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Luke
20 Feb, 2008

GDC 08: New Mario Kart Wii information

Wii News | Some brand new snaps too.
With Mario Kart Wii set for release in just a few months in Japan, Nintendo has revealed quite a bit more information about the game, according to IGN.

Mario Kart Wii will allow players to tuck the Wii remote into the plastic steering wheel, but the game can also be played with the Wiimote and the Nunchuk, with the classic controller or even the Gamecube pad. Players will also be able to get a speed boost by flicking the Wiimote while airborne to pull off tricks.

There will also be a range of new power-ups in the game, including a POW block that will hover above your head and squash you unless you can perform three jumps rhythmitically; there is also another power-up which is a rain cloud that will allow players to keep boosting as long as it's there, but will also zap the player with a shrink-ray lightning bolt if used too much. The Wiimote speaker will also make a noise when power-ups are coming your way, so if a shell is right behind the player, then the player will well and truly be informed of it.

The presentation should be nice and familiar to anyone who has played a Mario Kart title before. The three GP modes are back, 50cc, 100cc and 150cc. The distribution of bikes and karts will shake things up though, with 50cc exclusively karts, 100cc exclusively bikes and 150cc containing both. Players will also be able to use their Miis as racers and the game will track stats locally and online through an in-game Mario Kart channel. The online support doesn't end there - it will be possible to download ghosts, enter tournaments and complete weekly challenges.

To round things up IGN reported on some of the tracks which are returning. Peach Beach and Waluigi Stadium return from Double Dash, Yoshi Falls and Delfino Square return from Mario Kart DS, with Mario Raceway and Sherbet Land from Mario Kart 64. Shy Guy Beach from the Mario Kart GBA game and Ghost Valley 2 from Super Mario Kart also return.

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7 Comments
4 years ago
Jeux-France is also reporting something about snaking. The translation is pretty shocking, but I think (hope!) that "Snaking should miss in the sight of a slightly different handiness." means that there won't be snaking, as handling of cars is different.

Any other confirmation of this?
4 years ago
Im glad Nintendo have opted for multiple ways to play the game. Variety is the spice of life!

The more news we hear, the better the game sounds, it seems.
4 years ago
I really hope there's nothing like snaking... that really irritated me with MKDS. Looks pretty sweet so far though.
4 years ago
Quote
The online support doesn't end there - it will be possible to download ghosts, enter tournaments and complete weekly challenges.
icon_eek.gif That better not be half arsed.
4 years ago
^ yeah, Mario Kart seems to even 1up Brawl in online ways, hope it plays out as well as it sounds

@ Nick: stuff about snaking was the first thing i looked out for and
IGN wrote
Beginning of page 2 (of hands-on article)
Karts aren't crippled from extra jolts of speed, though. Like in previous versions of Mario Kart, powersliding around turns enable players to get a nice surge of momentum if they pull them off correctly. Mario Kart Wii changes things around a bit by not requiring players to rapidly steer in the opposite direction of a powerslide to generate the boost power. Instead, the boost power builds automatically during a successful powerslide, and the longer you hold it the more boost you'll get out of it. As soon as you let go of the powerslide trigger (the button on the back of the steering wheel controller) your kart will jolt forward with a surge of energy. No more waggling the stick/control pad back and forth to generate boosts this time around. Whether that's good or bad, it was a little hard to tell in the short spin around a few of the game's courses.

Of course, the question of "snaking" came up, whether multiplayer games are going to boil down to what's happened with Mario Kart DS: players simply powerdrifting on every possible straightaway as rapidly as possible. Well, with the new powersliding mechanic it makes it difficult for quick fingers to get more boosts than the racers with slower fingers. So perhaps this is Nintendo's way of combating the awkward "love it/hate it" snaking mechanic.
Hope that means an end to the snaking madness

Oh and i heard this beauty is coming out in Europe sometime early April, why hasn't Brawl got a release date in Europe or Australia? Surely its more sought after.... right??
4 years ago
I would have thought that this and Brawl were the Wii's two biggest releases for 2008 so it is truly baffling to me that Nintendo just don't care about getting them out here.

Brawl is great motivation to get a US Wii but Mario Kart Wii would pretty much seal the deal should it be delayed too, which given Nintendo's track record it probably will.
4 years ago
Toastfarmer wrote
I would have thought that this and Brawl were the Wii's two biggest releases for 2008 so it is truly baffling to me that Nintendo just don't care about getting them out here.

Brawl is great motivation to get a US Wii but Mario Kart Wii would pretty much seal the deal should it be delayed too, which given Nintendo's track record it probably will.
It's quite simple, really.


Australian market
US and Japan market
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| More
  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  24/04/2008 (Confirmed)
Publisher:
  Nintendo
Genre:
  Racing
Year Made:
  2007
Players:
  4

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