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Mark Marrow
13 Nov, 2005

Donkey Kong Country 3 Review

GBA Review | Third time's a charm?
Despite kissing Nintendo goodbye on the console front, Rare have managed to show their support through a number of reasonable GBA titles after the company was acquired by Microsoft. To say the least, Rare hasn’t inspired us in the slightest with their GBA titles, and re-releasing one of their most memorable series hasn’t translated too well either. With the first two Donkey Kong Countries titles already out, and proving to be a shadow of their selves, it seemed that Donkey Kong Country 3 was bound to follow a similar path. However, Rare have slapped in some new features here and there to produce one of the most satisfying platformer titles for the neglected handheld console.

In the Kong’s latest chapter, Dixie Kong returns home to find that Donkey Kong and Diddy Kong are missing (What a shocking development. - Ed). Dixie is left to unravel this mystery, while being forced to drag along her oversized baby cousin, Kiddie Kong. The two characters contrast each other’s abilities exceptionally well, allowing for a fascinating new outlook onto the originally dry Donkey Kong Country formula. In the previous titles the differences between the two characters were minimal, strength and speed being the deciding factor, but each character this time round has their own abilities that help gamers proceed through the difficult situations presented throughout the game. For instance, Dixie is profound for her fast speeds, ability to hit enemies and ability to swiftly hover across huge gaps thanks to her lovely blonde locks. In comparision, Kiddy’s immense weight helps break open loose cracks in wooden floorboards, and he uses his strength to toss Dixie to great heights.


Abnormal little creature, isn’t he?

The game’s core gameplay mechanics remain unchanged from the original in the series. Gamers will still need to acquire bananas, defeat baddies, jump platforms, fly through barrels and collect the notorious K-O-N-G letters, while trying to also find the hidden items throughout each level. While the basic premises of the game has been left unchanged, Donkey Kong Country 3 not only manages to duplicate what the previous titles were able to do, but also manages to better it by offering one of the most fascinating entries in the series.

While Donkey Kong Country 3 still follows a strict linear path, the game does provide gamers with a bit more flexibility in how they reach each level. The pair can now travel land-to-land thanks to Funky Kong’s vehicles, which also allows gamers to find hidden areas and reach new heights. While their primary focus is to get gamers from area A to area B, the GBA incarnation now allows gamers to participate in several mini-games featuring Funky’s vehicles, as well as some others featuring Cranky Kong and another mini-game that plays similar to Sonic 2’s tunnel racing. While none of these mini-games push the limits of the handheld, they are extremely entertaining, creative and do well to break up the sometimes-intense action of the main quest.

The most notable differences between the two versions are the addition of the entirely new area, Pacifica, and a very questionable two-player mode. The new area is fantastic and manages to extend the experience considerably, offering a rewarding new experience. However, the not-so-hot multiplayer aspect of the game is beyond terrible, in fact, it isn’t even mentioned on the game’s box. Basically, the game has one gamer playing as Dixie while the other is Kiddy. Once someone switches characters or dies, the game will pause allowing gamers to swap the GBA over to their friend. The idea of multiplayer in Donkey Kong Country is fairly questionable to begin with, but this feature is quite pointless altogether. There is also a new trade quest where gamers will collect items and swap them to members across the land.

The game still retrains it’s humourous charm, offering a number of quirky one-liners. Gamers will come across a number of familiar Kong members, as well as a number of new loveable additions, each presenting their own unique humour to the table.

One of the main issues with the previous two re-releases was that the games never managed to capture the true image of their SNES counterparts, due to the handheld’s smaller screen. Unfortunately, Donkey Kong Country 3 still suffers from the same issue. The game does look a tad watered-down compared to the original SNES classic, losing its touch by producing some sub-par backgrounds and details on characters. While the third title is by far the most appealing out of the three, it still suffers from the identical problems that the others did.


The Kong mayhem continues

On a much lighter note, the music throughout the game still retains its original flair. The tunes are nicely composed, and sound considerably nice coming out of the GBA’s speakers. While not as memorable as some of Donkey Kong’s other tunes, Donkey Kong Country 3 still offers a uplifting and fulfilling musical score suited for each level.

Donkey Kong Country 3, unfortunately, still suffers from a lot of the issues that the previous two titles managed to suffer from, making the game, once again, fall short of it’s original mark even with the welcomed new additions. Regardless, Donkey Kong Country 3 is still an enjoyable and fulfilling title that does a significant job at producing one of the best titles for the handheld during the Christmas break.
The Score
Donkey Kong Country 3 is quite easily the best of the three re-releases on the GBA. Thanks to a number of rewarding new bonuses, and excellent gameplay mechanics, Donkey Kong Country 3 offers one of the best portable platforming experiences on the GBA. 8
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

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13 Comments
4 years ago
Quote
On a much lighter note, the music throughout the game still retrains its original flair. The tunes are nicely composed, and sound considerably nice coming out of the GBA’s speakers.
Most of the soundtrack is entirely new. Barely anything still remains from the SNES title. I can't see how it could retain any of its 'original flair' when the original soundtrack was dark and brooding, yet the new one is lighthearted and upbeat.
4 years ago
Quite surprised about the score...

Maybe if it was cheaper I may pick it up.
4 years ago
You can grab it for $39 from dvdcrave.

The RRP is only $49.95.
4 years ago
In reference to it's mood, and fitting in with the game's style. I thought it felt much-suited to the game, just like the SNES version, therefore retains it's original flair. A lot of tracks from the original were still in there though.
4 years ago
But that's just it. It doesn't gel well with the game's style. The last thing I want to be hearing when I'm barreling through a tree being buzzsawed from the bottom up is an upbeat theme reminiscent of The Lion King soundtrack. It takes away the element of fear and panic that you originally felt when the disconcerting original theme kicked in.

I remember (and have) the original soundtrack to DKC3, and can tell you confidently that almost every theme in the game has been replaced, presumably due to hardware limitations. They stripped down the tracks in DKC2 for the same reason.

The entire tone of the game has been changed from intrinsic morosity to something palatable for preschoolers, and it's a fairly big disappointment.
4 years ago
Opinions I suppose, because I thought the new tracks sounded great, and a lot better than some of the previous tunes. And I still standby the fact that there are still original tunes in the game, the first world comes to mind.

Regardless, I thought the tunes were quite nice and sounded great for the console. Contrasting opinions.
4 years ago
Mark wrote
And I still standby the fact that there are still original tunes in the game, the first world comes to mind.
There is not a single tune from the SNES original remaining in the first world. I just breezed through several other worlds, and there's no trace of the original soundtrack there either.

Memorable tracks such as the Waterfall theme, with its soothing ambience and electronic underscore most definitely didn't make the cut, replaced with inferior new compositions that lack the charm and elegance of the originals.

I'm a huge fan of the DKC series, having religiously played the SNES originals to 101%, 102%, and 103% completion several times respectively. I think I'm more than qualified to tell the difference between them and the 'updated' GBA versions.
4 years ago
Solution to this issue?

Listen to the game's original soundtrack (via CD or via computer or via iPod or whatever) and play the game. If you are playing near the computer, then you could time the tracks to play exactly as they would if you were playing the actual SNES game. icon_wink.gif
4 years ago
Bronzetiger wrote
I'm a huge fan of the DKC series...
Clearly so, I stand corrected then. There are still tunes in that game that sound familiar though, which might be caused by the fact that they're similar styled tracks or they reused older tunes.

I thought it created a much better atmosphere for the game though, which suits the DKC series quite well.
4 years ago
After reading that review, maybe the series should have stayed on the Super Nintendo platform.
4 years ago
ZNMS wrote
After reading that review, maybe the series should have stayed on the Super Nintendo platform.
Yes, especially considerig how bad the score is icon_razz.gif
4 years ago
It's great to have a portable version of DKC3 - I've been taking my Micro to work and getting through levels during breaks. Though it doesn't match up to the SNES version technically, it's still a very competent port.
4 years ago
Can't speak for the last two, but I know that the GBA version of the original DKC game was not the same. It was good fun and I loved playing DKC anywhere I wanted but the experience definitely wasn't the same. Probably why I have only played it thoroughly once, instead of well over 50 times like I did on the SNES version. (the same applies to the other two as well)
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Nintendo
Developer:
  Rareware
Players:
  1-2

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