Matt Keller
07 Oct, 2007

Freshly Picked Tingle's Rosy Rupeeland Review

DS Review | Tingle-Tingle, Kooloo-Limpah!
There are a number of absolutely indisputable facts in this world; the sun is hot, Antarctica is cold, and everybody hates Tingle. Originally appearing in The Legend of Zelda: Majora’s Mask, Tingle was really just a harmless map seller – neither widely hated nor loved. However, his appearance in The Legend of Zelda: The Wind Waker was much more cruel – Tingle had something of a capitalist turn, having fallen in love with rupees. His selling of Triforce maps for overly exorbitant amounts of rupees stopped many players progress, and was widely considered the game’s weakest point. That’s not to say that Tingle doesn’t have his fans, many of which were happy when Nintendo announced the release of Freshly Picked: Tingle’s Rosy Rupeeland – and surprised when a European release was announced. Tingle’s Rosy Rupeeland is certainly heavy on the fan service, but its simple gameplay really prevents it from being a compelling experience.

Tingle’s Rosy Rupeeland is essentially a back story intended to elaborate on Tingle’s love of rupees, but sort of has a few hidden messages about capitalism and greed. In the beginning of the game, a 35 year old bachelor sits in his little cabin all alone. Suddenly he hears a voice that notices his depression over the daily grind and summons him to a small pool on the western side of the island. This voice belongs to Uncle Rupee (who, funnily enough, has a rupee for a face), who promises our hero fame and fortune in Rupeeland... if he can gather enough rupees. Uncle Rupee transforms the lonely man into Tingle, the wannabe fairy, and sends him off on his way (more of a curse, in our opinion). The game’s story is filled with humour, and introduces a number of amusing characters, such as Pinkle, Tingle’s rather lovely assistant, and Barkle, Tingle’s faithful canine companion.

Tingle's chilling at home cooking an oddly brown soup

Tingle's chilling at home cooking an oddly brown soup
Now acquiring a million rupees is no easy task in itself, but Tingle’s Rosy Rupeeland makes it a little more difficult. Everything in the game is based on rupees – people won’t do or say anything unless you give them rupees, Tingle’s health meter is fulled by rupees, the entrances to dungeons need rupees – it’s almost a sad reflection of life in Western society. Tingle essentially needs to exploit as many people as he can for rupees without spending too much of his own stash. Making money in Tingle’s Rosy Rupeeland is much harder than it is in the real world – there’s no stock market or cheap third world labour to exploit; instead, Tingle has to make things, sell meat and loot dungeons for his hard earned.

Much of the game is spent haggling and negotiating prices, but the system used by the game is a little too simplistic. Players have to guess the number of rupees that someone will want – now that’s fair enough, but in negotiation, rupees are not cumulative – you have to find the exact amount of rupees that the other character wants. It becomes pretty irritating, and starts to overshadow the better points of the game, often leaving players in a position where they must restart the game because it becomes impossible to progress. There are minor visual cues that indicate that negotiation is going in your favour, but for the most part, players are going to be stumped, and will have to take a brute force approach.

Tingle's pants tower grows every time he sees Pinkle

Tingle's pants tower grows every time he sees Pinkle
The rest of Tingle’s Rosy Rupeeland plays out a little bit like a point and click adventure game. One journeys across the world, searching for rupees and ingredients, stumbling upon people in various areas who will have fetch quests and such for you to do. The game has a cooking system which requires ingredients to be collected from across the world and taken to Tingle’s kitchen for mixing, and then sold for profit. Finding ingredients usually involves battling monsters found across the world. Now Tingle is a bit of a girly-man, and fighting is not his forte – even trying to beat up rats will cost the player a lot of rupees. Fortunately, our wannabe fairy friend can hire a bodyguard to do his dirty work for him. There’s very little depth to the fighting – simply walk up to a monster and you will get into a scuffle, and an item will pop out upon victory. The more monsters that get involved, the better and more plentiful the loot will be – just keep in mind that fighting takes rupees. With the bodyguard in tow, Tingle can easily counter the perils of the games dungeons, thus yielding more rupees, treasures and even special rupees – for a fee. Of course, there’s a boss that will need to be dealt with, but between Tingle’s bomb dropping and your body guard’s fighting abilities, this is usually a cinch. One can even use Tingle’s map drawing skills to make maps to sell to the villagers (and buy back at a mark up, should you need it).

The problem with Tingle’s Rosy Rupeeland is that it shows everything it has to offer fairly early into the piece. When one gets enough money into the rupee pool to grow the tower, they simply proceed into the next area and repeat the process of hording rupees, finding the dungeon and beating the boss, throwing them into the pond, and so on until the game is beaten. The game isn’t so difficult, but the negotiation system most certainly adds an element of unpredictability and frustration. One could simply grab a playguide and remove this challenge, but that’d kind of spoil the game.

Don't be a greedy capitalist!

Don't be a greedy capitalist!
Arguably Tingle’s Rosy Rupeeland’s biggest strength is found in its visual stylings. Tingle’s design has been updated a bit, and he appears much happier than he did in The Wind Waker. Other characters designs range from adorable (Barkle) to freaky (Uncle Rupee) – but it’s the expressions the characters make are absolutely golden. The way Tingle sticks his butt out and says “Ooh!” after finding a treasure, or how Teddy pulls out a stereo and plays the classic Zelda treasure theme when he and Tingle find something – little touches like this are bound to have gamers in stitches. Smooth animations and highly detailed environments also add to the experience. The soundtrack is pretty upbeat and has a few kickbacks and homages to classic Zelda themes; some might like it more than others, but it certainly has appeal. Of course, there’s also a few vocal cues from Tingle, such as his favourite catch phrase of “Tingle Tingle! Kooloo Limpah!”

It’s good to see Nintendo trying new things and fleshing out other characters, particularly in the case of Tingle, who has essentially been outcast from the Zelda series. With that said, we think that certain parts of Tingle’s Rosy Rupeeland could have been a bit more fleshed out – the negotiation system is too simple and relies a lot on trial and error, while the rest of the game seems like a set of loosely connected fetch quests – and that’s a real shame. Tingle Rosy Rupeeland’s strength comes through in its presentation – the game is filled with classic characters, hilarious animations and hidden jabs at capitalism and consumerism. It might be worth looking into for those who liked the Tingle character or who like offbeat games, but the rest of us can probably move on.
The Score
Tingle's Rosy Rupeeland's simplistic, repetitive gameplay and annoying negotiation system get in the way of what is otherwise a classy piece of Tingle fan service.
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Content

Tingle: Queen of game characters
31 Jul, 2006 Fake fairy comes top in gay character poll.
The Legend of Zelda: Twilight Princess Preview
19 May, 2006 We take Link for a spin, a stab, a throw...
The 10 lamest videogame characters of all time
14 Oct, 2004 PALGN promised sequel returns, this time taking a look at the 10 lamest videogame characters of all time.
6 years ago
His selling of Triforce maps for overly absorbident amounts of rupees...
teeth made of sponge?

6 years ago
I had a chance to play a bit of this game the another day and besides the funny story and great graphics I didn't really find the game that enticing at all. The gameplay felt really dull and it was only the graphics that kept me interested. I spose if your really into Zelda though its pretty good for a laugh.
Add Comment
Like this review?
Share it with this tiny url: http://palg.nu/Bb

N4G : News for Gamers         Twitter This!

Digg!     Stumble This!

| More
  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

European Release Date:
  Out Now

Currently Popular on PALGN
Australian Gaming Bargains - 08/12/11
'Tis the season to be bargaining.
R18+ Legislation
R18+ Legislation
Naruto Shippuden: Ultimate Ninja Storm Generations Preview
Hands on time with the game. Chat time with the CEO of CyberConnect 2.
PALGN's Most Anticipated Games of 2007
24 titles to keep an eye on during 2007.
PALGN's Most Anticipated Games of 2008
And you thought 2007 was populated.