Mario Kart Wii will allow players to tuck the Wii remote into the plastic steering wheel, but the game can also be played with the Wiimote and the Nunchuk, with the classic controller or even the Gamecube pad. Players will also be able to get a speed boost by flicking the Wiimote while airborne to pull off tricks.
There will also be a range of new power-ups in the game, including a POW block that will hover above your head and squash you unless you can perform three jumps rhythmitically; there is also another power-up which is a rain cloud that will allow players to keep boosting as long as it's there, but will also zap the player with a shrink-ray lightning bolt if used too much. The Wiimote speaker will also make a noise when power-ups are coming your way, so if a shell is right behind the player, then the player will well and truly be informed of it.
The presentation should be nice and familiar to anyone who has played a Mario Kart title before. The three GP modes are back, 50cc, 100cc and 150cc. The distribution of bikes and karts will shake things up though, with 50cc exclusively karts, 100cc exclusively bikes and 150cc containing both. Players will also be able to use their Miis as racers and the game will track stats locally and online through an in-game Mario Kart channel. The online support doesn't end there - it will be possible to download ghosts, enter tournaments and complete weekly challenges.
To round things up IGN reported on some of the tracks which are returning. Peach Beach and Waluigi Stadium return from Double Dash, Yoshi Falls and Delfino Square return from Mario Kart DS, with Mario Raceway and Sherbet Land from Mario Kart 64. Shy Guy Beach from the Mario Kart GBA game and Ghost Valley 2 from Super Mario Kart also return.

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