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Mark Marrow
05 Dec, 2006

Yoshi's Island DS Review

DS Review | Worthy of its namesake?
Don’t let the unattractiveness of developer Artoon mislead you. Despite releasing one of the most disgraceful titles for the GBA last year, the development studio somehow found itself in the pilot’s seat for the resurrection to Yoshi’s phenomenal SNES classic, Yoshi’s Island. Even to this day, the original Yoshi’s Island maintains its well-deserved title of being the greatest platformers ever made. While Artoon’s attempt is far from matching the original’s success, it is a decent effort.

We can ease your pain now. Artoon didn’t ruin the series; infact, they’ve recreated much of what was treasured from the original. The feel, presentation and gameplay are still intact, with a few added bits and pieces to make it stand on its own feet. Throwing eggs at enemies, collecting flowers and coins and licking enemies and making them pop out of your rear to form eggs - all these things remain, reforming the many memories we have from back in the day. Artoon has added in a few new additions of its own to add a different spin to the gameplay, but not with much success, unfortunately. The game doesn’t introduce anything extraordinary that hadn’t already been explored in the original, and much of what is new isn’t exactly well-executed.

Picking up from the original, Kamek is once again determined to rule the kingdom by kidnapping all the babies in the land, including Luigi. The multicoloured Yoshis once more find themselves pulling the weight of Mario, and a few of his friends, as they venture off to save Luigi as well as the rest of the babies in danger. This time round Yoshi will have to carry around Princess Peach, DK, Wario and even Baby Bowser, all of which enable Yoshi to inherit new and exciting abilities. For instance, Peach will enable Yoshi to soar higher in the air, DK can monkey across vines, Wario can attract coins and other metal objects and the evil Baby Bowser himself can breath fire. All of the ideas are nice in practice, but quickly wear thin after a few levels where the strategy to use their abilities is underused.

It’s disappointing, especially considering that Yoshi’s Island DS has nothing particularly new and exciting going for it in terms of fresh concepts. It would’ve been much more interesting to see epic boss battles where you had to swap between babies to finish off your foes, or even more puzzles that required more of the characters' gifts, instead of what seems to be a cramped offering where the good ideas aren’t offered up until the very end. The innovation is unfortunately lacking in Yoshi’s Island DS.

  
A few familiar faces make the cut.

A few familiar faces make the cut.
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Due to the DS’ dual-screen set-up, Yoshi’s Island DS is able to incorporate both screens into the gameplay. The double screen works well in areas where you’ll be given a much larger view of the level, as well as working exceptionally well in some of the game’s boss battles. However, the developer has also added in a blind spot in-between both of the screens, which makes it incredibly frustrating during some areas of the game. There are often times when important items and enemies are lost in the gap, which forces you to constantly stop and survey your surroundings before moving, and ultimately slows down the flow of the game completely. You’ll often miss coins and flowers purely because you begin an area with that gap and never think to look up. It’s an awkward experience during the game’s scrolling levels where you’re constantly guessing where platforms are due to the gap.

It seems like a little bit of a step back too in terms of implementation of the system’s features. Yoshi’s Touch & Go perfectly incorporated the touch screen to fire eggs, and even included a few neat ideas based around the system’s mic. While the exclusion of such features doesn’t hinder the experience, it makes us wonder how in fact this game is a DS title with such little use of the portable's features.

Thankfully, the game does do a good job of maintaining the original’s platforming madness, with many of the great inclusions making the cut. Levels are well-structured, with plenty of tough egg-throwing mechanics thrown in and a number of clever puzzles that add a nice new layer of strategy to the game. It’s unfortunate that Artoon didn’t expand on many of the functions that were provided with the DS, and even the inclusion of several new babies that could’ve easily extended the appeal of some levels. Overall, some of the levels feel a little undercooked, with the new inclusions adding very little over the original. That’s not to say the levels aren’t fun – they are – but they could’ve easily stood firmly on their own if the game utilised the features and ideas that were already set out for it, instead of recycling ideas from the original.

Visually, the game looks and feels identical to the original in every way, if not a little cleaner. There are a number of new and exciting characters and environments that are enriched with detail, bringing alive the whole storybook feel. On the opposite side of the scale is the game’s atrocious soundtrack, which couldn’t be any further from replicating the original’s perfect outing. The game lacks any distinct or memorable tunes at all, which unfortunately hinders the game’s overall enjoyment. The sound was a major addition of the original, and this game somehow manages to fail at creating any decent tunes at all.

  
The original's gameplay holds up exceptionally well.

The original's gameplay holds up exceptionally well.
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There’s something missing from Yoshi’s Island DS, something so minor but yet so hurtful to the final product. The charm just isn’t there; things tend to feel tacked on with little to no execution. It seems that Artoon failed to realise many of the original’s greater portions and what exactly made them exceptional. So we are left with several ideas that could’ve been used much more effectively and a soundtrack that does the series absolutely no justice whatsoever. When compared to other DS titles such as New Super Mario Bros., it's confusing to see such a poorly implemented DS game.

Despite what seems to be a negative review, Yoshi’s Island DS is still a remarkable platformer that not only sees a return to one of history’s greatest games, but also sees the inclusion of a few neat ideas. The platforming aspects are still golden, and the emphasis on more puzzles helps to provide a rewarding experience. If it wasn’t for a few underused ideas, the black hole between the screens and a soundtrack that deserves to be never mentioned again, Yoshi’s Island DS could’ve easily claimed the original’s crown for being the ‘best platformer’. For now though, it'll have to settle for second best.
The Score
While it may not topple the original’s success by any means, this is still a worthwhile title for DS owners. 8
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Yoshi's Island DS Content

E3 2006: Yoshi's Island 2 screens
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E3 2006: New DS games announced
10 May, 2006 Including Yoshi's Island 2 and Star Fox DS.
PALGN E3 2006 awards
04 Jun, 2006 Roll out the red carpet.
17 Comments
3 years ago
it looks sooooo retro
3 years ago
I am incredibly disheartened at the lack of 'touch fuzzy' in this game.
3 years ago
"While it may not topple the original’s success by any means, this is still a worthwhile title for DS owners."

That was a tough, but fair review. I must point out that one piece of music from the original is featured though, in the opening, an altered version of the opening theme from Yoshi's Island can be heard. Anyway, I thought the game was very good, considering the game it had to continue on from (as well as being on a handheld). I think they did a remarkable job, but I do feel that some touch capabilities would have been nice (I expect they were trying to follow the way the original played, no fancy touch screen there. icon_smile.gif )
3 years ago
I love the visuals and everything for this game. Yet I can only find myself playing one level at a time before I turn it off. Can get pretty boring and hardly a challenge as yet.
3 years ago
I couldnt agree more with the sounds score. I dont think they puch much effort into the music. Bot overal is was an enjoyable experience.
3 years ago
I love YIDS, and I honestly feel its only fault is that it lacks the original's charm (oh, and no Touch Fuzzy level, and no Poochy, either - the Kangaroo is terrible looking and isn't fun), however, I feel the gameplay itself (which admittedly doesn't change much aside from the baby aspect), is really good and worthy of the original.

I'd also like to add, controversely, that this craps all over the "hey, you've got to like it, there hasn't been one for 15 years, who cares if it incredibly plain" Mario outing that is the much loved New Super Mario Bros, yet NSMB gets more love everywhere.
3 years ago
^^NSMB was deliberately plain to 'bring it back to basics' and appeal to new/lapsed gamers as well as current ones. And it seems most people agree - it's already sold 9 million copies, and could eventually be one of the highest selling Mario games ever.
3 years ago
David wrote
^^NSMB was deliberately plain to 'bring it back to basics' and appeal to new/lapsed gamers as well as current ones. And it seems most people agree - it's already sold 9 million copies, and could eventually be one of the highest selling Mario games ever.
True. It was done on purpose, and has sold very well. As for being one of the highest selling Mario games ever, maybe. We'll see what Galaxy has to offer. I'm expecting very good sales.
3 years ago
David wrote
^^NSMB was deliberately plain to 'bring it back to basics' and appeal to new/lapsed gamers as well as current ones. And it seems most people agree - it's already sold 9 million copies, and could eventually be one of the highest selling Mario games ever.
Yeah, I know (I was posting something else at the time as well, but I was meant to mention that I was aware that it was basic for a reason). However, as a gamer / Mario fan, I'll be perfectly honest and say I could not give two s***s about whether or not my Grandma could play the game - I just want a great (yeah, I expect no less than 'great' for Mario platformers, and before NSMB I had always gotten that - yes, even with Sunshine) Mario game. And personally, I feel that for that purpose, NSMB fails. Sure, its still a 'very good' game, but I'm a selfish man, and I don't want my gaming experience comprimised so Nintendo can make a Mario that appeals to the Brain Trainers and Nintendoggas.

Oh, and regardless of who it was made for, it had very little of the Mario charm - the majority of the levels and enemies were vanilla (not all, admittedly - the Wiggler level is an exception that jumps to my head straight way), and the bosses were 8 billion kinds of suck-tacular (The World 4 boss was a f***ing Giant Goomba that you had to jump on like a regular Goomba. Thats not an example of the Mario charm that can sell me everything from Mario Kart to Mario Tennis to Mario Party 865).

Its still a good / very good game, but it gets way too much praise, IMO.
3 years ago
DancesInUnderwear wrote
Its still a good / very good game, but it gets way too much praise, IMO.
Well, maybe too much praise as a Mario game. But I really liked the way it captured that retro tyle of the old games, from the way the levels were designed, to the power ups. icon_smile.gif
3 years ago
i'm enjoying YIDS, but it does feel to be missing something, perhaps it is the charm of the original. despite it being obvious that many earlier levels are designed to come back to with another baby, i don't think i'll feel compelled to once i've finished the main story.

personally i think NSMB captured the essence of the Mario platformers better than this did.
3 years ago
Dances, you speak-a-my language.

NSMB, once the 'wow factor' of playing a brand new mario game wears off-is a very shallow platformer and is a mario game by name only.

Everything you said-amen.
3 years ago
Yoshi's Island Ds craps all over New Super Mario Bros. I'm with you too Dances.
3 years ago
NSMB was good - just nothing special. I loved it, had fun, finished it within a couple days and didn't pick it up again.
3 years ago
What was "one of the most disgraceful titles for the GBA last year"?

I'm guessing Crazy Frog Racing or Elf Bowling 1 & 2, but it's just killing me not knowing for sure.
3 years ago
Yoshi's Universal Gravitation.

Even the name sounds terrible.
3 years ago
It was also called Yoshi Topsy Turvy, and wasn't that bad...
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Nintendo
Developer:
  Artoon

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