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Daniel Golding
19 May, 2008

BOOM BLOX Review

Wii Review | Blockbuster or bust?
When EA Games revealed in late 2005 that they’d done a deal with Steven Spielberg to develop three videogames, speculation ran high. Spielberg is known for a fiercely visual style of directing, and it was widely hoped that we’d see something in the first-person genre, often the most visual of videogames. Perhaps we’d see something like the Medal of Honor series, of which Spielberg has always elusively been credited as “creator”. We’d see lots of story. Narrative. Cutscenes. A cinematic feel. That sort of thing.

If you could take a game like Medal of Honor and insert it into some sort of magical opposite machine, you might get something like the game that was announced last year, Boom Blox. A Wii-exclusive ‘creative’ puzzler isn’t exactly the answer gamers had in mind when the equation of Spielberg plus EA plus videogames came to mind. But, dear reader, it works. In fact, it works beautifully. And, gosh darn-it, it makes perfect sense.

The basic premise of Boom Blox is that you throw things to break stuff. It’s simple, and there is plenty of variation on the concept, but that’s the basic appeal. It’s been implemented very well, and the game is an example of how a title can succeed by taking one simple concept and doing it very, very well. It feels natural to aim, hold a button, throw, release and observe your handiwork. The behind-the-scenes physics might not be as complex as they could be, but the point is that it really looks natural as you destroy leaning tower after leaning tower of blocks. The end result is that the player really feels directly responsible for all the errors and successes they have in Boom Blox, and there are no moments where cracks appear to snap you out of the game (save an occasionally limiting camera).

Boom Blox: The Silence of the Lambs.

Boom Blox: The Silence of the Lambs.
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The real beauty of Boom Blox, though, is in this complete immersion within the rules of the game. There’s real strategy in where and how the player interacts with the environment, and often, the puzzles can deceive you into thinking they are much easier than they look. Indeed, there might be a real frustration factor here for many younger gamers, as Boom Blox amps up the difficulty quite quickly. Nevertheless, there’s a very solid and thankfully speedy tutorial mode that first-timers must complete which teaches and reinforces the game’s concepts thoroughly without overstaying its welcome. We said there’s variation here, and there is: there’s Jenga-like modes for getting the right blocks while avoiding others, there’s challenging puzzles involving ‘chemical’ type blocks that when touch explode, causing potential chain reactions, and there’s often a gold-medal incentive to complete a level with as few throws as possible, or as many points. These are just a selection of the variations - as players progress trickier problems and more ways to solve them are thrown (no pun intended) at the player, ensuring that boredom never takes over.

The adventure mode, on the other hand, is not so successful. The narrative itself is the most perfunctory of stories to provide context for the gameplay, but this isn’t the major problem - we all know we can skip or ignore cutscenes if we want to. The problem with adventure mode is that it eventually makes the unwelcome addition of enemies, and often allies to protect. This creates a palpable tension, and often levels become very hectic - which some players will love, but we found that it upset the game’s otherwise perfect balance between action and strategy. It also unfortunately makes the puzzles often seem harder than they actually are, and turns the affair into more of a real-time strategy inspired scenario. Nevertheless, it’s more of a game-modifier than a game-breaker, and your mileage, as they say, may vary.

The green blocks are 'chemical blocks', and will explode when they meet.

The green blocks are 'chemical blocks', and will explode when they meet.
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Perhaps the most inspired section of Boom Blox, however, is the game’s level creator. Like the game itself, this mode may seem basic at first, but it eventually becomes clear that players could create just about anything that takes their fancy - from pirate ship battles, to a game of checkers, to the world’s greatest domino set-up. It’s like a great, malleable, destructible set of virtual Lego, with additional blocks to unlock. Rules can even be chosen and implemented, which makes the depth of possibilities on the same level as the inbuilt single player levels - something that can’t often be said about level creators. Players can share their creations with friends over WiiConnect24, but it’s a pity that EA couldn’t, or chose not to set up a system where players could view, rate, and download other’s work, ala Halo 3 or the upcoming LittleBigPlanet. Still, we can’t wait to see some amazing creations on YouTube.

Multiplayer also gets a good run in Boom Blox to the extent where we might just have to recommend this title as one of, if not the best non-Nintendo multiplayer experience to be found on the Wii. It has a real immediacy-of-appeal value, with up to four players being able to play on the one screen in turns, or on different split screens over several different competitive and co-operative modes. Try co-operatively building or destroying structures with your family, or competitively taking turns to knock a structure over, Jenga-style. It’s telling that Spielberg explained Boom Blox by stating he wanted a game to play with his children - there’s a lot of depth and fun to be found in a multiplayer mode accessible to both seasoned gamers and first-timers.

There's boom, and there's blocks. Best title ever. Just ignore the chicken.

There's boom, and there's blocks. Best title ever. Just ignore the chicken.
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Talking of seasoned gamers, it’s unfortunate that the major factor stopping your Grand Theft Auto loving, ‘casual games’-bashing gamer from picking Boom Blox up is the presentation. It’s unashamedly ‘family friendly’, and while on one level this is undeniably a good thing, on another, it means the hardcore who might otherwise love the game will steer clear of it in droves. The graphics and sound in Boom Blox are nothing special, but they do the the trick well enough (some music tracks get gratingly irritating after the thirtieth play, though). It’s all very well to criticise the childish appearance of the game, but how would you present a game about throwing things from an omniscient viewpoint at block towers? To put a ‘mature’ or ‘epic’ spin on things would be grossly unfaithful to the heart of the game, and smack of a cheap attempt to appeal to the hardcore. We don’t love the presentation (in fact, the name Boom Blox smacks of an “it’s kool with a k!” mentality) , but we honestly can’t think of a better way to do it. If the hardcore can’t look past the presentation of the game, it’s simply their loss.

In hindsight, of course, that Steven Spielberg should make such an enjoyable videogame makes laughably simple sense. A lot of commentators have criticised Spielberg over the years for his obsession with family dynamics - name a Spielberg film and you can name the dysfunctional family member. Spielberg’s oeuvre is littered with lost boys - in E.T., in Jurassic Park, in Jaws, in Catch Me If You Can. Furthermore, not one of Spielberg’s child actors has put in a bad performance. Drew Barrymore. Christian Bale. Haley Joel Osment. Dakota Fanning. Let’s face it - the guy understands kids. Some of his most successful films deal with childlike wonder, excitement, and fear.

So is anyone really surprised that he can capture what pure, fun gameplay can be? Boom Blox is a game that works on one simple gameplay idea and some serious thought given to depth. If you were that kid who enjoyed building blocks as high as you could at pre-school and then fervently knocking them over again, you’ll love Boom Blox. There are no long dialogue trees, and no extensive character customization. There’s no open world environment, and certainly no leveling up. What Boom Blox does feature is simple, old-fashioned fun. And in an era where many games choke on their feature list and narrative complexity, that’s nothing to scoff at.
The Score
If this is what Spielberg and EA have in store for gamers, we're all for it.
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related BOOM BLOX Content

BOOM BLOX Review
26 May, 2008 Block-busting fun for the Nintendo Wii.
Boom Blox to appear on other formats?
24 Apr, 2008 Definitely a possibility.
BOOM BLOX detailed
07 Feb, 2008 It's Steven Spielberg's Wii title by the way.
17 Comments
5 years ago
I love this game.
5 years ago
Me too!
5 years ago
I'm gonna get it soon. Yay.
5 years ago
I rekon this game looks really fun but the little cartoony dudes pissed me off in the trailer I watched.
5 years ago
Luke wrote
I love this game.
Quoted for massive truth.

I had no idea it would be as completely and utterly addictive as it is. Honestly it's one of the best games available on the Wii, and at a cheaper-than-normal price. Awesome.
5 years ago
Wow, I thought this game looked pretty terrible, but after your review I'm going to have to check it out.
5 years ago
Up until 1.30 last night playing it. S'good.
5 years ago
I've read the review, and about 5 others, and i still don't know what the 'meat and potatoes' of this game is?You throw things at towers made of others things and make them fall?What?
5 years ago
^^ agreed - The game is not shouting " YOU MUST BUY ME" to me.
5 years ago
Where is it available at a good price ?
5 years ago
bennobee wrote
Where is it available at a good price ?
$64 at JB Hi-Fi is the best, I believe.
5 years ago
Jibbs wrote
I've read the review, and about 5 others, and i still don't know what the 'meat and potatoes' of this game is?You throw things at towers made of others things and make them fall?What?
I understand where you are coming from, Jibbs, as before I played the game I found it difficult to 'get' the appeal as well. It's almost one of those games that I'd say you have to play to really understand the praise it's getting. As I said in the review, there's just a great mechanic that makes playing the game a joy.

However, in plain english, the 'meat and potatoes' of the game is pretty simple: you have a variety of block-based objectives to achieve. Sometimes you're throwing objects in order to knock everything over in one or two hits, and sometimes only certain blocks give you points for falling, while others penalise you. There are *plenty* of different modes, though, and some involve Jenga like situations where you want to pull blocks out while still maintaining the structural integrity of the tower, or sometimes you're aiming to cause a chain reaction.

Think of it as a block-based physics sandpit. There's a large variety of objectives, but the real fun comes from simply playing with it, and the strategy that comes from the physics themselves.
5 years ago
Luke Mitchell wrote
bennobee wrote
Where is it available at a good price ?
$64 at JB Hi-Fi is the best, I believe.
Thanks mate. Funny I went down to JB just now and picked it up for 64 when i wanted to check the price.......

Sounds brilliant this game from the reviews and previews I have seen.
5 years ago
I disagree with statements like this;

Quote
This is how all developers should approach the Wii - Boom Blox doesn't try to do too much, and succeeds with a radically simple concept.
The Wii is perfectly capable and suited to pulling off epic "hardcore" games. Not everything needs to be a simple, addictive and repetitive formula, no matter how good it is. I'd rather variety from developers than one tracked minds.

But with that in mind I think the Wii pulls off simplistic concepts better than any other system.

I love Boom Blox. I will admit, I was reluctant to pick it up, but I took the plunge after all the praise and I now see what the fuss is about. Its simple, but at the same time original and addictive. The puzzles have a fantastic range of difficulty and variety, and I was glad to find multiple control methods (throw, pull, build, etc).

Definitely worth the purchase. The multiplayer modes are a blast.
5 years ago
This game really is boomingly good. I bought the game yesti and haven't regretted it. There is a load of variety and situations! I haven't had a good crack at a puzzle game like this in yonks. And I haven't even tried multiplayer yet.

I will make it my mission to make a giant destructable city before my time is out!
5 years ago
Good review Daniel. Picked this up the other day and have been having a blast (boom?) with it. Single player seems pretty huge, lots to do and what not but I think I'll be spending a lot of time with the multiplayer. Me and the missus played it for a good hour and a half the other night and then last night I ended up playing a another hour+ with my brother and his missus. Best part is you can play 4 player with only 1 or 2 Wiimotes, you just pass it round as you take turns icon_biggrin.gif
5 years ago
Like most others I love this alot more than expected... picked it up thinkig it'd be a bit of fun but was overwhelmed with how much fun is actually in the thing.

Played it 2 player and it's pretty cool, though it really should randomise who goes first.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  8/05/2008 (Confirmed)
Publisher:
  Electronic Arts
Genre:
  Puzzle
Year Made:
  2008

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