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Adam Ghiggino
18 Mar, 2011

Nintendo 3DS final impressions

3DS Feature | Once more unto the parallax barrier, dear friends, once more.
The launch of Nintendo's next-generation portable console is nigh, and this week we were invited to Nintendo's Australian headquarters to go for one last one-on-one with the stereoscopic device itself, the Nintendo 3DS. While we plowed through a few of the upcoming games, we also got a look at the final 3DS retail unit itself, as we took the new home screen, camera and multi-tasking functionality for a bit of a spin as well. So, is this particular portable purely for presenting protruding pulchritudinous polygons in parallax, or does it have plenty of other properties? Let's take a peek.

Home-screen

At a glance, the home-screen does appear to be quite similar to the start-up screen found on the Nintendo DSi and DSi XL. However, the various icons for accessing the game cartridge, camera, and installed applications, can be zoomed in and out, giving an appearance that ranges from the side-by-side DSi view, to the channel view of the Nintendo Wii.

More revolutionary for DS users is that the home screen is accessible in-game. This means you can access settings such as brightness in-game without having to reset the console (whether there is another shortcut for brightness is unknown at this stage), as well as launching other games. Multi-tasking is allowed on the console, to an extent. Generally, you can't run two games simultaneously, although it does depend on the software. However, during a bout of Face Raiders, we were able to access the home screen, and then launch the 'notes' application, which allows you to take hand-written notes during any game. The screen pauses the game, runs smoothly, and overall is a useful and timely addition to Nintendo's portable firmware.

The 3DS home-screen.

The 3DS home-screen.
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Camera

As you may be aware, the 3DS doesn't come with one camera, or two, but with three. Two of those cameras are on the outside, and are used to take 3D photos, viewable of course on the 3DS screen. As anyone who's used a Fujifilm W1 or W3 will tell you, framing and distance is everything when taking 3D photos, and you have to make sure you have objects in the foreground and background to achieve the full effect. While the cameras are low resolution (0.3MP), the images are decent, and certainly good enough for the AR games.

There are also a range of effects you can apply to images, just as with the DSi. The main effects we saw included a new incarnation of the 'merge' function, that takes a photo of two different people, and pastes one person's facial features onto another's. We also saw an effect that sprinkled confetti when you blew on the microphone, and a 'mystery' function that applies a random effect to the photo, with the possibility of mixing in faces from older photos as well. There are some truly hilarious and truly disturbing creations to be made with these effects, that are definitely good for a laugh.

We should also mention that the camera is used for the 3DS' Mii creator function. Wii gamers will be familiar with the range of Mii customisation options on offer, however the 3DS is also capable of analysing a photograph of your face, and translating that into facial features on the Mii. Although our attempt with this function met with a Mii whose face was imploding (we assure you that to our knowledge our face isn't actually imploding), it's easy enough to mess around with results to fix the Mii to your liking.

Mii creation using the camera.

Mii creation using the camera.
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AR Games

The 3DS comes with several built-in AR games, which make use of six small cards, AR referring to augmented reality games for the acronymically challenged (or AC) among you. If you've seen Invizimals or EyePet on PSP, then you've got the general gist of the technology. Placing a card on any surface and holding the 3DS in front of it will allow it to detect the position and angle of the card using its two cameras. Basically, this means that the 3DS can overlay 3D graphics onto the real world, and it does a pretty good job of it in the mini-games we played.

The mini-game we spent the most time with was a simple target-practice game, which uses the AR card to create a field of archery-style targets on whichever surface you place it. Your aim is to move the 3DS around to fire at these targets, and it actually requires you to stand up and move your whole body around to find them all. On one occasion, a target was sunk deep within the table we placed the card on, requiring us to move the 3DS all the way above the table to find it. It's not really something you're going to be playing on the bus, but it is a very cool novelty, that kids will definitely enjoy at home. The 3DS' extra graphical prowess means that it can render quite realistic effects to enhance the AR function, meaning that suddenly the table will grow mountains, or flip around in a surprisingly realistic fashion.

The other main AR game we played was Face Raiders, a game slightly reminiscent of the space shooter included with the Game Boy camera back in the day. You can take a photo of yourself, or anyone you dislike, and Face Raiders will paste it onto hovering enemies which attack you from al sides. You have to move the DS around yourself to both see your enemies and shoot them. It's a simple game, but has some great effects, including when your familiar opponents smash through the walls of your room to escape, and the holes stay in place even as you move the console around!

The way the card sinks into the table is quite clever.

The way the card sinks into the table is quite clever.
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3D Effect

Obviously, what the 3DS is selling itself on is in the name - it's a DS, but with 3D. That means that using a technology known as a 'parallax barrier', the 3DS' top screen is able to allow images to appear to come out of the screen, as well as go far into it. In other words, it's adding that most voluminous of all dimensions, depth. The screen itself can be comfortably viewed in 3D during regular use, using the console on a table, or on our lap, allowed us to see the 3D effect just fine. That said, there did appear to be an increase in the effect when we held the console closer to our face.

Angling the 3DS away from your face causes the 3D effect to lose cohesion. However, at any time you can decrease the 3D effect, or turn it off completely, using the depth slider on the upper screen. Changing the depth produces a kind of concertina effect, where the depth becomes less and less pronounced. Turning the effect off causes the screen to go black for a fraction of a section, before re-asserting a crisp, 2D image.

The quality of the 3D depends on the game you're playing, and we'll be giving you a quick rundown of all the games we played at Nintendo.

Of course the best way to work out your frustrations is to shoot your friends in the face. On 3DS.

Of course the best way to work out your frustrations is to shoot your friends in the face. On 3DS.
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Games

Pilotwings Resort

This game takes place on the same island as Wii Fit Plus and Wii Sports Resort, so if you've already jogged around there a few times you'll be pleased to know that you can now fly, glide or hover over those very same tracks. Screw exercise! We only got to play a handful of levels with the plane, rocket pack and hang glider, which were all quite easy and bite-sized, no doubt for portable play. That said, the controls responded well, and it was certainly fun to play. This is definitely a game that benefits from the 3D effect, as you have a clear foreground with your pilot and HUD, as well as the background as you fly over it.

Pilotwings Resort definitely benefits from the added dimension.

Pilotwings Resort definitely benefits from the added dimension.
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Nintendogs + Cats

If you could call any game on the DS a success, it would probably be Nintendogs. Worldwide, the games of the series have sold over a combined 22 million copies, which you think would be enough. But now Nintendo are making sure everyone in the world is going to own a copy of Nintendogs by going after the cat lovers too, with Nintendogs + Cats including both species to play with, cuddle and dress-up. The cats do behave differently to the dogs too, as you'd expect - the kitten we were playing with promptly fell asleep after a few minutes. The 3D effect here is mostly limited to the background appearing to be deeper in the screen, except when your pet comes up really close to you. Also, while we didn't get to test this function, there is an AR element as you're able to hold an AR card and have your photo taken with your pet, sitting on the card.

D'awwww.

D'awwww.
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Steel Diver

This submarine-based game includes three different play modes: Mission mode, where you view the submarine in a 2D side-scrolling fashion controlling it with the touchscreen, Periscope, which gives you a first-person view above water as you shoot at enemies approaching you, and a Strategy mode, where you maneuver your various forces around a Civilisation style grid. Of the three, Periscope definitely had the best 3D effect, as the ocean stretched into the horizon and the outline of the periscope was present in the foreground. You could even use the 3DS' in-built gyroscope to rotate your view in a 1:1 fashion, although obviously this is not the best choice of control on the train.

The periscope mode takes the most advantage of the 3DS' features.

The periscope mode takes the most advantage of the 3DS' features.
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Super Street Fighter IV 3D

From our short time with this game, the main differences we could see were a new over-the-shoulder perspective which highlighted the 3D effect, and a new touch-screen interface that allowed you to access EX moves. This is known as a 'light' mode, but there's also a 'pro' mode that forces you to perform combos manually. Online, you can choose to filter opponents based on the control mode they're using.

It's a shame I'm rubbish at Street Fighter, anyway.

It's a shame I'm rubbish at Street Fighter, anyway.
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The Legend of Zelda: Ocarina of Time

Finally, our favourite title of the bunch was definitely the 3D remake of Ocarina of Time. This is the game that stood out with the best use of the 3D effect, as not only did you have a foreground (Link and the HUD) and background (the field), you also had several other elements interacting between the two. For example, in the Kokiri Forest, glowing particles drifted through the air and out of the screen in a very cool use of the technology.

The graphics are markedly improved over the Nintendo 64 version, with much more detail on the characters especially. The touchscreen of the 3DS has also been emphasised as an easier way to access the menu in Ocarina of Time. You can access all of your gear, items and the map using the touch-screen, while Link is controlled using the slide pad and face buttons (none of that touch-screen movement as seen in Phantom Hourglass). Even the gyroscope is used (optionally) to control the slingshot, giving a really cool twist to the Gohma boss fight, when you enter the room only to look directly above you and see the spider hanging there. And, as has been recently confirmed, the game even includes Master Quest, a re-arranging of dungeons from the original game.

The touch-screen aids in making the menu much easier and more accessible.

The touch-screen aids in making the menu much easier and more accessible.
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Wrap Up

Overall, we walked away impressed by the 3D technology of the 3DS, as well as some of the in-built features. The new home screen brings the 3DS' functionality up to speed with other devices, even if the browser is yet to be patched in with a later update, and the included AR games and camera effects are great fun. We can imagine the console hitting it off especially with kids, who'll love some of the cooler AR aspects of games like Nintendogs + Cats and Face Raiders.

For hardcore gamers, the increased graphical power of the 3DS certainly bodes well for future titles, and games like The Legend of Zelda: Ocarina of Time show how the console can sensibly improve older games that may be ported to the system. Whether the 3D effect is used well, or hardly at all, is up to the developers, and we'll be interested to see what they come up with in the coming months.

While a lot of the built-in content comes down to novelty, and showing off the technology with friends, that's pretty much precisely what early punters will be buying the Nintendo 3DS for, anyway. And while the initial launch line up may be small, it's sure to grow with heavy hitters such as Ocarina of Time and Star Fox on the way. Whether you choose to pick the console up early on, or wait to see what games arrive (like the nerdgasm that is Professor Layton vs. Ace Attorney), the 3DS is sure make waves when it arrives in Australia on 31 March.

Thanks again to Nintendo for letting us go hands-on with the 3DS one more time before launch!

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27 Comments
2 years ago
I've gone from super excited to want a 3DS, to getting an iPad, seeing the potential of the NGP/PSP2 and no longer really wanting a 3DS, due the the graphics looking pretty low detailed and low res and the games looking like typical, been there done that, rehashes.
2 years ago
Agreed. Original titles like Uncharted and Killzone will really set the PSP2 apart from the 3DS.
2 years ago
Yeh I think I will be passing on the 3ds as well. The more I read the more I regret selling my DSL and will most likely just go pick up another one now.

Silly impulsiveness!
2 years ago
as it stands all I will be using my 3DS for is completing Ocarina of Time... will most likely sell it after that. I havent been interested in anything else yet.
2 years ago
Here's a great idea. Pack up a dozen of your old games to trade and buy both icon_razz.gif
2 years ago
I'm still super excited about getting it. icon_smile.gif
In fact, Dick Smith today sent me an E-Mail about it going to be shipped from their factory on the 29th so it arrives on launch day, but where I am I probably won't get it till Friday, but that's ok with me. Mine's shipping with rayman 3D, which I am glad I picked, because I've never really tried rayman, but always heard good things about it.

Looking forward to Ocarina of Time, Super Mario, Paper Mario, Mario Kart, Kid Icarus, Cave Story and Proffessor Layton vs. Ace Attorney. Not to mention the numerous other titles announced that I've forgotten and the certainty of better games to come.

So yeah, I'm Excited. (I've never like the games on sony devices - so no NGP for me)
2 years ago
I get this nostalgic feeling whenever I see screens for OoT. As it stands right now I won't be getting a 3DS but I will get one eventually when some games that actually interest me get released (just OoT isn't enough). I'm kind of hoping it will push the DSL down in price so I can pick one of those up.
2 years ago
I am looking forward to it heaps. Just passing the time playing Pokemon Black, Inazuma Eleven, Mario v DK: Miniland mayhem and Picross 3D.
Pre-ordered with Dick Smith + Rabbids 3D. And ive got SFIV preordered at ozgameshop icon_biggrin.gif

There isn't many games i want.

Zelda is where its at!
2 years ago
Can't wait for my 3DS to arrive. The DS had lots of the best games over the past 5 years and I am expecting the same from its successor. I wasn't going to get one at launch until I saw that Dick Smith deal and went for it.

I hope the NGP price rumours that have been floating around are true. I would certainly get one of those as well for the same price as my 3DS was.
2 years ago
If the NGP has a bunch of portable versions of PS3 titles, to be honest, I won't be interested in it. It's kinda like a movie, I'd prefer to see something like Tron or Star Wars on the big screen than a TV at home. It's kinda the same here, I'd prefer to play Uncharted or Killzone on the big screen than on a smaller one, especially for multiplayer.
2 years ago
I tried the 3DS today, I had real issues with OOT I kept seeing double and it took a lot of concentration before I could see the 3D but then I'd lose it very easily. RE:Mercenaries and Street Fighter I didn't have as much trouble but there was still blurriness.

I don't think my eyes and 3D get along very well.
2 years ago
I pre-ordered it today at The Good Guys ($347 with a free Expedition case and also a free game from a range of 5 - Ridge Racer, Street Fighter, Nintendogs/Cats, Lego Star Wars and Splinter Cell). I went with Ridge Racer. Also got $10 off because i put down a cash deposit - "PayLess!, Pay Cash!"

I'm not overly thrilled with the launch line-up though i am keenly awaiting Pilotwings Resort in mid April (also wish OkamiDen was a 3D title), but i am keen to get my hands on the system itself - very eager to try out the AR cards!
2 years ago
Hey, you could say the DS launch was worse, or even the first year.
2 years ago
PALGN wrote
This means you can access settings such as brightness in-game without having to reset the console (whether there is another shortcut for brightness is unknown at this stage)
Just as an aside, you can change brightness on the DSi in game by holding down Select and Start at the same time and pressing the volume keys. I'd assume since the 3DS is largely based on the DSi that it'd be very similar.

I got the Dick Smith pre-order deal last month, so I'm all set already. The games are perfectly fine for a launch - I don't know why people are complaining so much, pretty much every launch game line-up is even or worse than this.
2 years ago
^Yeah, I talked about that exact trick with Nintendo and they didn't know if it was on the 3DS. I didn't get to try that out, though.
2 years ago
I'm also looking forward to my DSE pre-order, hopefully I'll have it by the 1st or I'll be waiting until after the weekend icon_confused.gif.

It's a shame it's not launching this week though, I have a trip to melbourne coming up next weekend then I'm having my wisdom teeth out when I get home so I'll have a day off sitting at home playing video games. Oh well.
2 years ago
I am excited for the console, its going to be a big upgrade for me as I still only have the original DS Phat and with a bit of a back catalogue with my DS games I won't be picking up much on the release anyway.
2 years ago
Did a lot more reading on the games coming out later... and don't get me wrong, while I love a good remake (and would be all over quite a few N64 games portably) I am pretty concerned at the lack of original games announced.

Seems everyone is lining up to quickly port their games to take advantage of the hype over handheld, glasses free 3D but not much else.

3D aside, I think Nintendo are going to be a step behind Sony in this round. The new PSP seems incredibly powerful and if they can get the big name devs to use it for original titles in popular franchises and not just remakes, then Nintendo's 3DS will be looked at by gamers much like the Wii, a console that has a few good games but a flood of junk.

Side not: I got to try the 3DS at EB for a few minutes last Thursday and I was pretty disappointed with the low res, jagged graphics.

I really wanted a 3DS too.... icon_sad.gif
2 years ago
But...this is no different from the DS and PSP at launch. DS looked dated off the bat and PSP the wonder child.

Sony's biggest flaw was trying to create console experiences on the PSP. The DS just did it's own thing with the 'touch generation' and classic Nintendo games, which really suit the pick-up-and-play nature of the handheld.

If anythign Nintendo has demostrated that raw power in a gaming box is completetly meaningless. What they have added with the 3DS is actually very different with 3D and the next level of always on connectivitiy, which is something I'm actually really excited about.

The new PSP can have as many Killzones or God of Wars as it wants with great graphics, but unless Sony actually do something different with it and make it attractive to the masses of portable gamers that play Brain Training and Pokemon, I don't see how it will be diffrent then the PSP at this point.
2 years ago
Phreakuency wrote
3D aside, I think Nintendo are going to be a step behind Sony in this round. The new PSP seems incredibly powerful and if they can get the big name devs to use it for original titles in popular franchises and not just remakes, then Nintendo's 3DS will be looked at by gamers much like the Wii, a console that has a few good games but a flood of junk.
It's like we're in a time machine and have travelled back to the DS Vs. PSP launch, or even the Wii Vs. PS3 launch.
2 years ago
Seems like Aqua blue selling more than Black.

Sold out in many local online stores. Ironically just like how Pokemon White has sold way more than Black.
2 years ago
Just goes to show that Nintendo fans are racists, obviously icon_razz.gif
2 years ago
I don't get the appeal of the Blue 3DS, the black border around the 3D screen fits the black console better.

But ill be preordering 2 in each colour anyway.
2 years ago
Understand why you focused on its new features it would have been a more rounded article had you played a couple of DSi games and commented on backward compatibility.

LeonJ you just keep drinking that Nintendo cool aid mate its doing wonders for objectivity.
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