varies significantly from person to person. Someone who is really into the on-rails scene of games and loves racking up 100% accuracy perfect combos for an entire level will find a lot more value here than someone who's just in it for the face value.
11 months ago
If you enjoy quality games, like on the rail shooters and would get a kick out of the lowbrow humour and exploitation style content, I would seriously recommend getting this.

As Skiller has mentioned, don't go past the Boom Boom Box edition of the game that includes the patented AMS Hand Cannons.
11 months ago
Quote
In one scene a character is slapped, his glasses hitting the ground. The camera cuts back to the character wearing the glasses again.
So I wasn't seeing things!

Just a note for people worried about WiiWrist, you can press the A button to reload (B is shoot).

After only playing the first level, I'm in love with the 'vibe' of the game. As mentioned in the article if it wasn't for that then it would be another average light-gun game, and wouldn't be anywhere near as good.
11 months ago
PALGN wrote
The gameplay is ultimately very shallow
Im not sure what you where expecting reviewing an on the rails shooter, its very nature is that.

This is one of the best arcade feeling games ive played for a very long time, an outstanding title.
11 months ago
ehhhhhhhhhhhhhhhhhhhhhhhhh
11 months ago
Agreed. I don't need to go to Arcades just to play House of the Dead. I can now enjoy playing it at home icon_smile.gif Definitely a must buy!
11 months ago
waz79 wrote
little harsh, after reading it i dk why its only a 7.5
Most people agree that it is the best on rails shooter ever, and its only a 7.5
your right how did it manage to score that high icon_razz.gif, no game with zombies should be so predictable or have such a gay looking HUD (even on Wii), shame on you House of Dead icon_annoyed.gif
10 months ago
Picked this up today, i have to say it's one of the more enjoyable games i've got on the wii. I feel it actually makes use of the wiimote in such a way that couldn't be (easily) replicated on the other 2 systems.

Although in saying that, it does hightlight all of the shortcomings of the wii. This would be a great game to have achievments on, i know there are unlockables, but it just doesnt feel the same. Also this would be great online, not sure how possible it is with such a fast paced style......

Oh and the graphics look, ummm yeah, "old school". I think they (the developers) have done the best they could with what they had though.

All in all, i would highly recommend this game. If you have got a wii, get it, but make sure you pick up the hand cannon accessory as well. Really makes it feel just right.
10 months ago
Jaws wrote
If you enjoy quality games, like on the rail shooters and would get a kick out of the lowbrow humour and exploitation style content, I would seriously recommend getting this.

As Skiller has mentioned, don't go past the Boom Boom Box edition of the game that includes the patented AMS Hand Cannons.
Jaws Sir, you are hilarious even when you don't mean it. Boom Boom Box sounds just as suggestive as the real title. icon_biggrin.gif
10 months ago
theory wrote
Jaws Sir, you are hilarious even when you don't mean it. Boom Boom Box sounds just as suggestive as the real title. icon_biggrin.gif
I think of it as a tribute to ButtMouth icon_wink.gif
10 months ago
Well, based on the review / comments on the game here and on the Penny Arcade forums, I decided I should buy myself a copy. I forked out $100 at the local Harvey Norman (JB Hifi, GAME and EB had all sold out) for the Bang Bang Edition and was pretty damn happy with the look of the plastic addons. I've read complaints about the weight balance with the hand-cannons and I haven't had a problem with them. They feel good to me :)

Right after buying it I took it over a mates place and we had a go at it - I didn't give them any info other than to tell them it was a gun game.

We were amused by the random voiceover comments, as well as eager to start blasting zombies. Unfortunately, being light-gun game nubs, we didn't calibrate the software first so my mate was complaining about inaccuracy. I like to use a lazy shoot from the hip style so I never really noticed the pointing aspect.

An initial difficulty was that we weren't able to recognise the delay in reloading very easily as we were constantly spamming bullets at any and every zombie that appeared. He felt like the controls were poor since they didn't respond as he expected. I figure if he knew the limitations he may have enjoyed it more.

When I set it up at home later, I'd had time to read the manual to see you could calibrate the screen in-game (I was thinking I'd have to use an online tool to work out the distances for where to put my sensor bar to 'calibrate' it). This improved things a bit for people that like to poitn, but as a lazy person, I went back to shooting from the hip anyway. I should probably have used the shotgun more but I loved the pistol for its large clip and headshot damage.

I also read the manual more and started understanding the game valued accurate shots over frenzied bullet spam, so I tried to curb my instinct to bullet spam and to instead take half a second to aim at each zombie head. I could swear there are times where the hit detection is faulty, but without taping it and working it out the more likely explanation is that I'm a newb at this stuff still. I've got myself to psychotic a few times and that was lots of fun - still gotta work at my accuracy and play when I'm not really tired to stand a chance of progressing to a goregasm.

I've also played this game a bit with my brother. Like me, he's really enjoyed the vibe of the game and is damn excited to play with some friends.

I finished the director's cut solo. Initially, it was really hard as you have to develop your focus and go after the zombie heads - you don't have much cash to upgrade your weapons so you're much more reliant on headshots. Later on I had the cash to use a fully upgraded handcannon and it became much, much easier, as the enemies now died from body shots. Still, the challenge is there for me to get headshots and highscores icon_smile.gif I've probably given the game a good 12 hours at least and still find myself wanting more and wanting to share it with my friends.

I'd rate this game higher than a 7.5. I think an 8.5 is more reflective of this game's quality. It is fun to play, and fun enough to have replayability (unlocking new weapons as well as creating new high scores appeals to me). The Bang Bang Edition is definitely something you'll want to show your friends, and if the reloading / rate of fire mechanisms are explained beforehand, it seems like the kind of game people new to the genre (like myself) would be able to enjoy easily. I'm going to try introducing a few more friends to it in coming weeks - they'll get to enjoy some of the unlocks and upgrades I didn't have with a fresh profile.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  19/02/2009 (Confirmed)
Publisher:
  SEGA Australia
Genre:
  Shooter
Year Made:
  2008

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