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Harry Milonas
26 Oct, 2008

Final Fantasy IV Review

DS Review | A new Kain of paint for a weathered classic.
How many times can the same structure of story, the same forms of music, nay the same game designs be remixed, reglossed and repackaged? While Final Fantasy IV on Nintendo DS doesn't quite answer the regurgitative rhetoric of capitalist media, it does nevertheless offer a guaranteed hit of mixed nostalgia for the Final Fantasy fan base. And that's as appropriately predictable a recommendation as any.

Considering Australians finally managed to legally indulge themselves in 1991's Final Fantasy IV universe well after the turn of the millennium, it's understandable that the game's re-releases and remakes may appear to have come on a little thick in the past few years. It's hard to fault Square Enix on its nth-dipping ways, though. The experiences of the self-conflicted Dark Knight, Cecil Harvey, and his motley crew of friends, love interests and foes is indeed one for the proverbial ages. After all, this instalment, the fourth (not second) of an ever-expanding menagerie, is arguably where the Final Fantasy franchise truly hit its first strides. The complex melodrama. The active time battle system. The all-round sense of 16-bit RPG 'epicness'. It's a shame then that these qualities are, for all intents and purposes, a tad clichéd to the outside observer today.


  


Part of that recurring dated feeling can be attributed to the anachronistic technological leaps taken by the Nintendo DS version of Final Fantasy IV. Naturally, with any remake, there's always the worry that, above all else, the sheer charm of the seminal subject matter will be lost in translation. Sometimes literally so. While the original English Super Famicom to SNES translation of Final Fantasy IV was riddled with unintentionally amusing dialogue, it's the addition of voice acting to the DS revision's punctuating cut scenes that hits players right in the unsuspecting eardrums. With its mostly cringe-worthy fodder of delivery, the vocal work is a trite shame, as the brand spanking new English translation for the DS Final Fantasy IV is near faultless when reading through it otherwise. If anything, the aural phenomena of this remake demonstrates the gap between a classic Final Fantasy's story's proceedings sounding all well and entertainingly pulpy on paper (or in this case, text boxes), and downright embarrassing once read aloud by a cast of overly melodramatic voice actors.

Somewhat ironically, the injection of 3D visuals, an almost one-to-one translation of the world of Final Fantasy IV, has done its fair share in muddying the personality of the once discernibly emotive sprites of old. While the DS hardware is more or less pushed to its limits in terms of polygon and texture counts, the effort comes across all for naught in translating that gloss into anything but comatose surroundings. The new cinematic close-ups and angles in Final Fantasy IV's real-time and/or artefact-filled pre-rendered cut scenes demonstrate an admirable idea, but the lifeless and sometimes non-existent animations of characters and landscapes leave much to be desired, sucking the enchantment out of the kingdom of Baron. It wouldn't be an overstatement to say that the hyperactive sprites of the SNES era communicated more through their suggestive jumpiness than the stiff theatrics in the DS remake.


  


It's at these crossroads of 'new remake sheens' meets 'old design wrinkles' that the real detaching galls of the DS' Final Fantasy IV makes itself evident. With all the superficial advancements in audio and visuals, there still remain the archaic console RPG remnants of the past. The prevalent random battle encounters. The long-winded and half-handedly designed 'dungeon' sections. The constricted exploration. The heavy reliance on level grinding and equipment upgrading. These are by no mean deal-breaking problems per se. Heck, it wouldn't be Final Fantasy IV (again) without them. Nevertheless, it's clear that Square Enix and developers Matrix Software were in such a rush to 'remake' Final Fantasy IV, that the company's weren't exactly pondering the hows, the whys or if they should be doing as such in the first place. The relative nostalgia for the established fans aside, what kind of player, and perhaps more importantly, industry mindset, is this remake truly benefiting in the long run?

Ideally, the Nintendo DS' Final Fantasy IV could have lived up to its new found home's claim to fame. Perhaps slimming down on the 'hardcore' fat and padding, thereby opening up the accessibility to more than the average FF fanatic. Not so much turning it into the next faux-pas Wii Music community casual gamer backlash, but rather giving reason, any substantial basis, for this aesthetically fragmented 'remake's' existence. Something other than the scapegoat of iterative nostalgia. A reinterpretation rather than a retread of a franchise favourite. You can almost see it in the new ability to wirelessly pit your in-game party's facially-customisable summon creature, Whyt, against a friend's -- even if it ends up being far more forgettable than it sounds. Such a desperate plea for remake reasoning would even be sated by an obligatory inclusion of DS stylus capabilities that go beyond speedy menu navigation and/or circumventing directional pad movements to stylus screen dragging. In any case, hypothetical 'could haves' and 'would haves' are arguably missing the point.


  


It goes without saying that the obligated Final Fantasy fans have already made their choice. And how. The addition of a conveniently viewable map of the current play area on the bottom DS screen (with obsessive-compulsive completion percentage, natch). A few new welcome character management and menu options. An at times ridiculously increased level of difficulty. Not to mention at least 40 hours of gameplay from beginning till end. A solid, if largely familiar investment basis for the FF aficionado. Whether the same indulgence is applicable to players outside such denominations is a sure-fire bet towards the negative. Ten to one odds the same results when the next 'remake' of Cecil and co. comes around the mountain when it comes.
The Score
Square Enix spoons the fanatical bards with its nth-dipped reiteration of the fourth Final Fantasy. 7
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

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36 Comments
3 years ago
Just here to say I only just picked up on the Kain pun in the OP.

Man that's some good ****, +ed for puns being awesome.
3 years ago
mmmm, I like remakes. Lots of the games that are remade these days are games that I never had the chance to play... I mean, i could get an emulator, but that wastes valuable download space, and it just isn't the same >.>

Don't really like FF7 so I don't think I'd buy it ^____^ already have the original so I don't need another of the same game icon_biggrin.gif
3 years ago
monarchofambivalence wrote
but that wastes valuable download space, and it just isn't the same >.>
Snes roms are like less then a meg? I used to have no problem getting em on 56k.
3 years ago
just finished final fantasy IV last night and it was awesome. second best final fantasy game i have played so far. really enjoyed it.

on the topic of a final fantasy VII remake, i personally am all for it. I played the original when it first came out and loved and that was based on no hype, i found the story engaging and the side quests a great deal of fun.

im up for a remake regardless of how its done, just to see what they would do with it. so far every final fantasy remake has added to the experience and they all remain pretty damn true to the source material. so in this light, i say bring it on but i still think that they should keep going chronologically.
3 years ago
The PS1 remakes have added to the experience of the originals despite being the same game including the longass loading times despite being different mediums?

I scoff at your claim of every FF remake adding to the experience, the difference between FF on NES and FF Origins is that one comes on a cd instead of a cart, la di freakin da.
3 years ago
Fly wrote
The PS1 remakes have added to the experience of the originals despite being the same game including the longass loading times despite being different mediums?

I scoff at your claim of every FF remake adding to the experience, the difference between FF on NES and FF Origins is that one comes on a cd instead of a cart, la di freakin da.
Well they look a hell of a lot better. Haven't played em but from what I hear they fix up some of the **** ups from the early games (Like targeting dead enemies)
3 years ago
Benza wrote
Well they look a hell of a lot better. Haven't played em but from what I hear they fix up some of the **** ups from the early games (Like targeting dead enemies)
Well yeah, but the point inherently being that every FF remake has not been a god send to the series or the original, effectively all Origins was was a $90 FF1&2 with updated graphics and bug fixes, simply wasn't worth it at the time as far as remakes go.
3 years ago
No one said they were, just that they added to the experience, and not having a game look like arse or **** up does add to the experience.
3 years ago
Fly wrote
The PS1 remakes have added to the experience of the originals despite being the same game including the longass loading times despite being different mediums?

I scoff at your claim of every FF remake adding to the experience, the difference between FF on NES and FF Origins is that one comes on a cd instead of a cart, la di freakin da.
scoff all you want, but i was referring to the final fantasy 1, 2, 3 and 4 remakes for ds and psp. the ps1 and gameboy advance games were ports, there was nothing remade about them, just the addition of a dungeon at the end of the game. the newer versions of final fantasy 1 & 2 did add to the experience with the updated graphics and gave the game a fresher feel without distorting the original style of the game. the ds versions gave the game a totally new spin without ruining the original. so i believe you are scoffing at the wrong versions.
3 years ago
Gizmocreative wrote
scoff all you want, but i was referring to the final fantasy 1, 2, 3 and 4 remakes for ds and psp. the ps1 and gameboy advance games were ports, there was nothing remade about them, just the addition of a dungeon at the end of the game. the newer versions of final fantasy 1 & 2 did add to the experience with the updated graphics and gave the game a fresher feel without distorting the original style of the game. the ds versions gave the game a totally new spin without ruining the original. so i believe you are scoffing at the wrong versions.
Potato pota-to.

Outside of the NES release the game was remade on PSI (colour saturation, sound, fixes, additional content etc) while keeping the original storyline & 8bit animation. Because the game has to change to be used on handhelds (DS specifically) you have the same game with tweaked graphics and a "dynamic" menu, in all honesty how is that any different to Pokemon Diamond & Pearl? All that was changed in them from the Gameboy / GBA titles was yet more pokemon and graphical interfaces, same game as every single one before them outside of this and FF is really the same.

You have few updated gadgets, some prettier graphics because of hardware progression and "zomg the experience is now super awesome! REMAAAAKE!" When really it's the same game as it always was and it's as much a port as every other iteration that was made of it.

Did they give you extra story options?
Do they change product in any physical way?

You get given gadgets (a map in dungeons for example) once again the graphics and music are overhauled just the graphics to 3D polygonal instead of pixel saturation of sprites. Every iteration since has been a port since the product has not changed outside of gimmicks and graphics. I'm not inherently saying that's a bad thing, just really a remake is where the product is stripped to the bones and then remade, not dressed up with lipstick and stuck on a shelf under prettier art and pricier tags.
3 years ago
Quote
Did they give you extra story options?
No cause then it wouldn't be a remake would it?
Quote
Do they change product in any physical way?
Completly overhauling the graphics and sound isn't a physical change? Then what the **** is?
3 years ago
Benza wrote
No cause then it wouldn't be a remake would it?
Interchange Golbez & Cecil Y/N?

Quote
Completly overhauling the graphics and sound isn't a physical change? Then what the **** is?
Physical in game not physical external because as I already stated there was remastering done in both the gba and PS1 "ports" and yet they are still considered "ports" despite this yet this is a "remake" despite that being overhauled yet again. Thus, it's a "port" by definition but a remake because it's not the original, just like every other iteration which came after.

A remake would overhaul the systems in place, a sandboxed world map instead of scrolling or real time battles instead of random encounters for instance.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  4/09/2008 (Confirmed)
Standard Retail Price:
  $69.95 AU
Publisher:
  UBI Soft
Genre:
  RPG
Year Made:
  2007

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