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Jeremy Jastrzab
02 Nov, 2005

Castlevania: Dawn of Sorrow Review

DS Review | Classic 2-D platforming with the Dark Lord and a whole lot of soul.
Over the last four years, the perennial Castlevania franchise has found a home on the Gameboy Advance. All three titles built off the formula set-down by the classic title, Symphony of the Night. Oddly enough, SOTN itself was heavily based off Nintendo’s Metroid series but with some RPG elements intertwined. While we argue here at PALGN that the first GBA incarnation, Circle of the Moon was easily the best in terms of design, challenge and overall quality. However, Aria of Sorrow took the first step into taking the series in something of a different direction. Unfortunately, it was never released in Australia but the DS sequel, Castlevania: Dawn of Sorrow has managed to find its way to our shores.

It’s a shame to ruin some of the events of AOS but you’ll be recapped as to what happened at the beginning of the game. Bascially, Dracula was vanquished from the plane of the Earth for the last time in 1999. However, a teenage boy named Soma Cruz one day in 2035 stumbled upon an ancient castle, outside his local shrine. You see, the absence of a Dark Lord is very bad PR for insane cults and Soma just happens to stumble upon one of them attempting to revive old Dracula. In the process, we learn that Soma himself is the reincarnation of Dracula. However, he manages to defeat the overwhelming chaos in that was growing inside of him and he hoped that the darkness had been banished for good.

This game is set one year after the events of Aria of Sorrow, in the year 2036. No, that doesn’t mean that there are no zombies in space suits, but you do reprise the role of Soma. While, things have been quiet for a year, there is still no Dark Lord to appease the cults. One such cult has found that as long as Soma exists and doesn’t become the Dark Lord, no one else can. So they “create” their own castle and attempt to lure Soma into coming and taking them on. In true heroic fashion, Soma obliges and heads in with the help of all his buddies from the previous game.

Dark Lord can't jump, but he can fly

Dark Lord can't jump, but he can fly
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The big difference that the last two Castlevania games had, despite their setting and the non-Belmont protagonist, was that Soma happens to have the power of dominance. This power allows him to acquire the soul of any creatures that he vanquishes and use their power for his own. Souls come in four different types: bullet, guardian, enchant and ability. You hold a combination of the first three and the last one acts like a permanent upgrade to your abilities.

Bullet souls allow you to shoot some sort of projectile. By pressing Up + Y, you can throw everything from bones to bombs, as long as you’ve got the soul. Effectively, this gets rid of the heart items such as the axe, cross and holy water that were prevalent with the Belmonts. The guardian souls activate by pressing R and remain in play until you press R again. The abilities range from growing a tail to summoning a beast to help you fight. Both these soul usages are governed by the amount of MP that you have. Enchant souls have some effect on your stats, increasing them a certain way.

There are over 100 souls to collect and there are many multiple combinations, as well as few that change when you’ve got two of the right ones equipped. It adds a lot to the game that would otherwise be totally controlled by a Metroid-esque way of playing to find an item to proceed. There are a few instances of this but there are others where you’ll stumble onto a very handy soul that helps you to no end.

However, the souls can be very rare. They’re fun to collect but the appearance rate is very randomised and at times be disheartening when you go very long periods without collecting any souls. At the completion of the game, we had only 45% of the total souls. At least you can go back and get more. The souls of bosses are guaranteed, though there are often questions that can be raised about the usefulness of some of them. While there may have been a few efforts to set the game apart, it shouldn’t have been at the expense of the acquired abilities eg. Double jump. They’re good and useful, there just aren’t enough of them.

Fireballs are very effective when cleaning the dust from chaneliers

Fireballs are very effective when cleaning the dust from chaneliers
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We’re not quite sure why you’d walk into the castle of an evil cult equipped with nothing but a knife, but at least there are a lot of weapons that Soma can collect. However, a new addition is that of the soul combining. You’ll acquire some weapons through out exploring the castle but to get the most powerful ones, you’ll need to combine them with a soul. Each weapon can have up to nine upgrades, with some the higher levelled being a joy to wield. Each weapon handles differently and your usage will depend on preferences and situations. It’s too bad that this makes for the shop in the game virtually redundant for anything other than potions.

As a platformer, outside of the two Metroid titles and the three Castlevania titles for GBA, Castlevania: Dawn of Sorrow is easily the one the best 2-D platformers in years. Simply because it has a level of control and polish that is unrivalled by anything else out there. Soma controls like a dream, with all his movements being precise and totally transparent. The jumping, sliding and even more advanced abilities like bounding off walls are possible in a truly seamless manner. If you mess up, it’s only your fault.

Fighting simple but varied thanks to the souls and weapons. In DOS, you’ll now come across an ability known as the Doppelganger. By pressing X, you can switch between two different equipment sets. So you can have two sets of souls, weapons and armour setup and switch between them at anytime. If anything, it can be handy when traversing long distances and when taking on the many varied and aggressive enemies.

That's a mighty big axe

That's a mighty big axe
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The enemies, monsters and creatures are all you’d expect from this kind of game and even have an acceptable level of intelligence. You shouldn’t allow the initial pushover nature of some of them lead you to thinking that the whole game will go that way. They provide a good challenge, with reckless and careless play being heavily punished. The bosses have a mix of speedy, (relatively) small buggers and powerful, hulking beasts. You wouldn’t believe it but there are so many ways to hack through the hoards of monsters, creatures and bosses, simply by virtue of the weapons and souls at your disposal. Some bosses can be quite a challenge, so a good strategy and a keen eye for movement go a long way to helping you win.

The general mix is good but again the developers seem to have been trying too hard in making the game different and this is at the expense of many classic beasts. (Where are the Minotaurs?) The same applies to the bosses. For newbies it won’t be a big deal but vets may feel a little empty.

The DS has a couple of roles in the game, but none are major other than the seals. There are five of them and each will be needed to open certain doors and seal away the bosses after they’re defeated. This is done by following the formation in a join-the-dots manner. If successful, the boss is sealed away. If not, the boss lives to fight on and you’ll have to beat down some more before you can seal again. Since we PALGN couldn’t bare to see our DS screen smudged with our grubby fingers, we resorted to hold the stylus in our mouth while we fought. Thankfully, the game is reasonably generous in terms of your drawing ability. And the map on the top screen is much more handy then you may realise.

Drawing seals can get tricky in tight battles

Drawing seals can get tricky in tight battles
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Unfortunately, there are two major setbacks for this game. One has been alluded to a few times and that is that the developers try to make the game different, but the job feels half done. Issues like the enemies that you meet, the irrelevance of the shop, some abilities and items and the simple fact that Castlevania elements have been forsaken for what seems to be no good reason, don’t help the game. The second is that the game has a distinct lack of ambition. The structure from the previous three titles is followed to a key and the unique DS elements really don’t add much in terms of variety. The design suffers a bit, with a relatively small castle and at times uninspired level outlays.

However, lack of ambition can be negligible if the underlying game is solid. The good news is that the gameplay is as rock-solid as ever. As mentioned, there really have been few platformers in recent times that can match what this game has to offer. There’s a lot of secrets to explore, some nice puzzles, plenty of things to kill, interesting dialogue and character interactions, three endings to complement a good story with some great, unpredictable twists and to top it off, excellent gaming mechanics. The game lasts 15-20 hours and is a reasonable challenge. The few unlockable extras aren’t just a gimmick and the mode outside of the story, is well, interesting.

Visually, the game has stayed true to the 2-D formula and it does very well. The environments are luscious and full of subtle details. These include the snow falling when you jump ontop of a car, creatures moving in a distant background or the splitting in half when you slice a zombie and blood spurting out. There are also plenty of cool effects and at no time does the system look like it will have any troubles. While the game looks like it’s taking on a slightly darker feel than its predecessor, there is little loss to the vivid details, colours and awe-inspiring moments throughout the castle. It can make for a few dullish moments, that aren’t helped by some uninspired design. Oddly, the previous hand-drawn character portraits have been replaced by some anime images. It’s not a bad thing but they don’t quite fit as well as the others and the darker theme isn’t propagating as well as it would’ve been otherwise. Still, at least Soma actually looks like a guy now.

One of the bigger and meaner enemies

One of the bigger and meaner enemies
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All the sound effects in the game are fantastic and spot-on, with some excellent variation being the key. However, Castlevania games have always been known for their fantastic music themes and in this regard, Dawn of Sorrow is major disappointment. The tunes are OK, but they’re hardly memorable and at times, totally out of place.

Castlevania: Dawn of Sorrow may not utitise the DS to the max and there are a few issues concerning lack of ambition and poor design choices. However, these issues are definitely negligible in what is easily of the best platformers of recent times and easily the best (if only) classical 2-D platformer for the DS. Regardless of the concerns, you’ll be hard pressed to find a more engaging or enjoyable game of this kind. Not unless you dig through back to the SNES days. And given that most of the best DS games aren't available outside of Japan, Castlevania: Dawn of Sorrow is a must for platform-hungry and quality game-hungry DS owners.
The Score
Castlevania: Dawn of Sorrow is simply one of the best platformers around at this current time. Any discerning DS owner ought to seriously consider this title. But since some of the better DS offerings have yet to make it to these shores, this decision should be a no-brainer.
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Castlevania: Dawn of Sorrow Content

Castlevania Dawn of Sorrow Trailer Available
02 Jun, 2005 There are still more enemies to be vanquished.
Konami Reveal First Castlevania DS Details
07 Jan, 2005 New details, screenshots and a ‘rough’ Europe launch date.
Musashi: Samurai Legend Review
29 Oct, 2005 Not quite a legend but it's a charming and joyful romp while it lasts.
22 Comments
7 years ago
You forgot to mention that Konami released maybe like 100 copies to all of Australia and its near impossible to get it anymore. But well done on the review
7 years ago
Atari distribute the game here, and 1000 copies were distributed country wide.
7 years ago
Sorry, forgot the extra 0.

And no shit it was distributed here. 1000 copies is sweet fuck all. And again its almost impossible to get it, unless you want to hunt around all the retailers across Australia
7 years ago
I hate how they have tried to attract a different crowd by making all the portraits ugly generic anime style. The new creatures seem to be designed in a similar style and look out of place. Apart from that it's another great castlevania game! Having the map up all the time is priceless.
7 years ago
1000? No wonder I can't find the damn thing. Well, I saw one copy, but $75 for a DS game can piss off. Import it is then.
7 years ago
www.dvdboxoffice.com
much nicer cover as well
7 years ago
Nice review J.

"We’re not quite sure why you’d walk into the castle of an evil cult equipped with nothing but a knife"

Lol just like it the start of every Metroid, something steals all your weapons.

Brendan wrote
1000? No wonder I can't find the damn thing. Well, I saw one copy, but $75 for a DS game can piss off. Import it is then.
I Haven't seen it for under $80, so that's as good as you'd get.

Jeremy wrote
www.dvdboxoffice.com
much nicer cover as well
Isn't it the same cover? Could you show a picure of the difference?
7 years ago
Ok:
Aus cover=


US cover=


Oh yeah, the cover they show in dvdboxoffice isnt real, but it looks cool icon_smile.gif
7 years ago
Thanks dude - that is actuallly a lot better. Oh well, I always buy the PAL versions of Castlevania, looks like I'm going to get ripped off.
7 years ago
Doesn't look as though they could fit in "Dawn of Sorrow" With that ugly OFLC image there.
7 years ago
Nice review Jeremy but some points...

1-There didnt seem to be any mention of any of the multiplayer aspects of the game?(i just quickyl skimmed the article at work, so forgive me if its buried half way through a paragraph).

2-You mention that anoter mode is 'interesting'.If your reffering to 'belmont mode' i think you prolly should have gone into more detail as its *nearly* an entirely new game, or at elast a new way of playing it.

Otherwise-good read!

And what is it with aus always getting shafted on castlevania games.Circle of the moon-easy to find......harmony of dissonance-bloody.....bloody hard to find........aria of sorrow(i always did have a sneaking suspicion it was never released here, which you just confirmed)-nowhere to be found(btw i dont think 'draculas curse' for nes was released here either.....yay or nay David?)

And now dawn of sorrow-1000 copies.Why?Why would konami not want to make money?Plain stupid imo....

And have a go at all thats shit all over the aus boxart!!3 such and such awards, konami logo, nintendo logo and LOOK at the size of that oflc rating.Thats disgusting.

And i guess the anime style is an aquired taste.Certainly not as artistic as the previous gba castlevanias, but i think the short anime movie before the title screen is a blast!Excellent detail!Mini cartoon-there should have been more peppered throughout the game, but maybe im just getting greedy...

And last point, get the game at dvdcrave, aus site, easy to pay by direct deposit etc etc, but obviously since most people will have to resort to importing the game, i think the question i posted ages ago in the 'one questions' thread now NEEDS an answer.Ill copy and paste it here....

'''''''Posted: Tue Aug 16, 2005 7:38 pm Post subject:

--------------------------------------------------------------------------------

Q.(i should know this, and i did, but i forgot)

Can you play multiplayer player DS games if your game is a U.S. version and your trying to 'communicate' with an aus released version??

*end noob rant*

Basically im gunna pick up advance wars-dual strike(shotgun creating dual strike tactics/yak thread ) over at dvd crave but obviously it will be the U.S. version there selling.I just want to make sure that when dual strike is evenutally released here, ill be able to play multi-player with everyone else.

''''''''''''''

Basically substitue aw:ds for castlevania and it applies here.I think its a very relevant question in a case of a aus game with such a limited release.

EDIT-forget about dvdcrave for danw of sorrow......out of stock.......AND.......the price has gone through the roof......i pre-ordered mine for 56 bucks........bargain-a-saur!
7 years ago
Jibbs, its not a noob question but think about it logically.


Yes you can play any game region against another ie NTSC VS PAL


Now the logic part. Nintendo WiFi is being released soon, you can play against anyone around the world.......

Now, does that sentence make you feel silly?

Think about it, if the WiFi came out and you could only play PAL vs PAL or NTSC vs NTSC it'd be a waste of time and money icon_smile.gif
7 years ago
Yeah i know what your saying Kaygen, like, i know im 99$ sure its ok and what not, but stuff like how could a jap version communicate with a us version(different languages for a start) and oddities like drill drill spirits(ntsc version....sorry...us version, not having single cart multi but the euro version does) makes its less of a definitive answer.

I know the whole 'ds is a universal console' thing, but i just dont wanna go and import all my games, and when i meet up with someone with an aus copy of castlevania of whatnot, i cant 'talk' with his copy.

Its just one of those things where i want someone to post 'yeah its ok, my bro has an aus copy of castlevania and i have an american one and we can trade souls ok'.

Thats the sorta rock solid answer im looking for.
7 years ago
ROFL. My brother works and lives in the US of A. He came back for holidays and bought a fuckload of games, bastard. And yes, they work 100% compatible. AUS vs NTSC games communicate with each other. I could even use the "game download" feature with his NTSC game and my PAL DS.


It works smoothly 100%
7 years ago
Jibbs wrote
btw i dont think 'draculas curse' for nes was released here either.....yay or nay David?
Yeah, it was released here - the only CV game released anywhere without Konami written on the box - it was released by Konami's PAL brand..wait fir it...PALCOM!

Well ok, it did say Konami in the fine print.

Quote
And now dawn of sorrow-1000 copies.Why?Why would konami not want to make money?Plain stupid imo....
It's Atari, not Konami.

Quote
And have a go at all thats s--t all over the aus boxart!!3 such and such awards, konami logo, nintendo logo and LOOK at the size of that oflc rating.Thats disgusting.
It's actually the European Box art, with the Aussia sticker on the top. It has all the logos because it has to cover several country's ratings etc. Almost all Atari distributed games do this. And the rating isn't their fault - Damn OLFC is forcing Nintendo to use DVD sized ratings boxes even on the smaller DS games (and GBA games too?)
7 years ago
It's actually not such a silly question, PSP Games are NOT compatible wi-fi wise across regions.
7 years ago
"1-There didnt seem to be any mention of any of the multiplayer aspects of the game?(i just quickyl skimmed the article at work, so forgive me if its buried half way through a paragraph). "

Yeah, you can trade souls, like in Aria of Sorrow and theres a mulitplayer that you can vs someone in level race of sorts

2-You mention that anoter mode is 'interesting'.If your reffering to 'belmont mode' i think you prolly should have gone into more detail as its *nearly* an entirely new game, or at elast a new way of playing it.

No, thats not the one i was referring to icon_wink.gif it wouldnt be fun if i revealed everything in the review now would it
7 years ago
Cerebral wrote
Doesn't look as though they could fit in "Dawn of Sorrow" With that ugly OFLC image there.
Thankfully the rating is just a sticker. Peels right off.



I had no trouble getting my hands on a copy.
7 years ago
I got mine for $56 of DVD crave, the US version does look much nicer.

Great review though, I agree with most things, I wouldn't be able to argue though, as this is my first Castlevania game. Forgive me icon_razz.gif
7 years ago
Konami still has a thing for making the male hero look like a girl.
7 years ago
only 1,000 copies ? holy crap. anyway Im glad I own it.
7 years ago
Yeah late to the party as usual.

Finally got my hands on an Aus copy just before I was going to import.

All I can say is O.M.G. I had no idea how much of an upgrade it was from the GBA titles. The graphics, the 3D backgrounds, the animation - all suberb.

I'm really loving it at the moment, and also finding it harder then Aria which is a good thing! (The bosses are still pathetic however) The create a stage layout mode rocks as well, all in all I can't believe I had to wait this long to play this near masterpiece.

Bring on the next one!!
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    PALGN recommends: www.Play-Asia.com

Australian Release Date:
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Publisher:
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Developer:
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Players:
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