In the game, players use the touch-screen control to manipulate falling blocks and clear the screen. The game begins with a clear playfield, which quickly begins to fill with falling blocks. Players must use their stylus to move blocks up and down, rearranging them within their columns in an attempt to line up three or more identical pieces horizontally or vertically. Successful lines of three or more will then transform into rockets and blast off into space, carrying with them all the blocks above, thus clearing the screen.
Once a group of pieces has "taken off", players can create 'combos' in various ways to increase the size of the launched stack - the more pieces destroyed in one go, the more points awarded – even to the whole width of the playfield. However, stacking up too many blocks in the playfield when arranging combos risks players being overwhelmed making big combos a risky balancing act. While in the air, players are still able to rearrange blocks, launching smaller pieces individually to increase the overall thrust and propel the group higher into the air.
Anyway, expect a review soon.

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