Arriving just over a year after it was promised Brothers in Arms: Double Time has finally been released on the Wii. The game is a two pack compilation which includes ports of Brothers in Arms: Road to Hill 30 and Brothers in Arms: Earned in Blood. Brothers In Arms: Double Time could have been a game that contained two great ports of two solid World War II games, but with no care put into the port this is clearly just an exercise in trying to gauge money out of the unsuspecting Wii owner.
Rather than delve deep into the history of these two titles which we have reviewed before we'll just recap the basics as the reviews for Road to Hill 30 and Earned in Blood can be found elsewhere on the site. For the unaware, The Brothers in Arms titles are a little bit different to your typical World War II shooter, the games are all about squad management. In the titles you can pull up a menu and order your team mates, you may order them to fire, to move or to stop firing. The squad management system is seamless and works well, but relies on AI, which completely under delivers on the Wii.
One of the deal breakers should be the fact that the the Brothers in Arms titles are ports of the PlayStation 2 versions of Brothers in Arms, which were the inferior versions of the game when they were released years ago. The Xbox versions had less bugs, better graphics and better AI and yet for some reason Gearbox Software decided to port over the PlayStation 2 versions, along with all of the problems from the PlayStation 2 versions from years ago. It's a very illogical decision and one we can only assume was done due to fact it may have been easier to port the games from the PlayStation 2 to the Wii then from the Xbox to the Wii.
The AI in Double Time is broken as well. The AI was broken three years ago, here it is left untouched, which quite simply takes away from the whole appeal of the Brothers in Arms games. When you cannot control your squad properly because your squad mates go in the wrong direction or don't respond to your commands you'll quickly become very frustrated. It's actually rather staggering that the game was ported over and someone at Gearbox Software didn't think that maybe it was time the AI was updated, or at the very least, fixed. IR control has been added to the game, but it's fiddly and just doesn't feel intuitive. Then there is the raft of technical issues which plague the game, such as the frame rate, which often makes the game feel like a photo. The glitches are ridiculous as well, soldiers walk through walls and the IR can be a little bit delayed at times. Frankly, at times it is very difficult to even play the games, let alone enjoy them.
If you played through either Road to Hill 30 or Earned in Blood then there is very little reason to return to the game on the Wii. There are no Wii exclusive features at all, the lack of online multiplayer is a huge omission and one that may have possibly redeemed the game a little. There are no bonus levels, no bonus weapons or anything to set this full priced title out from the pack.
Brothers in Arms: Double Time on the Wii may look like a value priced pack, but it is really not. The double pack contains two titles that are years old and which now look even more dated next to games such as Call of Duty and even this title's sequel, Brothers in Arms: Hell's Highway. With poor AI, a lack of Wii exclusives, poor controls, glitches and a poor frame rate, Brothers in Arms: Double Time is one of the worst shooter titles on the Wii.