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Luke
22 Apr, 2008

Mario Kart Wii Review

Wii Review | Wheelie good fun.
The Mario Kart series first debuted in 1992 on the Super Nintendo. Since then sequels have been released on every Nintendo platform bar the Virtual Boy. If there's a Nintendo platform released, then chances are there will be be an accompanying Mario Kart title. Every sequel since Super Mario Kart has divided opinion, with Double Dash considered by most to be the weakest entry in the series. Mario Kart is back on a console in Mario Kart Wii, but is the game a decent addition to the franchise or should Mario Kart fans hunt around for their old SNES?

Mario Kart Wii brings with it a whole new host of new features. For the RRP of a new release title Mario Kart Wii comes bundled with a new peripheral, the Wii Wheel. The Wii remote simply slides into the Wii Wheel on the side and players can use the Wii Wheel to make it a little easier to control the vehicles. Slipping the remote into the Wii Wheel is remarkably simple and what makes the Wii Wheel so impressive is the fact that it feels so sturdy. Sure, it's just a white piece of plastic, but it feels pretty solid. The game does only come bundled with the one Wii Wheel, but additional Wii Wheels are available at the modest price of $19.95.

The motorbikes may feel different, but they suit the game well.

The motorbikes may feel different, but they suit the game well.
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The new additions to the series don't stop with the inclusion of a new peripheral. Gameplay wise a few changes have been made to the series as well. First up is the inclusion of a new vehicle type, bikes. Motorbikes do handle different than karts, but really do add to Mario Kart Wii, rather than detract from it. For each character in the game (of which there are twelve) players can choose to use either a kart or a motorbike. There are also more racers on the track at once, with races now containing eleven other opponents, taking the total number of competitors on track to a decent twelve. Racers in Mario Kart Wii are now able to perform tricks, by flicking the Wii remote up, down, left or right after your character hits a ramp you can perform a trick, which will award the player a speed boost.

The single player options in Mario Kart Wii have also been modified just a little. The main single player mode is once again the Grand Prix Mode. Races are divided up into cups which are seperated into three classes; 50CC, 100CC and 150CC. 50CC limits races to karts only, 100CC only features bikes and 150CC is devoted to karts and bikes. Aside from the Grand Prix mode there is also a time trial option, as well as a straight forward VS race with customer settings and a battle mode with teams. The battle mode has been modified a little, the races go for three minutes and there is no individual battle options, just team battles. Overall, the single player options are pretty light, with the Grand Prix setup beginning to get a little tired now.

One thing Mario Kart Wii features a lot of is multiplayer options. There are local multiplayer options for up to four players, as well as support for the Nintendo WFC. After connecting to the online service there are three options, players can compete worldwide, or just against players on their continent or just with players on their friends list. After selecting who to compete against there are two options, vs race and battle. After selecting a mode and a vehicle Mario Kart Wii will search for players and then spin around a virtual globe, showing which continent your opponents are from. Players can vote for stages or select a random stage. We've heard various reports about the reliability of Mario Kart Wii online but we had no problems at all online, the gameplay was smooth and connecting wasn't an issue at all. Even though we were playing against opponents all across the world we had no issues at all with lag. It's also worth noting that the game also includes support for up to two players online on the one Wii, meaning that if you have a friend over then they can jump online and race as well.

See, this isn't a remastered track.

See, this isn't a remastered track.
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Mario Kart is also the first title we're aware of that comes with its own channel. The Mario Kart channel can be accessed in game to view rankings and competition data, but it can also be installed on the main Wii menu, meaning you can access the rankings, ghost data and friends data without inserting the Mario Kart disk, which is a great little addition.

There may have been several changes for Mario Kart Wii but the gameplay is as enjoyable as ever. The game supports several control systems and even though holding the Wheel is intuitive there are several other control systems to choose from. Players can plug in a classic controller or a Gamecube controller and race a little more intuitively, or they can plug a nunchuk into the Wii Remote and use the nunchuk to steer the karts and motorbikes.

While Mario Kart Wii is a solid racing game, a lot of the time it isn't actually the racing which dictates which player comes first. As players race through a multicoloured box they will be awarded a power up, there are some new power ups (such as one which blocks the screen temporarily and the dreaded blue shell) and these power ups do have the opportunity to change the course of the race, the power ups also aren't awarded randomly, but as always, appear to be awarded based on a player's position in a race. Those who find themselves at the front of the pack will keep picking up bananas, those at the back of the pack will probably get a gold mushroom, or some red shells. Despite this frustration (and even though we're used to it now considering every Mario Kart has done this) it's still incredibly annoying to be leading a race, only to end up near last place just because you've been hit with a red shell or a POW block seconds before the finishing line.

Graphically Mario Kart Wii is a bit of a mixed bag. There are 32 tracks in the game, with 16 of them remasters of existing tracks, so these remastered tracks obviously don't look as good as the new tracks in the game. The game does run at a consistant 60FPS, but overall we'd say the game does end up looking just a little bit better visually than Mario Kart Double Dash. The sound in the game is solid though, with some decent sound effects on display.

Multiplayer, one of the best ways to play Mario Kart.

Multiplayer, one of the best ways to play Mario Kart.
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Mario Kart Wii isn't a simple update. Nintendo have added new characters, new tracks, a new bundled in peripheral, as well as a new vehicle type (motorcycles) and online play. Even with all these changes, the core extremely fun gameplay of the Mario Kart series has been retained, meaning anyone who liked the previous games should have no hesitation in picking up Mario Kart Wii.
The Score
Mario Kart Wii is a fantastic update for the franchise, with a bundle of new content and incredibly enjoyable gameplay Mario Kart Wii is a title that will please any Wii owner. 8
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Mario Kart Wii Content

Get featured in the next Mario commercial
06 Apr, 2011 Bring your best smile along.
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11 Apr, 2008 A peek at some of the brand new and classic race tracks.
30 Comments
5 years ago
I still can't believe they completely destroyed battle mode. ONLY teams, based on points not balloons, you lose your 3 balloons and you just restart with 3 more balloons and the match goes on for a set 3 minutes. At least give us the option. BAH.
5 years ago
I know the Wii isn't the most powerful console out there, but surely that Donkey Kong model could be better! It looks like one of those paper art folding creations in the first pic!
5 years ago
Very pumped for this. Can't come soon enough.
5 years ago
Question: Is it possible to play 2 player GP (or more)? (I possibly read that you can't, but it was written very cryptically)

Sorry if this was answered in the review, I just don't want spoilers for the game.
5 years ago
ive heard that 2 player GP is gone unless its online, which i was a little dissapointed with, but then again since the only one of my gamer friends with a wii has recently moved to another state online only is fine with me.
5 years ago
Is it true they removed jumping? That would suck for battlemode.
5 years ago
cool i cant wait for this. i thought it would of got a 9 though. but anyway will be good fun.
5 years ago
mipac wrote
Is it true they removed jumping? That would suck for battlemode.
I'm pretty sure jumping is in, as far as I've seen/read.
5 years ago
I've never cared for Battle Mode, so I'm pumped.
5 years ago
joejoe wrote
I still can't believe they completely destroyed battle mode. ONLY teams, based on points not balloons, you lose your 3 balloons and you just restart with 3 more balloons and the match goes on for a set 3 minutes. At least give us the option. BAH.
I agree, it seems really weird that they would change the battle mode so dramatically.

Maybe Nintendo will patch the game after the global outcry when the game is released. I won't hold my breath though....
5 years ago
can you drive the go kart versions like in the 64 game?? or is it just those big wheeled old'n day looking karts??

still looks fun....but i agree bring back the balloons...
5 years ago
Solid score. I can't wait to pick this up and spend ANZAC day playing it with mates. It's a shame that battle mode has been butchered but my favourite part of Mario Kart are the race's so it shouldn't be too much of an issue for me.
5 years ago
No more 2 Player local GP? Very sad. That is how my wife and I completed Double Dash together and it was lots of fun. I'm quite disappointed. =[
5 years ago
mipac wrote
Is it true they removed jumping? That would suck for battlemode.
I can personally confirm jumping to be in. I just had my first race and B makes you jump icon_wink.gif

As far as 2 player GP goes, it looks like it's in. Ive had a quick play with the game and I tried to give it a go to confirm, but didnt have my second remote ready (it asks to activate the remaining players), so id say that 2 player GP is in. Im working till midnight tonight so im sure you'll all know by the time I get back from work icon_wink.gif

Im loving the Wheel!
5 years ago
S.Jaworski wrote
As far as 2 player GP goes, it looks like it's in. Ive had a quick play with the game and I tried to give it a go to confirm, but didnt have my second remote ready (it asks to activate the remaining players), so id say that 2 player GP is in.
WOOT! Awesome. Thanks for that info.
5 years ago
It's my sad duty to let eveyone know that there is no 2 player gp, just got the game this arvo and only 1 player gp, that's a monumental cock up. it was my favourite part of the game

P.S. the graphics look worse than double dash on the game cube
5 years ago
yeah the graphics aren't great.. they also seem a bit washed out and dull. but the game is awesome!!
5 years ago
yeah the games a lot of fun, not using the wiimote though, ganna stick with the gamecube controller, just wish there were 2 player gp cause when a mate comes over it can suck you in for hours
5 years ago
Yep, I'm using the gamecube controller. It's hard to beat with these sorts of games (Mario Kart, Brawl). I'm also sad about no 2 play GP, what were they thinking? icon_sad.gif I just can't understand why they would do that.

The multiplayer is all team based now, it's alright, but there should be a way to switch it back to how it used to be. They removed the boxes with the top 4 racers displayed on the left hand side of the screen in GP..that sucks. I found it really useful in DD.

As for the graphics, I'd say they're a little better than DD. I like the effects on the shells, and the tracks look pretty good. I'm pretty happy.

As for online, awesome! icon_smile.gif Lots of fun, a real highlight of the game.
5 years ago
IHateFrasierCrane wrote
I know the Wii isn't the most powerful console out there, but surely that Donkey Kong model could be better! It looks like one of those paper art folding creations in the first pic!
I was just about to post exactly the same thing, The donkey kong acutally looks like a step back ! oh well I still am really budding to try this one out, good reveiw luke
5 years ago
There isn't multiplayer GP in the traditional sense, sure, but if you go to multiplayer and choose to do a cup... you can do four races, and it adds up your points as you go, and there is a winner at the end..?

Am I missing something, or isn't this essentially the same thing? Only difference being you have to select each track each time rather than just it playing out one after the other like in single player, which barely takes up any extra time...

Or maybe I'm missing the point, I just figured 4 races where the points accumulate is what a GP was.
5 years ago
^ Yes. That is true.
5 years ago
Played It For 10-15 Mins Today At The Local EB Games. Off Topic :Some Spoilt Kid Bought A Xbox360, A PS3 And A Wii While I Was There.
5 years ago
Luke Mitchell wrote
There isn't multiplayer GP in the traditional sense, sure, but if you go to multiplayer and choose to do a cup... you can do four races, and it adds up your points as you go, and there is a winner at the end..?

Am I missing something, or isn't this essentially the same thing? Only difference being you have to select each track each time rather than just it playing out one after the other like in single player, which barely takes up any extra time...

Or maybe I'm missing the point, I just figured 4 races where the points accumulate is what a GP was.
Can't unlock things this way though, where as if it was an actual co-op GP (like in double dash) you should be able to.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  24/04/2008 (Confirmed)
Publisher:
  Nintendo
Genre:
  Racing
Year Made:
  2007
Players:
  4

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