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Chris Leigh
05 Mar, 2006

Metroid Prime: Hunters: new information

DS News | Handful of new details on Samus' next adventure.
Kotaku has posted some brief impressions of its experiences with Metroid Prime: Hunters thus far, letting slip a few new shards of information in the process.

Interesting new fact number one: according to the site, NST game designer Richard Vorodi has revealed that Hunters is just a tad shorter than Retro's excellent GameCube title, Metroid Prime. Whether that estimate is based on a first run-through of the game or subsequent run-throughs isn't clear, but it sounds like we won't be too short-changed when it comes to the single player adventure.

Elsewhere, Kotaku describes the game as "pushing the DS hardware to a place where it hasn’t been before. It looks like Metroid Prime in the palm of your hand." It's confirmed that the lock-on mechanic seen in the two GameCube Metroid titles has gone, replaced by the touch-screen based controls that adjust the direction in which players are looking and allow players to target enemies.

Interestingly, we're also informed that Hunters begins with Samus' suit fully kitted out. In previous titles in the franchise (for those who live under a rock and haven't played a Metroid title in their time), players had to acquire upgrades for their suit throughout the course of the game. But despite having the full list of abilities and gadgets from the start, there'll still be the energy tank and missile upgrades that were littered about in other Metroid titles.

And, as we saw in the free demo of Hunters that came distributed with many DS units, switching into morph ball mode or switching weapons is done via the touch screen, while tapping the 'L' shoulder button will release bombs.

Metroid Prime: Hunters is due to ship in the US on March 20th, in Europe on May 5th and in Australia at some point in May. More as it breaks.

Related Metroid Prime: Hunters Content

Metroid Prime: Hunters Review
18 May, 2006 The hunt is on.
Metroid Prime: Hunters - new screens
01 Mar, 2006 Forty lovely new shots.
Voice chat for Metroid Prime: Hunters
10 Feb, 2006 Insults and cussing go portable.
23 Comments
6 years ago
Quote
Interestingly, we're also informed that Hunters begins with Samus' suit fully kitted out.
Pfft, i'll believe that when i see it.It has always worked like 'area X unreachable, until you use item A to reach area Y to retrieve item B which allows access to area X'.
6 years ago
Chris-Leigh wrote
Australia at some point in May
Hmmm how far apart is March & May....

Do Do Do Do,do Can't buy this
Do Do Do Do, Can't buy this
Do Do Do Do, *Import Time*!
6 years ago
Yes, I'm thinking Hunters will definately be an import title...May is quite some time away..
6 years ago
Importing sounds good to me, too.
6 years ago
Watch this movie and there will be no doubt that an import is necessary.

http://www.gametrailers.com/player.php?id=9568&pl=game&type=wmv
6 years ago
Damn 2 months wait. And I bet it's actually cheaper to import too.
6 years ago
^ thanks for that link qbert, looking good...
6 years ago
If it is 2D Metriod, I'll be jumping for joy. 3D Metriod, I'll simply give it a miss... this is how much I dislike console FPS
6 years ago
Oh please, Metroid Prime was not a FPS. A first person viewpoint does not automatically make it a FPS. icon_rolleyes.gif
6 years ago
Eh? It was played from a first-person perspective. You shot stuff. It's a first-person shooter. Yes, it did have adventuring and exploration elements that many other FPSs don't possess, but so what? FPS in my book.

I do recall Nintendo (or perhaps Retro) causing a big fuss on the internet about this issue, after they claimed Prime wasn't a FPS but a FPA ('A' standing for adventure). Sounded suspiciously like marketing speak to me, and as much as I loved Prime, I don't see how anyone could argue it's not a FPS.
6 years ago
The ability to lock onto everything; enemies, switches, grapple beam hooks, etc really took any skill out of the supposed 'shooting' part of the game.Hence i feel this is why fpa is valid.You spent most of your time and skill searching environments, dodging and counter-attacking enemies and rolling round and stuff.Still fps elements....but.......
6 years ago
NismoR34 wrote
Oh please, Metroid Prime was not a FPS. A first person viewpoint does not automatically make it a FPS. icon_rolleyes.gif
Quote for truth.

It's so not a FPS. If we need to explain it to you then you will just never get it. icon_wink.gif
6 years ago
Metroid = FPA, lets be honest there.
6 years ago
In addition to the FPA/FPS issue that everyone's already pointed out (but which applies less to Hunters than the Primes, Hunters is more of an FPS), I'd like to add:

1. "If it is"? There are screenshots and movies everywhere that show it's definitely 3D, not to mention the demo distributed with the system itself at launch. And the pics in the very article about which you're posting.
2. "Console" FPS specifically? Why not FPS in general? Surely you're not talking about the control issue traditionally associated with non-PC shooters (which is what springs first into my mind when people complain about console FPSs). The DS is a handheld, not a console (yes, I'm aware of the slight overlap in the usage of the terms, but...), and it has a dramatically different control mechanism that makes it extremely well suited for shooters in many people's eyes.
3. Finally, picky but... "jumping for joy" and "This is how much..." would tend to indicate you like the franchise a fair bit. In which case, you should probably get the spelling/pronunciation right. It's "Metroid" (meh-troyd), not "Metriod" (meh-tree-od).

Yup I'm done. icon_lol.gif
Don't take any of that too personally please icon_biggrin.gif

I'm looking forward to playing this game quite a lot, but despite that I'm not getting the urge to import it immediately on release... not quite sure why not icon_kero.gif
Probably it's because GTPod isn't planning to get it and I've not heard anything concrete from Quin. icon_kero.gif

The PAL release date is quite a way off, though... dunno if I'll last that long icon_lol.gif
I might end up importing anyway icon_smile.gif
6 years ago
Like most have said MP 1 and 2 are FPA's not a FPS's IMO. This is the main reason that multiplayer never worked to well in Echoes.
6 years ago
I could however be swayed about hunters being a fps....

The lack of the console cousins lock-on(ie aiming for idiots) has been completely removed and now all aiming is squarely up to the player...
6 years ago
I would agree, however it certainly doesn't seem like a 'console FPS', though.

So where are people importing from, anyway? Checked lik-sang and a few other places, but it looks a bit pricey compared to what I usually pay for US games from dvdcrave, but dvdcrave have no preorder listing for it.
6 years ago
Hyperworm wrote
Probably it's because GTPod isn't planning to get it and I've not heard anything concrete from Quin. icon_kero.gif
Depends how much of next months paycheck I want to spend getting "extra" games like MP:H, I have priorities you know.
6 years ago
DancesInUnderwear wrote
I would agree, however it certainly doesn't seem like a 'console FPS', though.

So where are people importing from, anyway? Checked lik-sang and a few other places, but it looks a bit pricey compared to what I usually pay for US games from dvdcrave, but dvdcrave have no preorder listing for it.
www.dvdboxoffice.com

Comes to $56.50 AUD - free shipping worldwide. icon_biggrin.gif
6 years ago
Thanks theory! I doubt anybody has seen if any cheaper?
6 years ago
Awesome. Now the only question is do I ask my mum for her credit card details now, and admit I'm not doing homework like I should be? icon_wink.gif
6 years ago
No, that is a surefire way to *not* get the game icon_razz.gif
6 years ago
nintendo.com.au has announced an Australian release of Metroid Prime Hunters for May 25th 2006.
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Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Nintendo
Developer:
  Nintendo Software Technology
Players:
  1-4

Extra:
Wi-Fi connectivity for up to 4 players

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