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14 Sep, 2005

Burnout Legends DS Images

DS News | Yes, Burnout is coming to the DS as well. Yes, we've got the first images.
Whilst never officially announcing Burnout Legends for the Nintendo DS, small trickles of information have leaked out to confirm the game's existence, as well as the first official screenshots today.

Whilst EA hasn't revealed too much about the game, it is evident from the screenshots that the game will contain a pursuit mode. The top screen will show the game in action, and the bottom screen will contain a map and what looks like a meter showing the damage to your car, which would be very handy during road rage mode (if it makes the cut).

Some of the screenshots (which can be found in the Media Panel) demonstrate how the game will retain the famous sense of speed that has made it so addictive. Burnout Legends is available for the PSP next week and will be available for the Nintendo DS in the last week of November; we'll have more news as it becomes available.

Related Burnout Legends Content

Burnout Legends Review
23 Apr, 2006 In this case, it's probably better to fade away than to Burnout.
Burnout crashes onto the DS
04 Aug, 2005 Crash Junctions and Takedowns on two screens? Can it get any better?
Burnout Legends Review
16 Sep, 2005 Quite Simply the best PSP game yet. First PAL review.
27 Comments
8 years ago
i hope it looks better in motion than in those pics.

horrid.
8 years ago
I wouldn't say it's horrid myself. If they can get traffic in there and consistent speed, it's really not too far off the graphics we saw in beetle adventure racing, just without any anti aliasing.
8 years ago
I agree with ObsoletE. Horrid. I have been playing Burnout on PSP the last few days, and that definitely doesn't help my opinion on the DS version. Touch screen doesn't seem like it's being used for anything important either.

If you wanna play Burnout on a handheld, PSP is the way to go. I highly recommend it.
8 years ago
Can i ask what you think of it? I know you didn't get it legally, but im jut wondering..
8 years ago
It's great fun. If you're a fan of the original 3 console games, then this is a compilation of the best tracks, modes and crash junctions from them. The game is mostly made up of Burnout 3 tracks, also with some Burnout 2 modes (Pursuit) etc. It's a bit difficult to see some upcoming turns (but this may have more to do with the speed than the screen size), but I don't mind replaying these tracks over and over. Am yet to try multiplayer, but there's a few modes in there so it should be a lot of fun. There's a review up at IGN for it now, check that out for more info.
8 years ago
I will be reviewing it, so im definitely looking forward to it. icon_smile.gif
8 years ago
Woah, the graphics look really really bad!
8 years ago
Man so sad.. I wonder if Ridge Racer on DS actually got any sales? I really thought the system would be a big thing like the GBA over here in Aus but now after its launch its as if it dosent even exist anymore. The only games that I am looking forward to is Nintendogs (which Im concerned about lasting apeal) and then Advance Wars.

Nintendo should have boosted the power more, even if it would cost a little more, Developers wont want to produce for the DS because of the major power lack - thats where the PSP wins, its game range is already destroying the DS's.

Really dissapointing, Ill be getting Burnout on PSP though..
8 years ago
Karl wrote

Developers wont want to produce for the DS because of the major power lack - thats where the PSP wins, its game range is already destroying the DS's.
Erm.....what?

I know what you mean, but I'll think you'll find developers are preferring the DS. In August there was only 1 PSP game in the USA top 25, and five DS games, and in Japan it's very rare to see a PSP game in the charts, but DS usually counts for half the top ten. PSP games are not selling, and developers are dropping support.

The reason the PSP range is looking very good very quickly is that we just got 10 months of games backlog at once! Unfortunatley, apart from burnout and GTA, that's it for a while.
8 years ago
David wrote
Karl wrote

Developers wont want to produce for the DS because of the major power lack - thats where the PSP wins, its game range is already destroying the DS's.
Erm.....what?

I know what you mean, but I'll think you'll find developers are preferring the DS. In August there was only 1 PSP game in the USA top 25, and five DS games, and in Japan it's very rare to see a PSP game in the charts, but DS usually counts for half the top ten. PSP games are not selling, and developers are dropping support.
It may be fun for developers to use the DS's extra abilities but in esence there only extras. With more power the PSP allows Developers to do so much more - I imagine the coding would be easier and they could do certain things they couldnt with the DS.

Like so far think of the games the DS has Spiderman 2, Ridge Racer and now Burnout - compare the PSP counterparts and its like a generation jump when it shouldnt be. Im sure the developers are trying, but it just aint working for the DS.

Its quite obvious the PSP at the moment is superior to the DS, but then again theres the price difference. But still mistake on Nintendos behalf aint it? because which handheld is going to sell more in the long run?

I love Nintendo but they just seem really out gamed, they have to stop porting and start creating.
8 years ago
Easy there tiger.

No ones arguing that psp isnt more powerful.Youll hear no one around say that it isnt.BUT-you really just shouldnt dismiss the touchscreen/dual screen as a gimmick.

The touchscreen hasnt been utilised as much as i KNOW it will be later on into the ds lifespan.Its a very new concept and its gunna take developers a while to nut out good ideas.Though, trusty nintendo has already got the wheel turning.Metroid hunters is probably the best example of how the touchscreen is simply not an extra but a new way of controlling your most favourite fps.

Id rather a shooter on the ds with no AA but with mouse like controls compared to fighting the controls more on a psp shooter while the enemy peppers you with bullets.Using the touchscreen as a pseudo mouse/mousepad combo is a bit unwieldy to begin with...i know.....but just like when learning to ride your first bike you get the hang off it and before you know your getting headshots on metroids everywhere(do metroids have heads.......are they just heads lol?)

Also, Nintendogs(not exactly my 'thang' either....but each to their own) is another way in which nintendo is trying to see past the d-pad and diamond button combo of old(which, funnily enough they did right the first time).Sounds like someone is indeed creating not just porting eh?icon_wink.gif

Ooohh wario-ware touched.Another novel way of using the touchscreen.Meteos.My god meteos.That game would not have had the same attraction if i simply designated the place to fall for incoming meteo, but with the touchscreen, it draws you in more, your physically grabbing the blocks and shifting them all over the place and making combo's in mid air......ahhh......it just sucks you in more.

And dont count your chickens before they hacth my friend.The ds is still in front and still kicking ass and chewing gum.

Quote
I love Nintendo but they just seem really out gamed, they have to stop porting and start creating.
This line just erked me.The ds is nintendo's creative side epitomised.If anything, with the announcement of 'juiced' for the psp.....its time for the psp to start creating.I tip my hat to ac!d and Lumines but thats about it.
8 years ago
All handheld racers suck forever and always. Obviously I'm not counting PSP as a handheld.
8 years ago
Karl wrote
they have to stop porting and start creating.[/color]
the same could (and really should) be said of Sony's PSP lineup.

while the PSP ports accomplish the job more readily than the DS Ports, i'd rather new games.
8 years ago
It doesn't look very good. Although Im yet to play a crap Burnout game.
8 years ago
Jibbs wrote
Easy there tiger.

No ones arguing that psp isnt more powerful.Youll hear no one around say that it isnt.BUT-you really just shouldnt dismiss the touchscreen/dual screen as a gimmick.

The touchscreen hasnt been utilised as much as i KNOW it will be later on into the ds lifespan.Its a very new concept and its gunna take developers a while to nut out good ideas.Though, trusty nintendo has already got the wheel turning.Metroid hunters is probably the best example of how the touchscreen is simply not an extra but a new way of controlling your most favourite fps.
Im sure there will be some really cool stuff they will do with the touchscreen and I know that the extra screen is a revolution in its self but it dosent really change the gameplay, only how you control it.

And sure Wario Ware was cool for a while, but those kind of mini game concepts do eventually become repetitive. Nintendogs worries me - everyone is so worked up about something that seems kinda minor to me.. Its not really a game, its more of an 'application', dont you reckon? But I spose its cool of Nintendo to make it retail for only 50. But do you notice besides Metroid developers havent been able to intergrate the touch screen effectively into grand scale games yet?

Sure they can figure out how to do this but whats the point of controls if they cant make games. I know I seem cynical but think about it, IF there was a touchscreen for the PSP what would people think of the DS? Just look at the graphics and the games and then look at the PSP's.

Developers can do nearly anything with the right hardware, as we have seen with generation jumps. With more power theres more options available and it becomes easier for developers to overcome problems and create cool new ideas. The DS must be a turn off for this reason - thats why I think the PSP is getting more atention.


Quote
I love Nintendo but they just seem really out gamed, they have to stop porting and start creating.
Jibbs wrote
This line just erked me.The ds is nintendo's creative side epitomised.If anything, with the announcement of 'juiced' for the psp.....its time for the psp to start creating.I tip my hat to ac!d and Lumines but thats about it.
Everyone is saying that the PSP is mainly ports but really it dosent have that many out of its full range. And the ports themselves do have some pretty neat modifications. The only good port on DS was Super Mario 64 and that was only because of the mini games.

DS shouldnt have ported so many for launch because there all N64/ PS/ N-gage ports. The PSP ports are current gen ports.

By the way, I own both handhelds and this is my honest opinion.
8 years ago
Karl wrote
Jibbs wrote
Easy there tiger.

No ones arguing that psp isnt more powerful.Youll hear no one around say that it isnt.BUT-you really just shouldnt dismiss the touchscreen/dual screen as a gimmick.

The touchscreen hasnt been utilised as much as i KNOW it will be later on into the ds lifespan.Its a very new concept and its gunna take developers a while to nut out good ideas.Though, trusty nintendo has already got the wheel turning.Metroid hunters is probably the best example of how the touchscreen is simply not an extra but a new way of controlling your most favourite fps.
Im sure there will be some really cool stuff they will do with the touchscreen and I know that the extra screen is a revolution in its self but it dosent really change the gameplay, only how you control it.
...it doesn't change the core gameplay rules, but there's no doubt that it makes the gameplay better by making movement much more fluid, fast, and natural, which is a definite plus in an FPS. And besides, that comment only applies to Metroid Prime Hunters. In other cases it clearly does change the gameplay (Meteos, Kirby).
Karl wrote
But do you notice besides Metroid developers havent been able to intergrate the touch screen effectively into grand scale games yet?
"Grand scale" being what exactly? icon_kero.gif "Not puzzle"? "Roaming 3D world"? icon_confused.gif I don't quite see why a game has to be "grand scale" to be fun.
Besides, it's just the developer's decision what genre of game to make, it says nothing about their ability to integrate the touch-screen into other genres if they want.
I've seen quite a few other games where it's used well. Meteos cannot be done without a touch-screen (and it does provide new gameplay). Same applies to Kirby, Osu! Tatakae! Ouendan (which owns), the Challenge mode of Polarium, Electroplankton, Wario Ware, etc. More will come.

As for "the only good port on DS"... yes. DS is not a port machine. Everyone will choose the PSP over the DS version of a game if it's a port. ObsoletE's comment nailed that.

And GTPod: Mario Kart DS will be teh pwn, don't start insulting it already icon_razz.gif
8 years ago
Hyperworm wrote
"Grand scale" being what exactly? icon_kero.gif "Not puzzle"? "Roaming 3D world"? icon_confused.gif I don't quite see why a game has to be "grand scale" to be fun.
Besides, it's just the developer's decision what genre of game to make, it says nothing about their ability to integrate the touch-screen into other genres if they want.
I've seen quite a few other games where it's used well. Meteos cannot be done without a touch-screen (and it does provide new gameplay). Same applies to Kirby, Osu! Tatakae! Ouendan (which owns), the Challenge mode of Polarium, Electroplankton, Wario Ware, etc. More will come.
When I say Grand Scale I mean games that have had 'massive' amount of work put into them. Games with depth and artistic techniques and yes it seems its ussually FPS and 3d worlds that take the most time to produce as they require the most work.

Now that technology is improving, developers shouldnt have an excuse for cheaply produced games that are more compariable to an 'application', just like I said with Nintendogs. While all these puzzle games may be addicitive and contain a witty structure - how long do you think it takes for the developers to create them compared to a big time production? It really seems unfair to all the other devs in my eyes - but I spose thats the industry.

Now back to what your saying about its the developers choice what genre to incorparate the touch screen with. Do you think developers are scared to create games other than puzzles for the DS? Because I do. Graphics are a very important part of imersing gamers, thats why the PSP is so amazing. The DS can have the best Touch features ever! But its the game itself that sells and people will want something that they can say is fun as what they have at home. Sure theres great puzzles and gimicky games like Wario Ware - but honestly the experience does wear thin pretty quickly.

The fact of the matter is the DS cant explore that many genres efectively, It may be able to do puzzles and side scrollers well but FPS's and Racers arent going to work to well with the DS. The PSP can explore all genres just like a current gen console meaning that there audience is going to be larger meaning the DS isnt going to stand much of a chance.

Quite simply, the Touch screen isnt going to give solutions to Nintendo for everything just look at how Burnout is turning out.
8 years ago
'Everyone is saying that the PSP is mainly ports but really it dosent have that many out of its full range.'

You're kidding there, right? Let's take a look at the Aussie launch line-up.

Ape Academy
Colin McRae Rally 2005 Plus
Darkstalkers Chronicle: The Chaos Tower
Dynasty Warriors
Everybody's Golf
Fired Up
Formula 1 Grand Prix
Lumines
MediEvil: Resurrection
Metal Gear Ac!d
Midnight Club 3: DUB Edition
Namco Museum: Battle Collection
NBA Street: Showdown
Need For Speed: Underground Rivals
NFL Street 2: Unleashed
Spider-Man 2
Ridge Racer
Tony Hawk Underground 2: Remix
Untold Legends: Brotherhood of the Blade
V8 Supercars 2
Virtua Tennis: World Tour
WipEout Pure
World Snooker Challenge 2005
World Tour Soccer Challenge Edition

Ports in red. So that's over half (13) of the 24 launch titles that were either direct ports or very, very similar in terms of content compared to the console counterparts. That's a lot to be honest, and things ain't gonna get much better if the release list is anything to go by.

I own both consoles, but with all sincerity, I'm more impressed by my DS than my PSP. As I've said before on here, the design of the DS seems to have actually forced developers to think about how they approach designing games in a different way, whereas the design of the PSP pretty much encourages porting. Which, of course, is probably what Sony was aiming for, as such a machine will sell in big numbers.

However, I think Nintendo should be applauded for designing a piece of kit that actually attempts to push a few boundaries back. Because despite it's power and it's gorgeous screen, the PSP really is more regressive than the DS, which I'd happily describe as progressive.

(EDIT: Oh, and you're right about serious racers on the DS - it just can't do them. But it does less serious racers Mario Kart magnificently, thanks to the D-pad being superb for such games).
8 years ago
Karl wrote
It may be fun for developers to use the DS's extra abilities but in esence there only extras. With more power the PSP allows Developers to do so much more - I imagine the coding would be easier and they could do certain things they couldnt with the DS.
That's exactly what the consoles problem is. The PSP gives the opportunity to developers to quickly swap over console version titles onto the PSP without any trouble, since the PS2 and PSP hardware is very similar to develope for. That's why a lot of people are put off from the console, since the games released are all very similar to the ones released several years back, or more recently, their console counter-parts. The PSP versions offer very little varity to assure gamers with a different experience except having it on the on. Sure that'll win some gamers, but I think more than not people would prefer playing the more superior version, with more features, in the console version.

It's like with Star Wars Battlefront II. All the various versions others huge multiplayer features (online and large numbers of participants at any given time), whereas the PSP version offers gamers with a downgraded single-player mode and no online multiplayer. So what's the point in that?

I think the only version the Ds is more appealing to the majority of gamers in the world is that it offers innovation in it's design, and therefore assures that each game released on the console will be entirely different to others on other consoles, which is a strong selling point in itself.

I think people are getting far too caught up with graphics these days. The PSP has hit the market and now gamers expect all handheld consoles to perform in a similar way. The DS was never meant to produce outstanding graphics, and it's obvious from some of the titles produced, it's the way these games are produced. For what the DS is (a console very similar to the N64), I thought those screens pretty much show exactly what the DS can do in the lower performance range. Looks very similar to car racing titles that were produced for the N64 in it's first generation. The only thing that hurts the DS in terms of graphics, in my opinion, is the hardwares lack of texture filtering. It has been shown on Resident Evil DS, and now this.

I don't like car racing games, and I don't like Burnout, but regardless the screens don't look as bad as people are making them out to be.

Just so you know C-L, MediEvil: Resurrection is also pretty much a direct port of the original Medievil title, only with a few added mini-games and graphical improvements. Hardly an ideal improvement though.
8 years ago
Chris-Leigh wrote
'Everyone is saying that the PSP is mainly ports but really it dosent have that many out of its full range.'

You're kidding there, right? Let's take a look at the Aussie launch line-up

Ports in red. So that's half of the 24 launch titles that were either direct ports or very, very similar in terms of content compared to the console counterparts. That's a lot to be honest, and things ain't gonna get much better if the release list is anything to go by.
But thats because there are so many games already for the PSP. Think of it on the other hand, those new games already make up more than the whole DS range including the ports.

The PSP is going to have alot of ports im sure, but its also going to have way more new titles than the DS - I would bet my nickle on it.

And what you said about the developers having to create new outside the box ideas, thats true - but then it all links back to the DS's capabilities as a system

EDIT: And for what your saying about graphics Mark, it all leads back to what the audience wants to play and what the DS will let you play.
8 years ago
'But thats because there are so many games already for the PSP.'

Nah, we're talking percentages here. Over 50% are ports, which is very high for a console.

'Think of it on the other hand, those new games already make up more than the whole DS range including the ports.'

Eh?

'The PSP is going to have alot of ports im sure, but its also going to have way more new titles than the DS - I would bet my nickle on it.'

That's possibly true, but how many of those 'new' titles will really offer a genuinely new experience in a broader sense. My point with the DS is: it genuinely lets you play games in a different way to the PSP, which is basically a shrunken down PS2. Sony aren't ashamed of this fact, and to be honest I can't blame them - I think it'll sell well, after all.

'And what you said about the developers having to create new outside the box ideas, thats true - but then it all links back to the DS's capabilities as a system'

You've just argued for me there. icon_razz.gif

Truth is Karl, I like certain things about my PSP. I love the screen, and it was just weird seeing such impressive graphics on a handheld for the first time - like I'd zipped five years ahead. But it seems you're putting an argument up for the console which is based purely on it's technical prowess, rather than any ability to consistently offer truly original content (an ability I feel it lacks compared to the DS).

I do agree the PSP will probably end up being very successful at market, as it's a piece of kit designed with the mainstream in mind.

(TO MARK): Ah, didn't know that actually. Cheers man, I shall redden it. icon_smile.gif
8 years ago
What I can't understand is why everyone's saying the graphics look bad? For christsakes, it's a DS - and for a DS to exhibit that level of detail and blur effect as well as render the environment to a very reasonable standard is downright impressive. If they can master the blur effect and keep it running smooth I'd go as far as to say it would be one of the BEST looking titles on the DS, because honestly you'd be hard pressed to find something with more detailed 3D graphics than that.

Disappointing? Given the DS's graphical power just what the hell did you guys think it would look like?
8 years ago
This wasn't made to be compared to the PSP version so obviously if you put screens from both games side to side, yeah they look shoddy. But like Cerebral said, for a DS game, those screens look great!

But I'm going to wait for something more than a few screens to make my mind up about this game. So long as it maintains a decent frame rate and doesn't include touchscreen steering (it's looking bright in that regard) I will remain incredibly interested in this game.
8 years ago
Chris-Leigh wrote
Truth is Karl, I like certain things about my PSP. I love the screen, and it was just weird seeing such impressive graphics on a handheld for the first time - like I'd zipped five years ahead. But it seems you're putting an argument up for the console which is based purely on it's technical prowess, rather than any ability to consistently offer truly original content (an ability I feel it lacks compared to the DS).

I do agree the PSP will probably end up being very successful at market, as it's a piece of kit designed with the mainstream in mind.
I do understand what your saying about the DS, its just I think it needed more power - it will be able to do cool interactive things for the first time, but then its also going to be limited. Like I said many genres arent going to work for it sucessfully. DS may be more creative but the developers also have to feel restricted, developers like Mark said probably will feel more at home with the PSP as it will be similar to doing PS2 games and developers will probably be lazy for this reason but also think of the potetenial of the unit.

And like Ceberal said its pretty good for the DS's power, so amazing work to Criterion but I think ill get the PSP version icon_razz.gif
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Australian Release Date:
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Publisher:
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Developer:
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