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Matt Keller
01 May, 2006

Whac A Mole Review

DS Review | Animal cruelty.
So the Nintendo DS has proven to be a success in all of the world’s big videogame markets. You know what that means, right? Shovelware. Lots and lots of shovelware. Most of these shovelware games come in the form of puzzle games with a shoestring development – their purpose being totally transparent; spend a couple hundred thousand dollars (if that) on a cheap game, and make your money back through the stupidity of uninformed consumers. It works a treat.

If you’ve ever been to an arcade (some of you might not have, bloody whippersnappers), then chances are you are familiar with the concept of “Whac-A-Mole”. Insert your coins/tokens, grab the mallet (and a pair of friends for extra hand-based whacking), whack anything that sticks its head out of a hole, collect the tickets from the machine and exchange them for shiny bits of crap made in Chinese slave labour factories and five year old candy at the arcade’s counter. Whac-A-Mole on the DS attempts to recreate this activity on Nintendo’s handheld, replacing the mallet with a stylus and the ancient candy with the bittersweet feeling of having been ripped off of $50.

..
They're asking...no, begging to be beaten. Brutally.

The game doesn’t really do anything more than what it says on the front cover. In the quick game option, moles come out of their holes, and the player has to stab them with the stylus. The animations and sprites used in the game aren’t terrible, just on the lower side of functional. The developer has obviously made some attempt to make a bit more of a game out of the concept, but adding in fake moles and golden moles that subtract points and award more points to you should you tap them, as well as ninja and thief moles that attempt to steal points from the top screen, but they’ve ignored one major fact – Whac-A-Mole is just not fun without the mallet and the physical sensation and satisfaction one achieves from using said device to bash an inanimate object.

Whac-A-Mole developer DC Studios has included a secondary mode, which is primarily a puzzle game. Basically, the player needs to line up moles of a particular type across a check board, not unlike noughts and crosses or tic-tac-toe. It’s something of an exercise in frustration, as the moles you want to pop up never seem to come, and the design of the game’s backgrounds can make distinguishing particular colours of moles somewhat more difficult than it should be.

Should a player want to actually purchase a Whac-A-Mole game for their desired platform, they’re not likely to derive more than 5 minutes worth of entertainment out of it. Progression in the game is measured by your score within a set time frame (usually 30 seconds). There’s not really any reward for progression; it just gets harder and faster. The utterly repetitive nature of the game does nothing for its long term value, but it’s a concept that’s impossible to extend past a 60 second game at an arcade.

We could only find 3 screenshots - should tell you something about the production values

We could only find 3 screenshots - should tell you something about the production values
Close
In a move that’s something of a surprise for a game developed on such a pitifully small budget, Whac-A-Mole actually has local wireless play. Of course, the lengths you need to go to in order to get a friend over to play a game of Whac-A-Mole multiplayer are quite arduous (promises of beer and crisps or a quick hit across the head with a black jack work a treat – Ed), but it shows a bizarre level of commitment to the premise of mole assault on the behalf of the developer. Even better, Whac-A-Mole multiplayer works with a single cartridge, and is fully playable in that state. Unfortunately, since the rest of the game is so utterly unnecessary, nobody is likely to care. Such is life.

If you’re one of those people that like to “think outside of the box,” you could probably come up with a number of reasons why you would think a computerised version of Whac-A-Mole could work as a fully fledged product, but then you’d probably be committed on the spot and spend the rest of your life under observation, performing a rigorous schedule of psychological tests, and being probed by university students all day. It’s just a cold, hard fact of life; Whac-A-Mole is only fun when it involves the act of physical violence against a machine for the sake of earning tickets.
The Score
When you take the physical activity and cheap, tacky prizes out of Whac-A-Mole, you're left with virtually nothing. 2
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

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20 Comments
7 years ago
Matt, why do you get to review all the great games ? icon_lol.gif
7 years ago
Man have you guys seen the boxart for this?

Jesus H Christ on a stick.

It's like there TRYING to not sell the game.
7 years ago
I seriously hope you didn't have to pay for this one Matt, you're a soldier!
7 years ago
Matt did you finish the game before you reviewed? icon_lol.gif
7 years ago
Don't we review GBA games anymore ??
7 years ago
838 La wrote
Don't we review GBA games anymore ??
Not really, it was too hard to get a hold of them when they were relevant, and there's hardly any major releases on it now. We could go back and start doing the GBA backlog, but honestly, there's no big benefit that we'd get out of doing all the work involved in that.
7 years ago
What about accepting reader reviews of some of the major titles?

Tales of Phantasia and Mother 3 (if it gets a Oz release) spring to mind.
7 years ago
I'd be all for that, OR, a quick summary of the game(say 1-2 paragraph's) with a /10 score so people have a general idea of it sucks or rocks.
7 years ago
we had these discussions before, but the staffers got on their high horse and down right refused any guest reviews. nah kidding. i think it would be a good idea like Jibbs said, a quick review with a score. We could plow through a lot of GBA and GCN games (like matt said in another thread, we just didnt really care about many games).
7 years ago
Chrono Blue wrote
What about accepting reader reviews of some of the major titles?
We've gone over this discussion once before, and we clearly stated that it wasn't a direction that PALGN wanted to go.

The Game's forum is enough. Admeister demonstrated it quite nicely with his Dragon Quest review.
7 years ago
^but do we really want to see thousands of threads pop up from wannabe writers, about every single game theyve played. not really. i wouldnt encourage it. right now is good where people write a decent one about a current game, like Admeister and DQ. we dont want to see random GBA games with a single paragraph run down.
7 years ago
IMO, if you want to review a game that a PALGN staffer hasn't done, do what Admeister did and post there, BUT include a poll, scores 1-10 and let others to post their impressions, this way you get some sort of reader based score to gauge on.
7 years ago
Why not "Game X appreciation thread" icon_razz.gif
7 years ago
Reader Reviews is something that PALGN has considered, but it won't be happening anytime in the short future. The gaming talk forum isn't bombarded with "reviews" so i don't think there is a chance of this happening.
7 years ago
*waits for the floodgates to be opened* alright then ill post a few reviews and see what happens.
7 years ago
appreciation threads with polls work too.
7 years ago
It would be useful for some sort of label to threads so if a user looks up a games review they can also see what's beeing said about it in the forums.
7 years ago
What if you had a separate forum (perhaps down the bottom with the Entertainment and Creativity ones) for reader reviews? Encourage them (as saying they go in the Games forum doesn't stimulate people to write them) and give it a small section on the site. Not in your face, but not impossible to find either.
7 years ago
I have a feeling point blank ds will have the same downfall as this game
7 years ago
Spanca wrote
What if you had a separate forum (perhaps down the bottom with the Entertainment and Creativity ones) for reader reviews? Encourage them (as saying they go in the Games forum doesn't stimulate people to write them) and give it a small section on the site. Not in your face, but not impossible to find either.
If people do wanna do reviews that's a good idea, provided there is enough interest.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Zoo Digital Publishing
Developer:
  DC Studios
Players:
  1

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