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Luke
23 Jan, 2005

Super Mario 64 DS Preview

DS Preview | We take an extended look at the adventure mode contained in Super Mario 64 DS.
Super Mario 64 is one of those titles that breaks barriers in the gaming industry. Just like Pong, Grand Theft Auto III and Soul Calibur were to their respective genres, Mario 64 heralded the beginning of 3D platformers controlled with an analog stick.

To celebrate the launch of the Nintendo DS, Nintendo has recreated Super Mario 64 on the Nintendo DS, as the flagship title for the DS's launch. PALGN has had the opportunity to go "hands-on" with the adventure mode in Super Mario 64 DS - and it rocks.



Those of you looking for an original Mario title are going to have to wait until Nintendo releases their new Mario platformer in late 2005, but Super Mario 64 DS is just as fun as it was back in 1996. It is hard to believe that Super Mario 64 is nine years old already - while playing the game it still feels just as fresh as it did all those years ago.

For those of you who are uninformed, Mario 64 DS centres around the character Yoshi, as he tries to save Mario, Wario and Luigi who have been trapped in the different levels. Each level contains objectives and by completing the objective players earn themselves a star. Thus, the overall objective of the game is complete all the objectives, unlock all the levels and defeat Bowser once and for all (snigger).

This is a pretty straight forward formula. If we had to criticise it, it would be that the game can be a little repetitive, and it can often be difficult working out how to capture that next elusive star. However, Super Mario 64 DS is still one of the best platformers ever and this version includes extra additions which make it better than the Nintendo 64 version.



New levels have been added to the game which means there are now more stars to unlock which ensures that this game takes one hell of a challenge to completely finish. Some of the levels have also been enhanced to take advantage of the Nintendo DS's touch-screen capabilities.

There is one huge drawback of the Nintendo DS version that plagues the entire game. Super Mario 64 had ideal controls because it used an analog stick. Using a directional pad to control Mario just isn't as good as using an analog pad. From the very beginning of the development of the DS hardware it should have been obvious to Nintendo to include an analog stick.



However, the game looks great, and at times it actually looks better than its Nintendo 64 counterpart. Stay tuned to PALGN for a review of Super Mario 64 DS on February 24th.
Overall:
One of the greatest 3D platformers of our time is still one of the greatest 3D platformers of our time.

Related Super Mario 64 DS Content

Super Mario 64 DS Review
10 Mar, 2005 Mario's N64 classic hits the Nintendo DS!
Virtual Console review round-up: N64
15 Aug, 2007 Updated to cover releases to 23rd November 2007
E3 2004: Nintendo DS Software Demos
13 May, 2004 We give you an insight of all the details, and first screenshots, on some of Nintendo’s upcoming software for the new system.
11 Comments
7 years ago
Huh? Two previews for this game, i'm confused icon_confused.gif
7 years ago
one recreation room preview, one adventure mode preview.
7 years ago
Bah to that, I prefer the D-Pad to the analogue control.

Also, don't let those horrfic screenshots put you off, it looks a lot better in real life..
7 years ago
well, it's all another super mario game to me.
7 years ago
Wooooh! My cousin pre ordered his DS at EB a couple days ago and he pre order this game with it! I can't wait to get my hands on it! icon_biggrin.gif
7 years ago
I use the stylus and think it's fine for the most part icon_biggrin.gif
Mm, don't let the screenshots put you off, it looks much better in motion when you actually play it. icon_smile.gif

Quote
There is one huge drawback of the Nintendo DS version that plagues the entire game. Super Mario 64 had ideal controls because it used an analog stick. Using a directional pad to control Mario just isn't as good as using an analog pad. From the very beginning of the development of the DS hardware it should have been obvious to Nintendo to include an analog stick.
You have it backwards.
This game isn't as good without an analog stick; therefore, Nintendo shouldn't have released it as a launch title for their dual-screen touch-screen gaming platform. Surely? They're trying to get away from existing styles of gameplay, putting an analog stick in would be like saying to the developers "don't bother with the touch-screen, just make a standard 3D game with this!". Confuses me why they released Mario 64 DS, then, though icon_lol.gif

It's a fun game all the same, though. icon_biggrin.gif The minigames are good too. icon_smile.gif
7 years ago
Another thing: if it was to have an analog stick, how were they to keep it in the DS? Would they make a little hole on the second screen for it to pop through, or just make it detachable? icon_eek.gif
7 years ago
Well, Sony managed it by making it an analog "nub" instead of an analog "stick". Not sure how well it works, but it sounds like a great idea in theory. icon_smile.gif

(Not recommending that Nintendo take Sony's ideas, just saying there are ways to make it work. icon_smile.gif)
7 years ago
Hyperworm wrote
I use the stylus and think it's fine for the most part icon_biggrin.gif
Isn’t that a little awkward? Why not just use the much preferred thumb strap that’s included with the DS? Great game still, there’s a lot of stars in this game that are a lot easier to get, due to the new characters and their abilities. Probably the best launch title though, well out of the American launch at least.
7 years ago
Yaghhh... well, I just can't get used to the thumb strap. I can't find the best position on my thumb to put the plastic surface, and occasionally when I used it the side of the plastic thing would tap the screen, which screwed things up. I also find using it makes it a lot harder to do the sideways flip move (run in one direction, quickly reverse direction and jump)... and actually having my thumb over the screen obsures the movement circle, which is quite annoying. icon_kero.gif Also the strap gets in my way icon_neutral.gif
I use the stylus for Hunters, too, that's fine as well. icon_smile.gif

(Hm, not sure if I like the idea of making games easier though. icon_razz.gif)
7 years ago
The strap is irritating. It's incredibly inaccurate, even for Hunters, and it does just get in the way of play.. I took mine off, not sure what it is..

With regards to the stylus to control 64 DS: Eh. I much prefer D-Pad control, seems to be a lot more responsive.. Might be because I used that from the start though, I didn't really try to get used to the pen..
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Nintendo
Developer:
  Nintendo EAD
Players:
  1-4

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