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Phil Larsen
14 Apr, 2007

Phoenix Wright Ace Attorney: Justice For All Review

DS Review | Another piece of decisive evidence to support the DS.
Everyone seems to love watching Law & Order, but very few prominent video games have championed legal proceedings as the highlight. The Phoenix Wright series aims to change that trend, and given the cult classic status of the original Ace Attorney, fans around the world have eagerly been awaiting the sequel - Phoenix Wright: Justice for All. Like the first Phoenix, this is a port of an original GBA game that never saw the light of day here in Australia. Capcom has added stylus support and a quality English translation to give these games the prominence they deserve, and Justice for All continues the quality setting and premise of anime-themed legal action.

The hotshot defense attorney Phoenix Wright is at the helm once more, and, although we would like to stick to progressive tradition and say he faces up to his “biggest challenge yet”, it’s not exactly true. The cases in the first game eventually culminated with taking down powerful legal and criminal masterminds, and uncovering lengthy plots and conspiracies. The fourth and final case is the only real powerhouse experience, and the first serves as an introductory sequence of sorts, to get new players accustomed to the unique Phoenix gameplay. This is a little condescending for those who have played the first game – we didn’t need to start off small, just hit us with the big guns right from the get-go. It’s advisable for new players to begin with the first title anyway (which, incidentally, has only recently seen an Australian release).

Each case revolves around a murder, and Phoenix is always quickly persuaded to defend the poor victim of an unfortunate circumstance to uncover the truth. Many characters are recycled from the first game, which isn’t exactly a good thing. Two particularly annoying characters, Lotta Hart and Wendy Oldbag, are back to get in the way and impede your progress by offering up testimony after testimony – all with their signature speech style. Most characters are distinctly different, and the dynamic conversations keep the reader guessing what’s going to happen. The English translation is top-notch aside from a few spelling mistakes, and any game with a Fresh Prince of Bel-Air reference is an automatic winner.


The Village People make a comeback.

The gameplay comprises of two main sequences - roaming a select number of pre-rendered areas looking for clues and investigating leads, and the subsequent trials to hear witness testimony and fight lawyerly battles. Earlier cases are much shorter, but by the end you’ll be amazed at the number of twists and turns that can be uncovered from a seemingly open-and-shut case. Phoenix collects pieces of evidence in the Court Record, and these are used to show contradictions in witness testimony and persuade others to talk during investigations. In a new addition since the first game, character profiles can also be presented in the same way as evidence, which literally doubles the possibilities to explore.

Investigations have three main options in each area – Talk, Present, and Examine. Talk is exactly that; talk to whoever might be standing in front of you, with a maximum of four conversation choices. Present involves showing said character a piece of evidence or profile to uncover some new revelation, and Examine lets you scroll the background with your stylus to pick up pieces of evidence. The progression is extremely linear, and it’s pretty much required to talk to everyone about everything and pick through every scene to complete the investigation. Sometimes, you’ll need to present one particular piece of evidence to one particular person in order to move on, and although the game does give you clues concerning who to talk to, sometimes it just isn’t enough, and you’re required to simply present piece after piece to a bunch of different people until you stumble upon something relevant.

Sometimes Phoenix will realise a character is lying, and comprising the biggest gameplay addition, you’ll need to break mystical Psyche-Locks on their mind to uncover the truth and get them to talk. The idea is cool, but the execution is pretty uninspired – ask them questions and present evidence to prove their lies and deceit. The entire game is presented in a quirky anime style, which is fantastic, but the characters will literally say something along the lines of “Haha! You’ll never break my Psyche-Locks and uncover my lies, Phoenix Wright!” Well, perhaps not quite so blatant, but there is no subtlety to the process – both Phoenix and the characters are aware of these Psyche-Locks, and both know that specific pieces of evidence will break them.


Nobody is happy when murder is involved. Except the murderer.

Presenting evidence to contradict testimony in trials is great fun, especially when completely obliterating the biggest lies. Unfortunately, the logical problems of contradiction remain from the first game. A real court case is dynamic, and allows for discussion – and although there may be several pieces of evidence that relate to the situation and could be brought to the court’s attention, there is only ever one piece of evidence to contradict one line of testimony at a time. If you hit a snag and can’t figure it out, it becomes trial-and-error, resetting the game many times until the correct combination is stumbled upon. The five penalties in the first game have been replaced by a life bar, which depletes if the wrong evidence is presented. The amount of life depleted also varies depending on the importance of the situation. After the conclusion of the trial, the life bar status carries over to the investigation stage, and is also used when attempting to break Psyche-Locks. It’s a decent system, if a little unforgiving at times.

This is not a highly interactive game. If reading text isn’t your idea of fun, then Justice for All is like watching paint dry. It’s more of a “choose your own adventure” book than a game; there’s barely a few minutes you’ll spend investigating without talking to someone. The original Ace Attorney featured a fifth case not originally in the GBA title, designed specifically for the DS hardware. This case was very long and included video footage, touch-screen and microphone interactivity, and sharper animation. An extra case hasn’t been added this time around, which is a big disappointment, but we can only hope the efforts are now focused squarely on Phoenix games built for the DS from the ground up.

Justice for All is a tough game to score. There are so many areas in which the formula could be improved, and yet it still dishes up a very compelling experience. What happens when they get it all right? Perfection, probably. After suffering through no less than six Resident Evil games with little to no advancement in core gameplay, it seems overly harsh to condemn Justice for All for not being particularly revolutionary with only the second installment. Sure, as the series receives more additions (and it damn well should), we can gradually expect bigger and better things in the lawyer landscape. Until then, it’s safe to clear up the backlog of GBA ports and give the DS fans what they’re screaming for after the first game – more amazingly unique Phoenix Wright gameplay. No objections here.
The Score
Great game, great story, more Phoenix Wright righteousness. There's a lack of evolution, but we expect that to change in future. For now, enjoy.
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

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18 Comments
2 years ago
Ive been hyped about this ever since i finished the first one.

I was going to import the 4th one on DS but no english support icon_sad.gif.
2 years ago
i loved the first game, but after completing the fifth case in PW1, and returning to the GBA-ported initial cases of PW2, it's a major step backwards.

i really hope we see the rest of the games translated to English, especially the ones made FOR the DS, rather than ported to the DS. even if we don't get an official Au release, at least it'll be importable.
2 years ago
Damn I love Phoenix Wright, the combination of humourous dialog and captivating cases really make for an enjoyable experience. I'm on the final case in the first game at the moment and eager to try out Ace Attorney, and Trials and Tribulations.
2 years ago
Great review Phil, I agree with basically everything you said. The game is not as good as the first and the 4th case is really the only great one in the game.

I especially agree with you about how it is a great game, yet so, so many improvemnt could be made. The game is starting to feel a little bit stale and if they decide to give PW3 an english translation, I may get it, but won't rush out to.

PW4 on the other hand should be sweet. Hopefully it's different from the rest of the series, not just more cases like case 5 from PW1 (which was great, but didn't really take that much advantage of the DS as I'd have hoped).

You hit the nail on the head with this one icon_smile.gif
2 years ago
Qbert wrote
if they decide to give PW3 an english translation, I may get it
News out from Today's Capcom announcments included the unveiling of Phoenix Wright: Ace Attorney Trials and Tribulations, due in the US in Sept 07.

Screenshots:
http://www.joystiq.com/photos/phoenix-wright-3/

Trailer:
http://gamevideos.com/video/id/10731
2 years ago
Hmm... with a game like this, I could use my DS and claim that I was studying at the same time... hmm...
*strokes goatee in a thinking manner*

icon_lol.gif

Or not.

I am very interested in checking out these games.
I'm yet to play any of the games, but this positive review might just give me that little bit of extra incentive to track down a copy.
2 years ago
Good stuff there, it was a nice surprise seeing this review suddenly pop up. icon_smile.gif
I've played through both the first and second games, and it's true that the second game wasn't exactly a big evolution of the first, but I really wasn't complaining. After I finished the first game, I thought "if the second game is pretty similar to this, I'll definitely get it". It was, so I did, and I found Justice for All very good. I was thinking along the lines of "If it ain't broke, don't fix it".

Anyway, good review, pretty accurate, IMO. Never expect too much evolution in a series like Phoenix though, is what I say.
2 years ago
admeister wrote
Never expect too much evolution in a series like Phoenix though, is what I say.
i disagree.

don't expect much from PWs 1-3, sure, since they're all ports of the Gameboy Advance games, but PW4 should contain some decent evolution over the first three because it's the first made for the DS.

it should be similar to case 5 of PW1, with perhaps even more of what made case 5 stand out from cases 1-4.

at least i hope it will. as much as i liked PW1, PW2 has not grabbed me in the same way, and i can't see PW3 being that much more engrossing if it uses the same formula.

expect evolution in a series finally transgressing formats, is what i say.
2 years ago
ObsoletE wrote
admeister wrote
Never expect too much evolution in a series like Phoenix though, is what I say.
i disagree.

don't expect much from PWs 1-3, sure, since they're all ports of the Gameboy Advance games, but PW4 should contain some decent evolution over the first three because it's the first made for the DS.

it should be similar to case 5 of PW1, with perhaps even more of what made case 5 stand out from cases 1-4.

at least i hope it will. as much as i liked PW1, PW2 has not grabbed me in the same way, and i can't see PW3 being that much more engrossing if it uses the same formula.

expect evolution in a series finally transgressing formats, is what i say.
Oh, absolutely. icon_smile.gif I was only referring to Phoenix Wright 1-3 (should have said that icon_doh.gif), once it goes onto the DS with the fourth game, I would certainly expect some serious evolution, seeing as the DS is a lot more capable than the GBA.

That's a shame that you feel that way about PW2, but it is to be expected, really. PW1 was a new idea/the start of a series, sp it was original (which helped make it great), but the second one is very similar so it doesn't feel as exciting. I try to ignore that, and keep the feeling of the first one as much as possible. PW3 is very similar once again (I'll certainly be getting it), but it doesn't worry me too much since I've enjoyed 1 and 2, and I know things will be different with 4.

Speaking of 4, you can see a trailer here: http://www.youtube.com/watch?v=g4-Z_on9xG0

An English one: http://www.youtube.com/watch?v=aiPwIGqxhdc

As you can see, they decided to bring in an entirely new cast of characters for the start of the non-port DS games. I wonder how it will work out? Looks like it's all pretty high quality for the DS.
2 years ago
I've been following the fourth game quite closely, it seems to be pretty similar, just with vastly improved graphics. Was thinking about getting it and playing with a translation dictionary and FAQ handy (the limited edition box was sweeeeet), but decided against it, I'll play GS3 first. GS4 sold 160,000 o day one in japan this week BTW.

I think I was also less impressed with 2, although I finished it last October, so I can't remember exactly.
2 years ago
David wrote
I've been following the fourth game quite closely, it seems to be pretty similar, just with vastly improved graphics.
Yeah, from what I can see, you're right. Other than that, the things like fingerprint dusting and 3D objects from the last case in PW1 seem to be standard.

This video shows the sort of thing I'm talking about: http://www.youtube.com/watch?v=MKgCzlqJtU8&mode=related&search=

There's also things like 3D rooms and some eyesight related mode, looks very interesting.

If you want an idea of what the game looks like running: http://www.youtube.com/watch?v=dZNHK3Ca7ew
2 years ago
Hmm, that video was a real let down. The only thing that had me excited was the 3D model of the room. I've been hoping for that to happen to a hotel or something since PW1.

It would be cool to use 3D and the touch-screen for things like bullet trajectory and setting up the crime scene. Not ruling out the game yet, that would be idiotic, I just don't want to have to keep buying what seem 'expansions' of the same game for full price is all*.

*(I guess you can import them for <$40, so that's a fair price.)
2 years ago
Qbert wrote
I just don't want to have to keep buying what seem 'expansions' of the same game for full price is all*.

*(I guess you can import them for <$40, so that's a fair price.)
Fair enough, I can see what you're getting at there. It does seem a bit like each new game adds some features that were like an afterthought from the last game, and then it gets left at that. The DS one is certainly a much bigger change than the one between 1 and 2 at least (as it should be), but that is mostly only shown through the 3D room (as you said). I do like the idea of going with some new characters though, having the same ones repeatedly gets a bit stale.

Thank goodness the DS is region free, getting the games for <$40 is totally worth it. icon_smile.gif
2 years ago
I'm not interested in the 4th one, mainly becasue of all the new characters, and most of the time when they do that to a series...it goes downhill.
2 years ago
Meh, PW shall interest me like it always does. I need to purchase the second one from Dungeon Crawl still, and the third when it's released in the States a they'll no doubt get it in somehow.

This reminds me, I have an Edgeworth cosplay to work on.
2 years ago
Booo on Phoenix Wright 4 having a new cast of characters. There's sort of no point calling it Phoenix Wright if he isnt involved anymore icon_sad.gif

The first one was fantastic. I borrowed it from a friend and played through like a storm. Ill definately be looking forward to the US version of Trials and Tribulations. Certainly worth an import, thats for sure.

I hear they are making a Phoenix Wright Manga aswell.
2 years ago
S.Jaworski wrote
Booo on Phoenix Wright 4 having a new cast of characters. There's sort of no point calling it Phoenix Wright if he isnt involved anymore icon_sad.gif
It's not called Phoenix Wright in Japan, it's called 'Turnabout Courtroom'. Even the character isn't even named that in Japan, he's called Ryuuichi Naruhodou.
2 years ago
It amuses me when things are more "localized" than "translated", and then the unfaithful translation backfires on the company later (also see: female Mr.Mime, plot holes in the English Battle Royale manga, and others).

I really liked the first game's final case, so if the fourth game just follows that concept and adds a few more minor innovations I'll be happy. icon_smile.gif
I'll be expecting more from the inevitable Gyakuten Saiban 5, though.

As for this second one, I had a lot of fun playing it... I think the Psyche-Locks made it quite a bit more interesting, and the final case was my favourite so far (just a shame there weren't more).
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Publisher:
  Capcom Entertainment
Developer:
  Capcom Entertainment
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