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Phil Larsen
01 Jul, 2007

Pokémon Diamond/Pearl Review

DS Review | I choose...
It’s pretty much official. Pokemon rules the world. Every time someone decides to pipe up and say something about how Pokemon is dead, Nintendo launches another twin-game juggernaut to empty pockets around the world and revitalise the collection craze. It’s just a bonus that the handheld RPG titles of the series are always top quality, making the billion dollar franchise a worthy investment. Players around the world now have their hands on Pokemon Diamond and Pearl, the two versions of essentially the same game, for the biggest console in the world – the Nintendo DS. Does such a powerful combination make for a Poke-tastic experience? Sure, but it may be a little too familiar for some.

Once again, you begin the game as a nondescript Pokemon trainer, starry-eyed and eager to take on the world with your fledgling abilities. Choose the kitted-up male or female trainer, and hit the Sinnoh region with all your might. The standard, musty old Pokemon Professor will bestow your first Pokemon and Pokedex upon you, and also reveal some little punk kid who, as is the Poke-norm, will act as your “rival” throughout the course of the game. Nobody really bothered to fill D&P with a story – it’s almost insultingly similar to every other Pokemon game out there. Catch a bunch of Pokemon, collect badges in each town, thwart some lame plans of an evil organisation, and then take on the Pokemon League. It’s pretty much the same story here, only bigger, better and more fun in almost every way.

Given that we’ve had years of Pokemon games up for grabs, the list of crafty critters has expanded in no small exponent since the first 151. Up for collection in your full Pokedex are 493 Pokemon, spanning all games. That’s great, right?

Wrong.

  
The life of a Pokemon is tough, and full of peril.

The life of a Pokemon is tough, and full of peril.
Close
Just because 493 Pokemon can theoretically be obtained, it doesn’t mean Nintendo want to make it easy for you. In fact, the main game only contains 150 Pokemon for starters, and the rest need to be collected by actually completing the main quest (and unlocking extra areas, Pokedex entries – but that’s a secret for now), or trading and uploading existing Pokemon from the older GBA games like Emerald. It’s fine to have a few technological goals out there, with a bit of cross-platform functionality, but making around three quarters of the available Pokemon completely inaccessible for the players who just want to play D&P? It’s a really, really poor effort. If more Pokemon were included in the main game from the beginning, we wouldn’t have a bunch of players running around with the same team – beware future Nintendo Wi-Fi gatherings, as your super cool team won’t seem so unique.

Here’s an example of the pitiful Poke-variety. At one point, over 25 hours into the adventure, a trainer was encountered with three Pokemon. Those three Pokemon were all Geodudes. Snore. After said battle, the surrounding tall grass contained more Geodude battles. Yawn. Geodudes and Kriketunes are like cockroaches, filling the void of what could easily have been any one of the hundreds of other great Pokemon in Nintendo’s catalogue. Then we really get into the dregs – a battle against five Magikarps. Not only are they useless Pokemon (they can’t actually attack), they give terrible experience points; so much so it’s not even worth your time to select an attack.

Every fully-fledged Pokemon game has sported a top-down, four-directional look, aiming for maximum ease of playability. Despite the advanced DS hardware, this look remains largely intact for D&P. This isn’t a major drawback for the core Poke-gameplay (though eight-directional movement would have been nice), but the potential for a graphical showcase apparently hasn’t been explored. The buildings are rendered in 3D, but given the top-down camera angle, this is barely noticeable. Everything else seems to be pulled straight from the GBA assets folder and rammed on in. A few sparkly battle animations can surprise the player, but the combat still features static sprites that wiggle and wobble their way around in a poor attempt to mimic what might have possibly been “Thunder Fang” or “Giga Impact”. Needs more impact there, chaps.

  
Dual-screen functionality is bodacious.

Dual-screen functionality is bodacious.
Close
You’ll find the battle system is also pretty identical to previous games. Six Pokemon can be in your active party at any given time (storage of the rest is handled by the PC system), and the first in the lineup will be sent out when you stumble upon a wild Pokemon or challenging Trainer. It’s a one-on-one affair, with each Pokemon taking turns whacking each other until one faints. On rare occasions, a double-team of Trainers will hit you up, resulting in a two-on-two battle, but these are few and far between. Pokemon can still only know four moves at any one time, and can forget an older move to make way for a new one (gained by levelling up or by using a Technical Machine). Hidden Machine moves (those which assist with overcoming physical obstacles which hinder your progess) can’t be forgotten on the fly, so be prepared for the classic frustration of having too little space, and too many HM moves clogging up your valuable Pokemon ability sets.

Gone are the days of link cables. The DS now packs a serious punch in worldwide connectivity, and enables players from pretty much anywhere to battle and trade. The Global Trade Station is a fairly limited system, given you have to specifically choose which Pokemon you want to trade, and the exact type of Pokemon you want for it. Pokemon not in your current Pokedex are unavailable, and as mentioned, the wild Pokemon selection simply is not good enough – so don’t expect to pick up a Pikachu as easily as you would like. The GTS is also plagued by hacked Pokemon, meaning you can trade just about anything and receive a Level 100 Pokemon without even trying. If you didn’t want it to be hacked, too bad – the Pokemon now lies in your Pokedex as caught, tainting the cartridge you popped in with only honest intentions. Not to worry, though – you can always restart the game if you don’t like the way your team is progressing – but once again, only one save is available per cartridge. We understand Nintendo wants everyone to buy multiple copies to catch-em-all, but we’ve put up with one save slot for too long. Not cool.

Additional Wi-Fi features enable battling and trading with players in your vicinity, as well as a rather cool Underground system. This mode lets you drill beneath the Sinnoh crust and engage in all manner of activities within the labrynthine caves. This includes mining for jewels, decorating your own personal hidey-hole, and getting into all manner of mischief with other Wi-Fi players who sought out the underground depths. The Friend Code system is also implemented for trading and battling, and most Wi-Fi features need to be activated at the various Pokemon Centres dotting the region.

  
Simple as night and day.

Simple as night and day.
Close
D&P probably has the highest physical size/gameplay value ratio of any game ever made. Such a tiny cartridge, but so much to do! The Sinnoh region is rather large, with secrets areas galore and a giant mountain range running right through the middle. Early on, you’ll be given a Pokeatch, a wristwatch with a display showing on the bottom DS screen. Initially, only a few features will be available, but with time the happy campers of Sinnoh will give you a whole bunch – clocks, Pokemon status guides, maps, berry guides, step counters, item finders…everything is available on the touch screen for a quick reference. All battles functions are fully controllable by thumb-friendly buttons on the touch screen, so no stylus is required for ease of use. Two screens really are better than one, and they fit the Pokemon gameplay extremely well.

Passing a final verdict on this new Pokemon experience is a very difficult task. On one hand, the lack of evolution and clear underperformance of the DS hardware are major setbacks. On the other hand – it’s Pokemon, and it still rocks. D&P is as strong in the gameplay department as any other installment before it, and provides a hugely compelling experience for well over 50 hours. Now that the DS allows for wireless battling and trading, this is the original vision of a core Pokemon game the way it is meant to be played. We can’t keep playing the same game forever, but at least the Nintendo DS has helped realise the true value of the original Pokemon formula.

Got a DS?

Get Pokemon Diamond and Pearl.
The Score
What Diamond and Pearl lack in core innovation, they make up for in finesse, refinement and an overall abundance of gameplay. An easy recommendation. 8
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Pokémon Diamond/Pearl Content

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31 Oct, 2007 Mmm... bonus...
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31 Jul, 2007 That's a lot of Pokémon trainers.
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31 May, 2007 It's time to battle.
16 Comments
2 years ago
First 151 > rest of the Pokemon. But this is a great game, I wish Fire Red and Leaf Green were made in the DS era instead of the GBA era but Diamond/Pearl are quite fun and addicitve games.
2 years ago
In my opinion, Diamond and Pearl are probably the best pokemon games yet. They have most of the positive elements of the previous games intact, with the added bonus of full Wi-fi compatibility, for battling and trading (the way it was meant to be, I reckon). I'm currently addicted to Diamond, I've almost reached 100 hours of gameplay now, loving every minute of it. I haven't even finished the game yet! icon_smile.gif

Stay tuned for my Reader Review.[/plug]
2 years ago
The Pokémon list needs a bit of culling of the crappier pokémon. I'm bummed about the lack of native pokémon in the game and there should be other ways to evolve trade-evolution pokémon as that's one of the most annoying features of the games icon_razz.gif
2 years ago
Sorry Phil, I'm not gunna lie, I skimmed the review as I all ready own it. Just wanted to add me 2 cents.

Like ads said I think this takes the top as best pokemon game ever, the 2 screens and touch interface just make it so much easier to play. The upgraade in graphics are also nice. After disliking Saphire, I thought my fondness for Pokemon had died, but Pearl has re-vived my love of Pokemon. I'm 115 hours into the game, that's more than any single player game I've ever played. Not bad considering I've had it for say a month!

And yeah, original 150/1 > most others, allthough there are some cool ones still. But others I just see and cringe.
2 years ago
Quote
Given that we’ve had years of Pokemon games up for grabs, the list of crafty critters has expanded in no small exponent since the first 151. Up for collection in your full Pokedex are 493 Pokemon, spanning all games. That’s great, right?

Wrong.

Just because 493 Pokemon can theoretically be obtained, it doesn’t mean Nintendo want to make it easy for you. In fact, the main game only contains 150 Pokemon for starters, and the rest need to be collected by actually completing the main quest (and unlocking extra areas, Pokedex entries – but that’s a secret for now), or trading and uploading existing Pokemon from the older GBA games like Emerald. It’s fine to have a few technological goals out there, with a bit of cross-platform functionality, but making around three quarters of the available Pokemon completely inaccessible for the players who just want to play D&P? It’s a really, really poor effort. If more Pokemon were included in the main game from the beginning, we wouldn’t have a bunch of players running around with the same team – beware future Nintendo Wi-Fi gatherings, as your super cool team won’t seem so unique.
This is a very valid point and really tarnishes the new poke as a whole.I actually found myself racing through the main quest just to try and unlock the ability to catch new pokemon, as the ones that are available off the bat, didn't really appeal to me.I hated how i was forced to use only a good quarter of the pokemon roster for 90% of the game, it's not so bad now, i can start training and have access to everything i want, but competing the main games with pokemons i simply had to 'settle for' isn't good enough.

I'd guesstimate alot of kids not in know will play the main game, be slightly underwhelmed at the number of available pokemon, beat the main quest and then not pick it up, never realising that their old favourites from red/greed/gold/silver/ruby/sapphire etc are just waiting to be unlocked.Pokemon is about variety and individuality, and that sense of being an individual is robbed when your only given a finite amount of pokemon available from the get go.

Just, completely counter-intuitive to the whole aspect of what made pokemon scuh a hit.
2 years ago
These are by far the best Pokemon games yet.
2 years ago
So far i am loving this game. My only gripe, battles tend to take a tad longer than the battles on gba as the animatons are longer (slower?). Even turing off the animations still makes the battles feel slow. This in no way takes away from what is a brilliant game, but just makes encounters that little bit more tedious.

As above, i agree first 150 pokemon were the best. (abra->kadabra->alakazam best pokemon evo names ever). Once again, we see profit come into play as i saw the gba games shoot back into top 100 list of games with the release of d/p.
2 years ago
This game is so polished. The interface is second to none. I love the way the 2nd screen works in battle where you can just tap commands.

It's addictive as hell too. I wish they'd overhaul the gfx though. I'd love to see pokemon as a gfx forerunner.
2 years ago
LeonJ wrote
I wish they'd overhaul the gfx though. I'd love to see pokemon as a gfx forerunner.
I disagree, I love the gfx as is, I can't stand playing games that put too much effort into the graphics, it just makes the flaws more obvious and the style less consistant.
I think the 3D only really being used to enhance the 2D gfx is excellent, IMO the subtle 3D looks better than most full 3D games like FF:III.
2 years ago
Skiller wrote
LeonJ wrote
I wish they'd overhaul the gfx though. I'd love to see pokemon as a gfx forerunner.
I disagree, I love the gfx as is, I can't stand playing games that put too much effort into the graphics, it just makes the flaws more obvious and the style less consistant.
I think the 3D only really being used to enhance the 2D gfx is excellent, IMO the subtle 3D looks better than most full 3D games like FF:III.
I agree with this 100%, and when they have the small sections of full 3D, it makes it all the more special (first gym is the only one I've seen, assuming the rest of the gyms are the same).

EDIT: although battle animations like 'tail whip' moving the sprite in a circle with no change in the sprite is a bit disappointing.
2 years ago
FFIII looks amazing though and makes the experience so fresh.

What I would like to see is the cartoon voices for the pokemon. I know that's a big ask, but even if they had one voice per pokemon I'd be happy. I hate the GBA recycled sounds (although the new pokemon voices are OK).
2 years ago
Actually i like how they have kept the pokemon calls authentic all the way through, a squirtle in pearl sounds just like the very first squirtle i chose in pokemon blue way back in the day.
2 years ago
^ Maybe. But my kingdom squirtle to say 'Squirtle!' viva the first series of the cartoon.
2 years ago
You know what, I just can't get into the new pokemon games its just doesnt nah i just cant get into iy.
2 years ago
I estimate you can get up to around 380 pokemon total "caught" by using nothing but the GTS. It takes some time, though, and you have to be careful not to "gimp" yourself by trading away something you won't be able to get any more of.

...Attempting to search for reasonable new trades is usually an exercise in futility (if these people have seen a Deoxys, why don't they own one? I mean, either they had a shot at one legit or they used an Action Replay...), but if you offer a genuinely balanced trade - a Pearl exclusive for a Diamond exclusive of the same rarity, for instance - they tend to be snapped up in minutes by the Japanese.

The real pain in the neck is the pokies who need to be traded with an item to evolve, since you can't specify items in the requirements. I'm considering using version-specific legendaries as currency (e.g. offer a Porygon + Upgrade for a Palkia, then hope someone asks for the same trade in reverse).
2 years ago
Pokemon is Da best game ever, i love pokemon
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Nintendo
Developer:
  Game Freak
Players:
  1-16

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