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Joseph Rositano
06 Mar, 2007

Meteos: Disney Magic Preview

DS Preview | Those colourful and cheery characters make a comeback.
It’s quite interesting to see how video game franchises evolve over time. More often than not, they’ll receive added elements, options and themes, to expand on what was already considered solid gameplay. And in the case of Meteos: Disney Magic, we can see a prime example of how changes can affect the imagery of a game almost entirely. No longer will you be saving alien races by launching square meteors into space, as in the original Meteos; instead, you’ll be saving – as its name suggests – those lovable Disney characters.

Before you pass judgement on this one factor alone however, consider that many of the gameplay mechanics from the original Meteos have been left untouched, with the minimal yet significant changes that have been made actually adding to the experience. For those of you who never played the original game, the basic premise of Meteos is to clear the screen of blocks that drop down into your screen. To get rid of them, you must place three like-coloured blocks in a straight line, either horizontally or vertically. Unlike other puzzle games however, instead of the blocks simply disappearing, they act as rockets and ‘launch’ into space. Aside from this, each level has a different gravitational pull which effects how far the blocks will launch and, more often than not, you’ll have to use remaining blocks in the stack to perform a secondary boost.

I just can't wait to be king!

I just can't wait to be king!
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The first major change in Meteos: Disney Magic can be seen in the way the game is played, with the DS itself held sideways (last seen in Dr Kawashima’s Brain Training: How Old is your Brain?), much like how you would hold a book. By orientating the game like this, the playing field is now higher than before, and allocates room for slightly bigger-sized blocks which fill the whole screen and don’t leave any blank areas. The larger blocks also repair a slight problem that occurred in the original, where you would occasionally select the incorrect block with the stylus. As for the top screen – or the left/right screen, given the new orientation – you’ll be treated to Disney character animations that change based on how high your stacks are. If the original is anything to go by however, most of the time your eyes will be glued to the touchscreen, leaving the other screen somewhat wasted.

The second change brings a completely new element to the gameplay. In the original game, players could only move the blocks up and down using the stylus, but Disney Magic adds a new twist to this by including the ability to move blocks sideways. Whilst this could be viewed by many as a degrading functionality for the franchise (as it would make match-making easier), it actually provides a fresh take on how you can pull off secondary boosts. In many cases with the original, we would have every single block in orbit, but would painfully watch a mass of grey plummet back towards the ground due to the lack of like-coloured blocks in reach of each other. With the inclusion of the sideways movement, it isn’t too hard to see it being taken advantage of in this instance. This is, however, limited only to the easy and normal modes; once you move on to hard mode, the classic “up and down only” movements apply. There’s also the elusive “Expert Mode”, that will no doubt put players to the test.

Multiplayer support for up to four players also makes a comeback, with the option of multi-card or single card play available. Sadly, there's a notable lack of an online mode, a shame given the growing popularity of Nintendo’s Wi-Fi service.

Santa has certainly seen better days.

Santa has certainly seen better days.
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So far, only a handful of Disney franchises have been confirmed for the game, including The Lion King, The Little Mermaid, Pirates of the Caribbean and The Nightmare Before Christmas, amongst others. This is something of a disappointment, given that the original had literally dozens of alien worlds to choose from, all with different music tracks and gravitational pulls. We’ll give Q Entertainment the benefit of the doubt though, and wait until we can get our hands on the game before seeing if the reduced number of “worlds” affects the game’s lasting appeal.

Visually, the backgrounds appear to have been granted a facelift, with more vibrant details and colours on display. The Lion King stage, for example, has a range of rock formations and trees within a grass field that pays homage to the films. The blocks themselves also appear sharper, and are easily established from one another. It’s nice to see the Disney license hasn’t gone to waste.

By maintaining the gameplay mechanics of the original and adding a few new promising features, Meteos: Disney Magic looks as though it could be a huge success, and a worthy follow-up to its predecessor. Although already available in the US, Meteos: Disney Magic is currently scheduled for a late April release in Australia, and a Q2 release in Europe. Keep checking back in the coming weeks for our review.
Overall:
By maintaining the original’s gameplay mechanics, yet still tweaking a few aspects, such as the screen orientation, Meteos: Disney Magic is shaping up to be a respectable follow-up to what is arguably the DS’ best puzzle game.

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7 Comments
5 years ago
Nice Preview Joesph. The idea of holding it on the side to gain an 8th row is good, but I'm not to sure about making the blocks able to be moved both ways, I guess (like you explained) it can be both a good and a bad thing.
5 years ago
Man i am digging that artwork.Doesn't matter if they are static screens they're still nice, nice quality.Very pretty.
5 years ago
That does look good, although the orientation in the screens suggests it's more suitable to the left handed, I hope there's the option to flip the screens over like Brain Training.
5 years ago
Actually, funny you should mention that. I saw one screen shot with the touch screen on the other side. It suggests there is an option but I couldn't include it in the preview because there wasn't sufficiant evidence to support it other than the screenshot, which could have easily been edited by the 3rd party source I viewed it from.

So, don't loose all your hopes just yet.
5 years ago
Anyone know when this is out?
5 years ago
Looks decent, a good variation on the original game. It's always nice to see developers get a bit creative, and they've given the game a good working over by the looks of it.
5 years ago
Kashmere wrote
Anyone know when this is out?
If you take a careful look at the gamepanel to the right of the article, you should see something detailing an Aus release date. icon_wink.gif
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Australian Release Date:
  21/06/2007 (Confirmed)
Standard Retail Price:
  $69.95 AU
Publisher:
  Funtastic
Genre:
  Puzzle
Year Made:
  2007
Players:
  1

Read more...
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