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Harry Milonas
26 Oct, 2008

Final Fantasy IV Review

DS Review | A new Kain of paint for a weathered classic.
How many times can the same structure of story, the same forms of music, nay the same game designs be remixed, reglossed and repackaged? While Final Fantasy IV on Nintendo DS doesn't quite answer the regurgitative rhetoric of capitalist media, it does nevertheless offer a guaranteed hit of mixed nostalgia for the Final Fantasy fan base. And that's as appropriately predictable a recommendation as any.

Considering Australians finally managed to legally indulge themselves in 1991's Final Fantasy IV universe well after the turn of the millennium, it's understandable that the game's re-releases and remakes may appear to have come on a little thick in the past few years. It's hard to fault Square Enix on its nth-dipping ways, though. The experiences of the self-conflicted Dark Knight, Cecil Harvey, and his motley crew of friends, love interests and foes is indeed one for the proverbial ages. After all, this instalment, the fourth (not second) of an ever-expanding menagerie, is arguably where the Final Fantasy franchise truly hit its first strides. The complex melodrama. The active time battle system. The all-round sense of 16-bit RPG 'epicness'. It's a shame then that these qualities are, for all intents and purposes, a tad clichéd to the outside observer today.


  


Part of that recurring dated feeling can be attributed to the anachronistic technological leaps taken by the Nintendo DS version of Final Fantasy IV. Naturally, with any remake, there's always the worry that, above all else, the sheer charm of the seminal subject matter will be lost in translation. Sometimes literally so. While the original English Super Famicom to SNES translation of Final Fantasy IV was riddled with unintentionally amusing dialogue, it's the addition of voice acting to the DS revision's punctuating cut scenes that hits players right in the unsuspecting eardrums. With its mostly cringe-worthy fodder of delivery, the vocal work is a trite shame, as the brand spanking new English translation for the DS Final Fantasy IV is near faultless when reading through it otherwise. If anything, the aural phenomena of this remake demonstrates the gap between a classic Final Fantasy's story's proceedings sounding all well and entertainingly pulpy on paper (or in this case, text boxes), and downright embarrassing once read aloud by a cast of overly melodramatic voice actors.

Somewhat ironically, the injection of 3D visuals, an almost one-to-one translation of the world of Final Fantasy IV, has done its fair share in muddying the personality of the once discernibly emotive sprites of old. While the DS hardware is more or less pushed to its limits in terms of polygon and texture counts, the effort comes across all for naught in translating that gloss into anything but comatose surroundings. The new cinematic close-ups and angles in Final Fantasy IV's real-time and/or artefact-filled pre-rendered cut scenes demonstrate an admirable idea, but the lifeless and sometimes non-existent animations of characters and landscapes leave much to be desired, sucking the enchantment out of the kingdom of Baron. It wouldn't be an overstatement to say that the hyperactive sprites of the SNES era communicated more through their suggestive jumpiness than the stiff theatrics in the DS remake.


  


It's at these crossroads of 'new remake sheens' meets 'old design wrinkles' that the real detaching galls of the DS' Final Fantasy IV makes itself evident. With all the superficial advancements in audio and visuals, there still remain the archaic console RPG remnants of the past. The prevalent random battle encounters. The long-winded and half-handedly designed 'dungeon' sections. The constricted exploration. The heavy reliance on level grinding and equipment upgrading. These are by no mean deal-breaking problems per se. Heck, it wouldn't be Final Fantasy IV (again) without them. Nevertheless, it's clear that Square Enix and developers Matrix Software were in such a rush to 'remake' Final Fantasy IV, that the company's weren't exactly pondering the hows, the whys or if they should be doing as such in the first place. The relative nostalgia for the established fans aside, what kind of player, and perhaps more importantly, industry mindset, is this remake truly benefiting in the long run?

Ideally, the Nintendo DS' Final Fantasy IV could have lived up to its new found home's claim to fame. Perhaps slimming down on the 'hardcore' fat and padding, thereby opening up the accessibility to more than the average FF fanatic. Not so much turning it into the next faux-pas Wii Music community casual gamer backlash, but rather giving reason, any substantial basis, for this aesthetically fragmented 'remake's' existence. Something other than the scapegoat of iterative nostalgia. A reinterpretation rather than a retread of a franchise favourite. You can almost see it in the new ability to wirelessly pit your in-game party's facially-customisable summon creature, Whyt, against a friend's -- even if it ends up being far more forgettable than it sounds. Such a desperate plea for remake reasoning would even be sated by an obligatory inclusion of DS stylus capabilities that go beyond speedy menu navigation and/or circumventing directional pad movements to stylus screen dragging. In any case, hypothetical 'could haves' and 'would haves' are arguably missing the point.


  


It goes without saying that the obligated Final Fantasy fans have already made their choice. And how. The addition of a conveniently viewable map of the current play area on the bottom DS screen (with obsessive-compulsive completion percentage, natch). A few new welcome character management and menu options. An at times ridiculously increased level of difficulty. Not to mention at least 40 hours of gameplay from beginning till end. A solid, if largely familiar investment basis for the FF aficionado. Whether the same indulgence is applicable to players outside such denominations is a sure-fire bet towards the negative. Ten to one odds the same results when the next 'remake' of Cecil and co. comes around the mountain when it comes.
The Score
Square Enix spoons the fanatical bards with its nth-dipped reiteration of the fourth Final Fantasy. 7
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

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36 Comments
1 year ago
Nice review. Square-Enix really do love pumping out remakes/ports don't they? It nice sometimes... but doing it so often? I can say that I did enjoyed this game though.
1 year ago
David No.1 wrote
Nice review. Square-Enix really do love pumping out remakes/ports don't they? It nice sometimes... but doing it so often? I can say that I did enjoyed this game though.
yep.....they still haven't done a remake of the one most people are waiting for icon_evil.gif you all know what i'm talking about..
1 year ago
Don't worry, I'm sure VI will come once they're done with V.
1 year ago
Why won't they remake VII already +__+ I bet it's their trump card when everything else gets stale >.> "****, were loosing ground, quick announce the VII remake!" "boss our announcement just hit over 9000 in 2 seconds!" "what 9000?!"
1 year ago
i am up to the last dungeon of this game and it has been awesome. its the second best final fantasy I have played so far. the battle system, the characters and story have been top knotch.

now all i have to do is grind my way to a level that will let me win the damn thing. i have been overlevelled and powered the whole game then all of a sudden i need to gain 10-20 levels to be any kind of match for the final dungeon and nothing i fight gives enough experience to see any movement dammit.
1 year ago
Cerebral wrote
Don't worry, I'm sure VI will come once they're done with V.
LOL. ^ Of course RXWAG was talking about VI! Its awesome.

ittekimasu wrote
Why won't they remake VII already +__+ I bet it's their trump card when everything else gets stale >.> "****, were loosing ground, quick announce the VII remake!" "boss our announcement just hit over 9000 in 2 seconds!" "what 9000?!"
Of course its their trump card! Just look at Dissidia Final Fantasy, they've announced every single character up to 10, but left VII until last. Sephiroths been announced, sure! But where's Cloud I wonder? Obviously everyone's going to buy the game for 'Cloud'.
1 year ago
as someone who only recently discovered final fantasy (something to do with not owning any sony consoles) this is the first time i could experience this game so the fact that its been remade is mostly meaningless to me, hell i WANT them to remake the games, that way i can play them icon_razz.gif
1 year ago
David No.1 wrote
Cerebral wrote
Don't worry, I'm sure VI will come once they're done with V.
LOL. ^ Of course RXWAG was talking about VI! Its awesome.

ittekimasu wrote
Why won't they remake VII already +__+ I bet it's their trump card when everything else gets stale >.> "****, were loosing ground, quick announce the VII remake!" "boss our announcement just hit over 9000 in 2 seconds!" "what 9000?!"
Of course its their trump card! Just look at Dissidia Final Fantasy, they've announced every single character up to 10, but left VII until last. Sephiroths been announced, sure! But where's Cloud I wonder? Obviously everyone's going to buy the game for 'Cloud'.
actually talking about VII but i do have VI on PS1..haven't played through it yet. I must be missing out by the sounds of things icon_lol.gif
1 year ago
tbh, i don't really understand why people want 7 remade. this isn't coming from a person who doesn't like FF games, but rather as someone who wonders why there's such appeal for reworking a game many consider a classic already.
i guess i just don't see how any of the games i'd place on my favourite games would benefit, aside from looking a little better, and instead introduce more opportunities to "break" something.

i guess if you really want to hit the issue, look at remakes of movies.
rarely do remakes compare favourably to the original, either through the remakers missing the point, or the remake simply failing to capture the nostalgic value of the original.
sure, it does happen from time to time that a remake is better (see Ocean's 11), but much more often we end up with something that just doesn't compare (see The Italian Job, Dawn of the Dead, The Amityville Horror, Psycho, True Lies, The Omen, etc.).

sure, games are different to films, and there have been some very good remakes (REmake being a prime example) but by remaking, and updating, a game, it could change the very nature of the game. Metal Gear Solid: The Twin Snakes fits somewhat here. it's a fantastic remake, but by introducing elements from MGS2 into the mechanics, it is altered, and not always for the better.

do people really want to take the risk that it'll be done right against the risk that it won't?

and this isn't really a question of SE's ability to remake games.
i guess they've proven they can polish up games when they've ported them before, but rather a question of do people really want the supposed crown jewel of their catalogue changed?
1 year ago
Quote
it does happen from time to time that a remake is better (see Ocean's 11)
OH HELL NAW!

Man that's the mother **** Rat Pack. Sinatra, Dean Martin, Sammy Davis Jnr, George Cloony has nothing on that.

I think people want 7 remade because of nostalgia more then anything, it's the first FF for a lot of people and really... really didn't age well.
1 year ago
^^hit the nail on the head, it was the first FF game that I played, I just thought it was awesome and I know a lot of other people think it is also, surely SE if they remade it couldnt **** it up. Just make it exactly the same but pretty....

Lets see what SE come up with in the next FF game...i just hope if they remake it they don't change the battle system from what it was in the original.
1 year ago
Personly I think seven sucked, bring on the remake of 9!
1 year ago
Benza wrote
Quote
it does happen from time to time that a remake is better (see Ocean's 11)
OH HELL NAW!

Man that's the mother **** Rat Pack. Sinatra, James Dean, Sammy Davis Jnr, George Cloony has nothing on that.
Rat pack aside, it was boring as f**k.
the most exciting thing about the film was Sinatra's jumpers...
RXWAG wrote
^^hit the nail on the head, it was the first FF game that I played, I just thought it was awesome and I know a lot of other people think it is also, surely SE if they remade it couldnt **** it up. Just make it exactly the same but pretty....

Lets see what SE come up with in the next FF game...i just hope if they remake it they don't change the battle system from what it was in the original.
but see that's what i don't get. "make it pretty" but "don't change the battle system". you're already introducing areas where they could, concievably, fail to live up to expectations.
the "pretty" side of things is probably safe, since all FF games have been very pretty, but presumably SE changed and evolved their battle systems because they felt they were improving them from the previous game, but if this is the case, why wouldn't they then apply their "new and improved" battle system to the "classic" game?

and then, for every person who agrees with you, and doesn't want the BS changed, there's probably a person who would like to see it updated to the new system.

i just don't see why people want to see the risk taken.
i mean, i understand the developers motivation (Money), just not really the gamers'.

i have occasionally thought "i wish this would get a remake" at times, but if i think about it long and hard, i can't really think of a game that i really want an remake of. even if modern lighting would make Alien vs. Predator 2 more atmospheric, or open plan levels would make WarCraft 1 more dynamic. i think i'd rather maintain the originals, than risk something breaking en route.
1 year ago
See nah I maintain my wanting a remake of FF9, the only thing I liked about it was the charecters and plot, the battle system was arse, there were way too many random battles and forcing you into trance whenever the bar filled was just retarded.

Making it pretty keeping the battle system would be an improvement, making it pretty and updating teh battle system to not suck would make the game like 100 times better.

Also Ratpack aside? Man it's basicly The Ratpack: The movie, that's like saying "Xenomoprhs aside, Aliens was ****"
1 year ago
Ahh... Final Fantasy VII. Everyone has an opinion about that game.

Don't remake a classic - just port it to the PSP, add some extra content, upgrade the graphics to suit today's standards (eg: character models - blocky hands.) and Square-Enix have my money. VII on the go would be awesome, and I'm sure people would buy it regardless! Its 'Final Fantasy VII'! Admit it, you would get it. Its like what they're doing with Chrono Trigger DS.
1 year ago
David No.1 wrote
Admit it, you would get it. Its like what they're doing with Chrono Trigger DS.
I'm not getting Chrono Trigger cause it's a **** rip off, I wouldn't get a port of 7 for the same reason.
1 year ago
If it wasn't for all the yaoi and fan girls from FFVII it probably wouldn't have been as popular as it is. fact.
1 year ago
Obs - i could handle a real time battle system but my personal preference is turn based...I'm pretty much in it for the story anyway so the battle system isn't the be all and end all....

Benza - I never got around to finishing IX not sure why, the story didn't really do it for me but now that you mention it trance was the worst battle idea ever!!!

Fine a remake PS1 quad pack (even though VI wasn't originally for PS1) VI, VII, VIII and IX selling for $250 would you all buy it?
1 year ago
I would've bought FFVII Alone. With the recent games they could expand the story and easily include backstory to each character.
1 year ago
ok, in case anyone here doesn't know, i don't like Final Fantasy games, or JRPGs in general, so in all honesty it doesn't bother me, nor do i really care as such if any remake of VII is good or bad, my comments here are really about remakes of games in general, it just happened to be kicked off by discussion of remaking VII.

i have played FF7 btw, it was a time when i young, impressionable and, most importantly in this case, easily lead by peer-pressure. everyone said it was good, so it must've been good, right?
no, i didn't like it.

so i guess in the end, remake it or no, it'll probably make little difference to me, since i doubt i'll get it anyway. afterall, if it becomes something i like, it'll probably stop being what everyone wants from it.

@Benza: true enough i guess, i suppose i just wanted more than The Rat Pack... like a plot.
(Ocean's 12 and 13 suffer the same thing wrt the new team.)
1 year ago
To answer your comments specificly, people probbably think they want a remake more then they actully do. The only games I can see being really worthy of a remake are ones that pushed the consoles too hard and were limited by the tech at the time.

Say Perfect Dark on the 64. **** awesome FPS but sufferd some pretty horrible slowdown at times. That level on the oil rig was almost unplayable 2player.
1 year ago
^^^so like you said before in a nut shell remakes of anything are cool
as long as they hold true and dont get ****** up?

sweet, group hug....

EDIT: above in ref to Obs, not quick draw Benza icon_wink.gif
1 year ago
i don't really have an issue with remakes per se, good or bad, i just wondered what the motivation was behind them, besides cash, and the reasons why people are so keen on getting them, ESPECIALLY when the original is considered a classic in it's own right.

maybe i'm just pessimistic (or is it realistic?) when it comes to people doing what i want them to do, and as such, i'd rather they didn't break something that wasn't necessarily broke.
i don't really know that there's any reason for it either, since the remakes i have played have turned out good, even if i did mention MGS:TTS earlier, it is a good remake, worth playing in lieu of the PS1 version (with the possible exception of a major plot element being spoilt in the booklet - which made me wonder who the remake is actually for). perhaps it is more my love of film, and disdain of remade films, leaking through.

i guess the thing mentioned earlier about it not holding up today might be pretty powerful, since i haven't tried to play it since it was new, and back then it was pretty, just boring and bad (imo).

Benza's comment about thinking they want it more than they actually want it very nicely summed up many lines of text.
i wish i'd put it that eloquantly all those posts ago. icon_y1.gif
1 year ago
Benza wrote
To answer your comments specificly, people probbably think they want a remake more then they actully do. The only games I can see being really worthy of a remake are ones that pushed the consoles too hard and were limited by the tech at the time.

Say Perfect Dark on the 64. **** awesome FPS but sufferd some pretty horrible slowdown at times. That level on the oil rig was almost unplayable 2player.
I agree.

For the record, I knew RXWAG was talking about VII, but I don't think it needs to be remade, and persoanlly think VI is better.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  4/09/2008 (Confirmed)
Standard Retail Price:
  $69.95 AU
Publisher:
  UBI Soft
Genre:
  RPG
Year Made:
  2007

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