Stepping past the technical double-speak, Corso claims that "it feels a lot more like they're making a 360/PS3 title than a Wii title." Nicholls: "One of our goals from the very start was to make a fast-paced accessible FPS. To that end we looked at and stole shamelessly from mega-hits like Halo and Half-Life, recent titles like Resistance: Fall of Man and Metroid Prime 3: Corruption, as well as classics like Goldeneye for the N64." It appears that High Voltage are aiming to fill a perceived gap in the Wii software market - one that will appeal to more traditional gamers. Merging this 'hardcore' appeal with the more immersive controls of the Wii is crucial, says Corso: "With The Conduit we want to redefine first person shooter controls. Hard core FPS gamers that have played the game have told me that they are now convinced that Wii is the best system for the genre."
High Voltage also touches on other themes, from graphics ("we are shooting for a steady 30fps") to the hype the game has created via certain outlets and sectors of the gaming community ("a two-edged sword"). Most interestingly, however, is the identity of the shadowy publisher who has signed up to get the game to players, but who is also yet to be revealed. Is it Nintendo themselves? Corso: "I can neither confirm nor deny this, senator."

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