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Anthony Capone
23 Apr, 2010

Infinite Space Review

DS Review | Infinite fun or a waste of space?
If you have ever dreamed of leading a powerful armada of spaceships across the galaxy, Infinite Space promises the perfect set-up. The Nintendo DS sci-fi RPG allows players to take charge of their very own fleet, while traveling across the cosmos and dishing out justice on the galaxy’s villains. While Infinite Space offers some enjoyment for aspiring space-jockeys, whether or not you find this package to be the antidote for your intergalactic ambitions will depend on your tolerance for imperfect gameplay.

Upon loading up Infinite Space, players are quickly introduced to the game’s central character, Yuri. Yuri dreams of traveling the stars, and his ambitions are quickly realized when a spaceship crash-lands on his planet. Given his own craft to helm and a crew of colourful characters to command, Yuri sets out on a quest to explore the universe and locate strange artifacts known as epitaphs. Players initially do battle with pirates and other seedy groups, but eventually get enveloped in a growing conflict threatening interstellar peace and security. Infinite Space’s characters are likeable and the story cleverly structured. The personalities of your crew are somewhat clichéd, but that can be forgiven owing to the game’s anime foundation.

You can upgrade the smallest details of your ship.

You can upgrade the smallest details of your ship.
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To move your fleet from planet to planet, you have to navigate through a complex system of routes and space lanes. Whereas Mass Effect’s map took a simple zoom-in and out approach, Infinite Space’s layered galaxy map takes some practice to get used to. The system is functional, but the developers have imported too much detail. As the game progresses, you have to perform some serious brain-bending exercises to calculate your jump to the next plot point. Plotting your armada’s course is only half battle, as path-finding in general can be difficult. It is seldom clear exactly where you need to go, so you will find yourself going back-and-forth multiple times in order to progress forward.

Once players get planet-side, you can save the game and replenish your fleet’s health and fatigue. While on the ground, you can drop by the local drinking hole for a talk with your crew and other NPCs. You also have the opportunity to do some serious upgrading. Players have plenty of choice when it comes to dictating the design and direction of their space-faring fleet. As you travel between ports, the game unlocks designs for new weapons, ship classes and other mods. RPG fans and gamers who enjoy customizing the smallest details will really enjoy this aspect of Infinite Space. You can spend hours tinkering around with the various positions of your crew in order to improve ship efficiency. Designing the layout of your vessels with Tetris-like puzzles also helps inspire the feeling that you’re a in commander of a fleet of spaceships.

Between hubs, Infinite Space allows you to sit in the captain’s chair and face the numerous enemy fleets waiting to destroy you. Players dictating the progress of battle, with the chain of command flowing directly through the Nintendo DS stylus. You issue instructions via orders listed on the lower screen, and players can see the results of their actions play out on the top screen. For example, ordering a barrage of an enemy vessel yields an animation of the opposing ship being fired upon and subsequently being blown to smithereens.

The efficiency of attacks depends on the state of the enemy.

The efficiency of attacks depends on the state of the enemy.
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Players need to choose their orders carefully, as the efficiency of attacks depends greatly on whatever the enemy is doing at a particular moment. You also need to be within weapons range of the opposition, which can be completed by activating your ships thrusters. However, before you can even issue an attack command, there has to be enough juice in the battle gauge on the left had side of the screen. The battle gauge recharges slowly, with different attacks drain varying amounts from the bar. Unlike a game like Pokemon, in which you can take all the time in the world to decide what move to use, things go much quicker in Infinite Space. As battles play out in real time, the game demands your full and constant attention. The ship-to-ship battle system keeps the adrenaline pumping, and makes a nice change from other turn-based role-playing titles.

However, there are times when the game makes you undertake turn-based battles. When planet-side or stuck on an enemy ship, you may have to engage in melee combat. You can choose attacks that are utterly devastating or you can accidentally go with moves that do next to nothing. It can take a few moments for your characters act on their orders, and foes have a strange knack for countering that majority of your commands. Melee encounters are in such contrast with the innovative real-time space battles, and feel clunky by comparison. Thankfully, you can avoid these battles for the most part, except at specific plot points.

In space, no one can hear you scream in frustration.

In space, no one can hear you scream in frustration.
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Like many other RPG’s, Infinite Space suffers from the same problems that have been plaguing gamers for years. First off, the system of save system is atrocious. Players have to endure numerous encounters, in which there are smaller intermittent battles, all with no save point. Further, there is no opportunity between fights to replenish the crew’s fatigue meter or repair broken spaceships. You can also be unlucky enough to suffer an instant game over if your crew is completely wiped out in a melee battle, or your flagship is destroyed. Making it through these sections is a feat in itself, if you don’t give up in frustration after the third or forth attempt. If you do choose to persist, grinding is usually the only feasible way of making your fleet strong enough.

On the presentation side, Infinite Space is a mixed bag. The anime, as you would expect, is certainly on par. At times, it feels like you're back watching Saturday morning cartoons. The in-game command interface for space battles is functional and robust. However, the visual presentation of ship-on-ship battles is blocky and uninspiring. Every spaceship is bland in design and somewhat similar to the next. The limited voice work is overly dramatic, bit fits with the setting. The Nintendo DS speakers often struggle with the background music during space battles. The soundtrack, which quickly gets repetitive, also downs out the remarks of your crew and other sound effects.

Infinite Space is an ambitious title, but after several hours in, players may find the game much too big for its boots. There is undoubtedly much to enjoy in this 40 hour sci-fi adventure, such as the innovate real-time space battles, detailed fleet management and entertaining story. However, the navigation and path-finding is far too complex for a game of this magnitude. When you factor in the do-or-die prolonged combat, many will find this quest too frustrating to endure. However, if you have the persistence and willpower to overcome the game’s shortcomings, Infinite Space may be the closest you will ever become to commanding a fleet of magnificent space machines.
The Score
Infinite Space wonderfully replicates being in command of a fleet of spaceships, but is lessened by poor path-finding and unforgiving and prolonged battle mechanics.
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

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5 Comments
3 years ago
First off, I spotted a few typos:

PALGN wrote
it feels like your back watching Saturday morning cartoons
That should be you're.

PALGN wrote
you can drop by the local for
Missing a word..?

PALGN wrote
the layout of you vessels
PALGN wrote
demands you full and constant attention
Both of those should be your.

Hate to seem like I'm nitpicking but I just noticed those and thought I'd point them out.

A nice review. Strangely, despite it getting a low score I'm still sold on the game. I can see myself getting overly frustrated by the pathfinding issues and the lack of coherent save options is really annoying (I'm the sort of guy who saves every 2 minutes or before and after every battle) as it means that it rules out playing the game casually but the ship building and being a space captain makes me want the game. Granted, I might wait for a bit of a price drop but I still want to pick it up.

Question: of the 40 hours of play, how much of that would you call tasteless grinding and other padding? Without extra x, y and z, would the game boil down to two hours of story?
3 years ago
Sorry Anthony, but this review is rubbish. icon_sad.gif It's no wonder there is so much shovel ware out there if games that have this much depth and are this fun get such a poor score. Game critics have a lot to answer for, if they refuse to support quality games like this one.

In the process of delivering such lazy & incompetent reviews they discouraging people from buying games like this one, that require a little more effort to get involved in. I know because I almost passed on this one due to mediocre reviews, but on a whim bought it anyway, and it's been a blast.

For starters this reviewer complains of not being able to save frequently enough, you're kidding me this isn't a problem at all. It's true you can only save at upon arriving at planets, but if you press the fast-forward button while navigating between them it will only take a few seconds to arrive at the closest planet, if a random battle starts in the meantime and you are low on energy you can usually just press the escape button to avoid fighting . He claims the save system is atrocious, not only has is it got workable save system but one that I'm more than satisfied with.

Reviewers these days are such babies. In the NES days we had to put in long passwords, that if you were lucky the developers were kind enough to give upon completion of an often punishingly difficult stage, and these days reviewers complain of a little inconvenience and blow it out of proportion as if it's a game breaker. They should not consider themselves gamers, at least not unless they represent preschoolers.

He also claims "...there is no opportunity between fights to replenish the crew's fatigue meter or repair broken spaceships." Are you nuts, or maybe you were playing a different game. As you upgrade your ship and add more modules your fleet will gain the ability to replenish the fatigue meter and recover from damage while you travel through space. Did you even bother to read the manual? If you did you would be aware that adding a Maintenance Room "...improves the recovery of your damage while you travel in space." Or that adding a Sick Bay "...improves recovery rate of your crew's fatigue." This review is a disgrace; it is full of lies and misinformation.

Granted there are some problems with this game, but they are not that big a deal, and if you persevere with it and build a decent fleet it becomes very intuitive and easy to play.

Augmentation wrote
Question: of the 40 hours of play, how much of that would you call tasteless grinding and other padding? Without extra x, y and z, would the game boil down to two hours of story?
Augmentation, this game has an awesome story, characters and a great deal of depth. There's plenty to do and it's not at all filled out with excessive amount of necessary grinding. I would suggest that you get hardcore grinding in within the first three chapters of the game, that way the rest of the games will flow smoothly, without ever feeling too difficult. Personally I like the grinding side of it anyway as combat is enjoyable & doesn't just consist of button mashing like some other role playing games.
3 years ago
I think when you read a review, you shouldn't look at the score, but look at what the person is saying. The score is not the be all and end all of everything, and I know that Resonance of Fate got a similar score (if not the same?) but it didn't put me off playing it. I love that game and I'm sure I'll love this one once I get around to playing it.

Saying that someone is a baby isn't very mature, but I understand where you're coming from. However, everyone has their preferred genre, and their own opinions. And really, even if you have to try and waive your opinions for an interview and try to review a game for everyone, it's just not going to work. Your opinion will always come across.

Also, to Anthony's credit, the game does seem to be a bit confusing sometimes, and I've had a couple of discussions with Jessara about what she thinks of certain elements of the game and we scratch our heads as to why they made something work the way it does.

So, yeah, if you're interested in the game, I'm sure you'll find a rewarding experience, but a review score is not the end of the world.

DragonSlayer wrote
Augmentation, this game has an awesome story, characters and a great deal of depth. There's plenty to do and it's not at all filled out with excessive amount of necessary grinding. I would suggest that you get hardcore grinding in within the first three chapters of the game, that way the rest of the games will flow smoothly, without ever feeling too difficult. Personally I like the grinding side of it anyway as combat is enjoyable & doesn't just consist of button mashing like some other role playing games.
That sounds good to me. You would have sold me the game if I didn't already have it. icon_wink.gif

Reviews are helpful, to some degree, especially when there's video there to show you the game in action and when you read what they're saying and whether what they're saying sounds tedious or fun or dumb, but I think that the impressions of people who actually bought it and played it, or have a love of the genre are the best things you can read in order to make your mind up about a game.
3 years ago
It’s great that people have their own opinions on our reviews. Debating the merits of a game is a great thing, as it gives the audience a better understanding of whether or not they should be dropping their hard earned money. Not to mention that it lets the publishers and developers know what we loved or hated. I would, however, like to make a few points.

6.5 is far from a bad score. Many people don’t take the time to take a look at our review guidelines. Most visitors to this site instantly perceive anything lower than a 7 (or even an 8) to be a poor score. I won’t get into the politics of video game reviewing, but the long and the short is that PALGN chooses to use the entire spectrum of 0 to 10 for our review scores. Unlike other sites, we don’t confine ourselves to the upper echelon of numbers. Consequently, this means that our scores may be lower than many other sites or the universal average, but does not immediately mean a game has received a ‘poor score’. For example, after reading IGN’s review of Infinite Space, I believe that even though their score was higher than ours, I think I derived much more enjoyment from the game.

So, if you take a look at our review guidelines, you will see that a 6.5 means that a game is “Above average. Here we're getting into games that you may actually want to play even if they're not from your preferred genre. Games of these scores or above would be described as 'good' by most gamers. Most people should be able to enjoy this title to some degree if they like the gameplay type or property at all.” So is Infinite Space a really bad game? Not by any means. Is 6.5 a bad score? Not at all.

The game certainty has a lot going for it, but the developers unfortunately fell into the same traps with several gameplay flaws. I believe my score reflected that. Also remember that I’m playing this game while wearing my critic hat. I am required to give an objective score that everyone can relate to, whether or not you’re an RPG fan, for example. Does a 6.5 discourage you from buying this game? That depends on the reader. However, I know that if I’d been hanging out for this game, I still would have bought it, except with the understanding it takes a fair amount of persistence and patience.

As for the save system, that can be a big issue for people. The main point is that that you have to work around the game’s mechanics to save your progress. Video games have evolved to a point where you shouldn’t have to spend a certain amount of time playing before you can save. Flexibility is a must. Otherwise, you can waste time and things become frustrating. In Infinite Space, it is particularly bad when you don’t have the opportunity to land on a planet, such as during the back-to-back story battles. Having to replay these from the start if you get a game over is heartbreaking.

On the issue of replenishing health, I again refer to instances where you “have to endure numerous encounters, in which there are smaller intermittent battles”. In these back-to-back fights, you don’t have the opportunity to do some travelling in order to regain your health and fatigue. (IGN makes the point “Your fleet will likely take damage in battle and there is no way to heal until you rest at a spaceport.”)

Augmentation, there is a fair amount of grinding, but as has already been said, there is still a great story and characters with plenty to see and do, so don’t be deterred by that factor.

If there is anything remaining to discuss, feel free to PM me.
3 years ago
Hi Anthony icon_smile.gif, I meant no disrespect, I just believe as a reviewer it your responsibility to support quality & enjoyable games, not nitpick. A lot of people who understand Palgn's review criteria might not be deterred by the review score, but the simple fact is, there are a lot of people who will pass on a great game because of the low score; we do have to pay for them after all.

I think I’m right in assuming that most games you review are either sent to you by publishers or at least purchased by Palgn. So maybe since you are not investing money into a game, investing time in one makes less sense then it would to the average consumer who wants to get their money’s worth.

Additionally, I don’t know how much a positive or a negative review will affect the sales of a game, but assuming they do affect sales, delivering a poor or mediocre review for a good game could in turn affect the prospects of it receiving a sequel or expanding into a franchise. Personally, Infinite Space is one game I would like to see expanded in the future.

Infinite Space does have some negatives, as mentioned in your review, but I still believe these are exaggerated. For example, the issue of replenishing health as you mention, where you “have to endure numerous encounters...” are quiet infrequent, usually at the end of a chapter. I for one don’t mind the extra challenge these sections of the game offer, as they give a greater sense of achievement when passed. I don’t necessarily want to be able to save whenever I want, sure it would make it easier, but it would also make it less satisfying.

I understand as a reviewer, you are probably under pressure to finish a game as quickly as possible, and as a result may be less forgiving towards frustrating/difficult areas of a game. However, I think reviewers should keep in mind that a lot of people buying games, like to savour the games they buy & don’t have an aversion to putting a little extra effort in.

I would also like to point out that though I am new to these forums, I’m in no way new to Palgn as I have been frequenting this site for years. Though I’m complaining quiet loudly here, I should point out that I generally have enjoyed reading your reviews. It’s just that on this particular occasion I was frustrated to the point of being annoyed.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  25/3/2010 (Confirmed)
Standard Retail Price:
  $69.95 AU
Publisher:
  SEGA Australia
Genre:
  Action RPG
Year Made:
  2009
Players:
  1

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