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Jahanzeb Khan
13 Feb, 2011

Resident Evil: The Mercenaries 3D Preview

3DS Preview | Resident Evil crew team up to kill em' all in record time.
The ‘Mercenaries’ mode has become a staple of the Resident Evil series, where players go up against an endless hoard of zombies and other sickly creatures, with the objective to kill as many as possible within the time limit and also to fight for survival while at it. A fun, relentless and addictive mode that gave players a reason to go back to their copies of Resident Evil even after clearing the single player quest, in hopes of setting a new record. Capcom has decided to turn this mode into a standalone game for the Nintendo 3DS as Resident Evil The Mercenaries 3D.

  
A true apocalypse.

A true apocalypse.
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The game is set to feature heroes and villains from the Resident Evil franchise and so far Chris Redfield, Claire Redfield, Jack Krauser and Hunk are confirmed. Each character has a different set of weapons but primarily handle the same way. The Mercenaries 3D will feature locations and enemies from Resident Evil 4 and Resident Evil 5. The build we played featured a location from Resident Evil 4 populated with those crazy mask wearing Spanish dudes, and our character of choice was Claire Redfield.

The game was comfortable enough to play on the 3DS, the controls were put to good use and the shoulder buttons helped a lot, it certainly was a lot like playing the PlayStation or Xbox 360 versions of Resident Evil. The game definitely has the feel of Resident Evil 4 and Resident Evil 5, so anyone who has played those games will be able to jump right in. Like those games, Mercenaries uses an over-the-shoulder shooting perspective and feels like an action game. The most welcome change in Mercenaries is the use of the 3DS’s touch pad to display the main inventory menu, allowing us to change weapons and use items without having to pause the action and breaking the pace.

The demo was straightforward enough, we blasted through several enemies with guns, snipers and grenades and it was as fun as any of the Mercenaries mode. Like Resident Evil 4 and Resident Evil 5, the game features some close range melee strikes that allow you to push enemies off, strike them and stomp them while they are on the ground. It’s not all shoot and kill, as we had to keep an eye on the timer and destroy statues to extend. We lasted a good 2-3 minutes before our session ended.

  
Plenty of weapons at your disposal.

Plenty of weapons at your disposal.
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Graphically, the game looks really nice, and the visuals resemble the style that was used in Resident Evil 5. The 3D effects were difficult to notice in this one due to the insane amount of action but the game still looks and runs really well on the Nintendo 3DS. The textures, lighting and effects look almost like the console counterparts.

Obviously, Resident Evil : Revelations on the Nintendo 3DS is what fans are really looking forward to, seeing as how it is a whole new chapter in the Resident Evil saga, and unfortunately we didn’t get to try a playable build of that one. While we did have fun with the Resident Evil: The Mercenaries 3D build, but at the end of the day, turning what is normally an ‘extra’ into a standalone retail game doesn’t sound good on paper. The final game would need a host of extras and modes to justify the retail price of something that comes ‘free’ with a standard Resident Evil title.
Overall:
Resident Evil The Mercenaries 3D looks to be a fun title, but we are hoping that the final version has more content to justify turning this otherwise free extra mode into a standalone retail title.

Related Resident Evil: The Mercenaries 3D Content

Resident Evil: The Mercenaries 3D Review
30 Jun, 2011 Mercenaries is as Mercenaries does.
Resident Evil: The Mercenaries 3D 'War on Horror' video
11 May, 2011 Ladies and gentlemen; they got us.
3 Comments
2 years ago
Wait, do the in-game graphics really look as good as the the screenshots? If so, wow.
2 years ago
according to various podcasts this one is one of the worst 3DS titles as the 3D is hard to focus on and there is a lot of aliasing.

", and the visuals resemble the style that was used in Resident Evil 5. '

resembles? its RE5 ported more or less.
2 years ago
This is my favorite game!
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