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Jarrod Mawson
28 Nov, 2011

Super Mario 3D Land Review

3DS Review | Dressing up as your favourite furry animal never felt so right.
Where Nintendo would be without their flagship franchise, the Super Mario Bros. series, we have no idea. Perhaps they wouldn't 'be' at all. So much more than a stepping stone to global success, Nintendo has, for most part, managed to keep the playful plumber as inventive and relevant to today's world of gaming as he was over two decades ago in his Donkey Kong debut. With a some-million strong army of loyal fans, and more spin-offs than you can shake a fire flower at, Super Mario Bros. goes with the Nintendo territory, and if there's any guarantee one can give it's that if you buy a Nintendo platform, you will get a Super Mario Bros. game eventually.

For owners of the Nintendo 3DS, that time is now. Super Mario 3D Land jumps to the system after eight months of a sporadic software releases and underwhelming titles, arriving at a time more important than ever on a platform with much left to prove. With the big question of 3D relevancy to gaming and worries of the platform lacking that truly system defining title still lingering, it really shouldn't be surprising to see Nintendo's premier franchise set it's sight squarely on quelling these concerns, let alone doing so a degree of polish, creativity and value that proudly matches the series' consistent high standard.

Mario: The World Is Yours

Mario: The World Is Yours
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Taking a few cues from traditional 2D Super Mario Bros. (mostly thematically from Super Mario Bros. 3), with a dash of Super Mario 64 and Super Mario Galaxy for good measure, Super Mario 3D Land conjures the best of all worlds and blends the pieces together to create something else entirely. Absent of gravity defying shenanigans and other gimmicks, here Mario and co leap and bound between platforms as the game distills and focuses on the most basic running and jumping platforming fundamentals and trademark tight controls that have served as a backbone to the series for all these years.

The open, free form design of Super Mario 64 is forgone in favour of compartmentalised stages geared towards quick bursts of play, even more so than Super Mario Galaxy 2, with short and snappy designs aimed to fill in time on an early work commute or while waiting for your call to the dentist chair. Levels are heavily grounded, composed mostly of linear pathways and floating platforms that hybridise structured 3D platforming environments and traditional side scrolling for what can best be described as '2.5 Super Mario Bros.'.

Usually perceived through an isometric camera angle that goes hand-in-hand with the stereoscopic 3D, from the very first stage it is clearly evident that Super Mario 3D Land was built to encompass the visual advantages of stereoscopic imagery, either as a cheeky visual gimmick to show off an impressive vista or optical illusion, or as a surprisingly functional gameplay aid to help perceive distance between two platforms for the most accurate jump. We don't doubt that Super Mario 3D Land would be quite playable in 2D, but there's no denying how thoughtfully Nintendo has designed stages and perspective to capitalise on the system's unique selling point.

Forever haunted by the ghosts of the dead.

Forever haunted by the ghosts of the dead.
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The overflowing well of creativity that is the Super Mario Galaxy titles unquestionably acts as a significant influence behind the level gimmicks prevalent throughout Super Mario 3D Land, sometimes directly replicating the most memorable ideas from the former games, such as musically and jump timed platform switches, though on a smaller scale. Influences from Super Mario Bros. 3 are perhaps most obvious, successfully integrating numerous classic items and set pieces into a 3D game environment, while the iconic Tanooki Suit makes a welcome return, not just on Mario himself, but anything and everything Nintendo felt they could stick a tail on to make it spin and float. To prevent cheapened retreading of old ground, Super Mario 3D Land makes sure to introduce it's own host of new enemies, items and tricks, doing an admirable job of coupling these twists on familiar features for every single stage of the basic eight worlds.

The push for a consistent flow of inventive gameplay holds strong for most part, though at a few unfortunate points slips up and exposes some of the more unpolished corners of the game. As enjoyable as the Tanooki Suit is, as well as the new introduced Boomerang suit, there's no denying that the former is grossly overpowered, far more versatile and useful for all stages than any other item. And though the stages themselves are inventive, Super Mario 3D Land drops the ball on boss fights, recycling the same two Kooper bosses (Bowser excluded) throughout, sorely lacking the varied bosses found in the Super Mario Galaxy duo. Issues like these coupled with an almost criminally easy eight worlds that can be completed in the blink of an eye run the risk of leaving players asking "Is that it?" as the credits first roll.

But deceptive presentation soon surprises as post game content literally doubles the game's offerings and at least triples the difficulty with additional challenges and stages that too introduce their own new mechanics and ideas, keeping the experience fresh and inventive until absolutely everything has been conquered. Mastering every stage on offer, which includes finding the three star medals hidden in each, is no small task, and when all is said and done it's hard not to step back and admire one of the most content rich games available on any portable Nintendo system.

Not a furry, no sir.

Not a furry, no sir.
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Though it channels multiple Super Mario Bros. titles in gameplay, the aesthetics most accurately resemble the Super Mario Galaxy games, capturing the same impressively clean visual fidelity, while calling upon the system's graphics processor for more advanced shader effects to counter more simplified geometry. Many of the visual effects truly come into their own when playing in 3D, as flower petals gently floating atop the breeze pop out of the screen, and layered downfall of snowflakes give a tremendous sense of depth to the imagery, all at a rock solid thirty frames per second and comfortable 3D that rarely, if ever, stresses the eyes. Moments like running past the rain drenched stone walls of Bowser's castle, glistening in the illumination of nearby torches, are quite a sight to behold and littered throughout the entire game, leaving little room to doubt that Super Mario 3D Land is nothing less than the best looking game on the system.

Expecting an orchestrated score in line with Super Mario Galaxy would probably be asking too much, but nevertheless audio production here follows a little too closely to the New Super Mario Bros. musical formula, made up of your typical Super Mario Bros. beeps and boops and remixed backing tracks that, while inoffensive to the ears, simply lack the punch of original, catchy compositions that keep you humming well after the game has finished. Thankfully the audio samples themselves, for both the music and sound effects, is of exceptional quality, leaps and bounds over the Nintendo DS, making Super Mario 3D Land the crispest sounding portable Super Mario Bros. title ever released.

Keeping you at full mast.

Keeping you at full mast.
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There's always room for every game to grow and improve, but the best are the ones you don't feel need to, and Super Mario 3D Land sprints much closer to the latter than the former. A steeper difficulty climb would have been welcome, especially for platforming veterans, but ease of play cannot detract from the wealth of creative level design and inventive mechanics that keep the game stimulating and joyful from start to finish. The amount of love, care and polish poured into Super Mario 3D Land acts as yet another note on the pile of mounting evidence that suggests Nintendo's EAD Tokyo Mario team is in their absolute prime.

As a stand alone video game, Super Mario 3D Land is yet another top tier entry in the Super Mario Bros. franchise. But as a Nintendo 3DS game, it single handily validates the system as a whole, both as an impressive showcase for stereoscopic visuals and, most importantly, as a gaming machine capable of delivering the goods. It is the title Nintendo needed at the system's launch, but as they always say, it's better late than not at all, and for what the plumber lacks in timeliness he makes up for droves in wonderful gameplay. Super Mario 3D Land is a must-have for all Nintendo 3DS owners.
The Score
Inventive, beautiful and dangerously addictive, Super Mario 3D Land is the 3DS defining game, capitalising on the system's strengths and value of portability, while recalling the best qualities of both 2D and 3D iterations of the franchise. Not to be missed. 9
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Super Mario 3D Land Content

Super Mario 3D Land commercials
21 Oct, 2011 Plenty of new footage, and the usual Japan weirdness.
Super Mario 3D Land Preview
10 Oct, 2011 Dare you enter the third dimension?
Two new Super Mario 3D Land trailers
07 Oct, 2011 Some pocket sized fun.
83 Comments
1 year ago
Your really missing the point benza, I'm not trying to force my cousin to play something he wont possilby enjoy. Say for example my little cousin likes cherry pie and apples. But refuses to try apple pie cause he likes cherry. Mario is the apple pie. Ridiculous example but hopefully you understand what I mean, I think he is going to miss something he'll enjoy.. Ceil, I 2 will buy anything Mario,I've rarely been disappointed. Youve been a laugh benza, keep up the rant.
1 year ago
No point blaming kids for not liking the same stuff we grew up liking. And it's not their fault they were born later. If they were born in the 80s they would be Nintendo/Sega/Atari/C64 fans. But they weren't, so let them be Microsoft/Sony/COD/crap music/stupid movie remake fans.
1 year ago
Benza wrote
What's basically happening is your little brother loves Die Hard, and you see "Oh he watches movies, he should love How to Tame your Dragon since that's a movie!" that doesn't work. They may both be equally good (Although Die Hard 1 is better obviously) but they're not even remotely similar other then the medium.
Who the fuck enjoys only one type of game?
1 year ago
Esposch wrote
Who the **** enjoys only one type of game?
Most 13 year old kids. Two types if you're lucky.
1 year ago
BigBoss wrote
Your really missing the point benza, I'm not trying to force my cousin to play something he wont possilby enjoy. Say for example my little cousin likes cherry pie and apples. But refuses to try apple pie cause he likes cherry.
That's not even close. It's more like "My little brother likes cherry pies, so I think he should like steak and mushroom pies, after all they're both pies"

Mario is the steak and mushroom pie, the only similarity to the games they enjoy is that they're games nothing else.

Quote
Who the **** enjoys only one type of game?
That's not the point, one of the kids in the example enjoyed Cod, Assassins Creed, Leauge of Legends and Minecraft.
Those are 4 massivley different types of games, and none of them are even remotley like Mario.

So by that list why would you assume they would like Mario? Why not try... fuck something in any of those genres? I mean if they like minecraft they might enjoy the level editor stuff in Little Big Planet, if they like LoL then they might enjoy Warcraft 3 or something. But mario is about as similar to those games as say El Shadia: Assencion of the Metatron. Would you assume they like that simply because it's a video game?

No one would, but people don't seem to have any problem assuming that everyone likes mario and the moment someone doesn't it's deemed as some fault on their part. Like they're not mature enough to understand good games (Seriously people are saying you have to be mature to like fucking Mario now?) Or that stupid kids only like Multiplayer shooters or some other shit.

It's fucking infuriating.
1 year ago
Benza wrote
N64, Gamecube, Gameboy classic, advanced, DS.

Only mario related game I ever owned was Mario is Missing edutainment for the PC.
But there is such a variety of decent mario games across these platforms, paper mario, mario sunshine, etc. All rather different with different gameplay styles, I can understand hating one but not liking any mario game at all?

It's weird. Not wrong or anything..do you just dislike the universe or artistic style or something? I can understand if that's the case. Seeing countless inanimate objects with smiley faces does get a little creepy the more you think about it.
1 year ago
Nothing grabbed me, they're not bad games, they're usually well made and thought otu etc. If I'm bored and one's sitting infront of me then I'll muck around in a bit but nothing grabs me or makes me want to keep playing them. I find it impossible to give a shit about seeing what comes next .
1 year ago
I love how you just go sideways from my point, hilarious benza.
1 year ago
your point didn't make any sense.
The original statement was "my little brother and his friends like Modern Warfare, Assassins Creed, Minecraft and Leauge of Legends, why don't they like Mario?"

You reasoned this is saying the same kind of thing as "My little brother likes cherry pies and apples, why won't he like apple pie"

except that means that there is a common link between what the little brother likes, and what you're trying to get him to like. Wich there isn't.

The only thing that those games have in common with Mario is that they're games, it's insane to think that someone with that taste in games is automatically going to like a Mario game because they have nothing at all in common.
1 year ago
Who fucking cares if he doesn't have interest in a Mario game? New generations have different tastes, and regardless of whether or not you may think that your cousin might actually enjoy Mario, the truth is that he alone knows what he likes more than you.

I don't even know why it's a big deal that someone doesn't have interest in a Mario game. And I'm positive that if it were CoD or some other title, this argument would've never happened.
1 year ago
Esposch wrote
Who the **** enjoys only one type of game?
It's really not unheard of. Since I was a kid, the only vidya games my grandmother would play was Shanghai and its sequels.

Isn't it so crazy that there's a whole world of different people outside of video gamer culture?
1 year ago
that aint a real vidya game
1 year ago
Only Hitler would say that Shanghai isn't a real vidya game.

There, it's done, let's talk about the game again now.



lulllllls
1 year ago
There's a review in here somewhere.
1 year ago
lol hu reeds reviews u gav it a 9 wich meens its awrite but not as gud as cod.
1 year ago
Nice review Jarrod icon_razz.gif Completely agree that every one in the series feels finished and complete with just the right amount of difference to make it stand out on its own. Hopefully this gem will land in my Christmas stocking.
1 year ago
With this, Ocarina and Mario Kart, I am slowly becoming interested in the console again. A few more AAA titles and I might reach for the wallet.
1 year ago
@Benza: I didn't mean you have to be mature to enjoy Mario games. I only meant that people tend to be less closed minded when they grow up a bit. Guess I was wrong...

I agree that you can't force someone to like anything, nor should they feel obligated. Play whatever games you want. Just don't act like a prat when someone mentions something you don't like, after all, everyone is entitled to their own opinion.
1 year ago
rankodour wrote
@Benza: I didn't mean you have to be mature to enjoy Mario games. I only meant that people tend to be less closed minded when they grow up a bit. Guess I was wrong...

I agree that you can't force someone to like anything, nor should they feel obligated. Play whatever games you want. Just don't act like a prat when someone mentions something you don't like, after all, everyone is entitled to their own opinion.
Seriously you called me closed minded in one paragraph cause I don't like Mario then say not to be a prat when someone likes something you don't? Why doesn't that same courtesy extend to people not liking what you do?
1 year ago
Well, let's try this one then:

I found New Super Mario Bros. on the DS to be a bit ordinary (I don't even recall finishing it), and New Super Mario Bros. Wii to be an utter joke. What would make me pick this one up disregarding the fact that it seems borderline impossible for any publication to give a Mario game less than 9/10, or 90%, or 4.5 stars, or equivalent?

And yeah, I know NSMBWii got 8.5 here, so just run with the question instead of picking apart the generalisation of Mario game scores.
1 year ago
I knew I should have given it 11/10.
1 year ago
and i prefer great giana sisters on c64.....yeah i said it
1 year ago
I'm more a custers revenge guy myself.
1 year ago
Nobody has to like Mario. But those who don't have no soul or taste and will probably spend the afterlife sitting in lukewarm bathwater in purgatory.
1 year ago
GooberMan wrote
Well, let's try this one then:

I found New Super Mario Bros. on the DS to be a bit ordinary (I don't even recall finishing it), and New Super Mario Bros. Wii to be an utter joke.
Honestly, I'm pretty much in the same boat with those two titles... so far I am digging the Hell out of 3D Land, but that may well just be the nostalgia bombed Mario 64 stylings giving me a geek half-chub.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  24/11/2011 (Confirmed)
Publisher:
  Nintendo
Genre:
  Platforming
Year Made:
  2011

Read more...
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