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Matt Keller
08 Nov, 2003

Viewtiful Joe Review

GCN Review | Ready for one of the best gaming experiences of the year? Henshin-a-go-go, baby!
Late last year, Capcom announced that they had five new titles in development for the GameCube, which later became labelled as the Capcom 5. PN03 was the first one of the five out of the door earlier this year, but it was met with a rather mixed response. Viewtiful Joe is the second title of the five to see release - a very stylish cel-shaded brawler which combines gameplay concepts of old and new with a satirical look into the world of B Grade action films.

Henshin-a-go-go, Baby!

Joe is a big fan of the action hero known as Captain Blue, so he takes his girlfriend Silvia to the movies to see a few of Captain Blue's films. Joe is engrossed with the movie, much to the dismay of Silvia, who feels ignored on the date, so she makes a move on Joe. While Joe is distracted by Silvia, Captain Blue is killed on-screen. Moments later, the leader of The Shadow, whom Blue has fought throughout all of his movies, kidnaps Silvia, and takes her into Movieland. An apparition of Captain Blue appears, and informs Joe of his destiny - to take Captain Blue's place and fight The Shadow, as well as rescue Silvia. Captain Blue also gives Joe a special watch which gives him super strength and special powers, and sends him on his way.

Lights. Camera. Action!

Remember the days of simple games such as beat ‘em ups and 2D platformers? Viewtiful Joe takes these old game types, and mixes them up with some popular elements from new games. It's one of those very rare games that offer up 3D graphics, but restricts the gameplay to a 2D plane. Of course, to mix things up a bit, Joe has a whole heap of special moves and combos at his disposal.

Being set in the world of the movies, Joe's special move repertoire is comprised of special effects, namely Slow, Mach Speed and Zoom In. Slow is Viewtiful Joe's incarnation of Bullet Time, made famous by The Matrix and games such as Max Payne. Slow motion in Viewtiful Joe is a bit different to most other games, firstly because it's a beat ‘em up, and not a shooter, and secondly because it's utilized in several puzzles throughout the game. Not only will Slow significantly boost Joe's strength, but it will also allow him to predict enemy attacks, and repel enemy projectiles. Mach Speed makes Joe significantly faster than his foes, allowing him to render hundreds of attacks in mere seconds, and replicate himself. If used for long enough while fighting, Mach Speed will generate a small fire aura around Joe, adding fire damage to his attacks. Zoom In is a nice stab at movies which show excessive posing, as Joe strikes a pose when the move is triggered, not to mention that his strength increases, and he gains a few new attacks. These three special moves drain your VFX meter, which can be expanded by collecting the tokens scattered throughout each level.

Viewtiful Joe's control method is amazingly simple, yet very intuitive. Each of the VFX moves are mapped to an easily accessible button - Slow to L, Mach Speed to R and Zoom In on the C-Stick. The punch and kick buttons are mapped to X and Y, allowing for the player to make all sorts of combinations. Collision detection is right on for the most part, but you may find that Joe might dodge a projectile right at the point where you wanted to hit it, which is quite an annoyance.

Joe's special moves and techniques need to be put to use by the player to get through each level. You're rated on your performance in three areas - V-Points, Defence and Time. V-Points are obtained by pulling off impressive combinations and chains of attacks. These V-Points are also added onto a progressive points score, and these points can be spent at the store in various points of each level, to purchase new moves, life containers and the like. Defence is judged on how much life you use, and how you respond to Joe's ability to see incoming attacks. Time is self explanatory.

A major issue for debate over the next few weeks will be Viewtiful Joe's difficulty level. At the beginning of the game, you're required to choose between Adult and Kid difficulty modes - appearances can be deceiving, though. Just like its Capcom 5 brother PN03, Viewtiful Joe is packing a mean difficulty level, similar to the games of old. Kid mode is probably the best place to start out, as Adult mode could be seen as the game's hard mode. Kid mode is easy sailing for the first few levels, but quickly becomes tough. The fact that you can only resume at about three different points and save at one point in each stage also adds to the overall difficulty. Viewtiful Joe certainly isn't the longest game you'll play this year, but you'll have a tough but very enjoyable experience while knocking it over.

Life is Viewtiful

Viewtiful Joe employs one of the most stylish and original visual styles we've seen this year. Presentation is a mix of film scrolling across the top of the screen, cel-shaded characters, and comic book-style static backdrops. Modelling and animation on the characters is absolutely supreme, as is the quality of cel-shading. The art style used in the comic backgrounds seems largely generic, which is the purpose the developer was trying to achieve. There are also some very nice special effects in the game, ranging from standard effects such as lighting and shadowing, to unconventional effects such as a dusty, grainy and flickery mask going over the screen when Joe returns to normal after draining his VFX meter. Viewtiful Joe runs at a rock solid 60 frames per second, and also supports a 60 Hz mode.

The aural experience in Viewtiful Joe is quite typical of an action film. The soundtrack is made up mostly of the sort of guitar tunes you'd expect in an over the top action film, with the odd beat ‘em up style techno track thrown in for balance. The dialog of the main characters is pretty cheesy for the most part, especially Joe's one liners, but it all fits in well as the lines are delivered really well by the actors, not to mention the fact that the game is trying to come across as a B-Movie. Sound effects are also quite impressive, with a wide variety of loud noises such as explosions and the sounds of fists cracking skulls. Significant alterations can occur to the sound effects based on certain situations, such as using Slow or being underwater.

Red Hot

Viewtiful Joe is an almost flawless package - a combination of a great visual style, impressive action and enjoyable gameplay. It's the sort of game that reminds us what we like about videogames. The overall difficulty and the lack of save points are more likely to be seen as paying homage to the games of yesteryear, rather than being something that was overlooked. It's undoubtedly one of the best action games this year, if not this generation - buy it today.
The Score
Viewtiful Joe is the type of game that makes us remember what we like about gaming. It'll definitely be seen as one of the classics of this generation - buy it now. 9
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

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21 Comments
6 years ago
It's one heck of a challenging game, that's for sure. icon_surprised.gif
It can get frustrating at times though, but it's still fun. Hope Capcom makes a sequel. icon_biggrin.gif

And is anyone else surprised the game got a 'G' rating? Playing through the red light district level makes you think - what with the drag queen/half naked women posters all over.... icon_eek.gif
6 years ago
I'm only up to the shark boss. I have waaaay too many games to play. Got Rebel Strike the other day too. Along with PN03, SC2 & VJ these games all lie unfinished :S

But I think VJ is a great game so far.
6 years ago
Played the demo, absolutely loved it. Can't wait until I get the full game, whenever that may be.
6 years ago
I have also played the demo, I cant wait to get my version of the game but ill be getting NFS:U first.
6 years ago
mrcivic wrote
It's one heck of a challenging game, that's for sure. icon_surprised.gif
It can get frustrating at times though, but it's still fun. Hope Capcom makes a sequel. icon_biggrin.gif

And is anyone else surprised the game got a 'G' rating? Playing through the red light district level makes you think - what with the drag queen/half naked women posters all over.... icon_eek.gif
It's 12+ over here, but that is weird, it's not hidden or anything.

I think the difficulty is fine...or at least I did until I got onto Adult mode - Chapter Six. icon_mad.gif
6 years ago
i havent played it.. after seeing some screenshots.. it didnt seem to be anything awesome.. but ill might test it.. as if artie lets me icon_razz.gif


mario kart; double dash, beats it anyday icon_wink.gif
6 years ago
JuavT wrote
i havent played it.. after seeing some screenshots.. it didnt seem to be anything awesome.. but ill might test it.. as if artie lets me icon_razz.gif


mario kart; double dash, beats it anyday icon_wink.gif
So you're saying that Mario Kart beats Viewtiful Joe screenshots...seeing as you havnt played the game and all
6 years ago
JuavT wrote
i havent played it.. after seeing some screenshots.. it didnt seem to be anything awesome.. but ill might test it.. as if artie lets me icon_razz.gif


mario kart; double dash, beats it anyday icon_wink.gif
Hmm, right. The screens don't look "anything awesome", but Mario Kart DD is better.... icon_rolleyes.gif
6 years ago
Slasher wrote
JuavT wrote
i havent played it.. after seeing some screenshots.. it didnt seem to be anything awesome.. but ill might test it.. as if artie lets me icon_razz.gif


mario kart; double dash, beats it anyday icon_wink.gif
So you're saying that Mario Kart beats Viewtiful Joe screenshots...seeing as you havnt played the game and all
im saying that MkDD is probably better then "i dont remember the name of that platform" games like superMario icon_wink.gif
6 years ago
**** me. righto then
6 years ago
Probably getting this with the Cube I'm getting any time now.
6 years ago
Slasher you're so silly, i buy all my games based on screenshots and so should you. icon_wink.gif
6 years ago
Mcgyver wrote
Slasher you're so silly, i buy all my games based on screenshots and so should you. icon_wink.gif
I thought everyone did? Nine times out of ten I can tell wether I will like a game from a screenshot. Instances that held up true: Zelda - hated the style, just took away from the epic feeling, exactly what I felt playing the game but I had warmed to the style somewhat, it does suit the series but I just didn't like the game. The sea was the worst thing, it just got rid of the feeling of exploration, I felt the game was just one big fetch quest akin to Biggoron's Sword quest in OoT.

Metroid Prime - liked the evolution into 3D but felt it needed more of the 2D elements, good for a first attempt and played well, things missing were the shortcuts of old, bomb jumping, it was there just far too moderated. Ball physics took awhile to get used to aswell.

XIII, well I liked the demo so for now I will count it as liking the game, I fell in love with the graphic style, it was one thing that I couldn't wait to see happening as soon as I saw cel-shading first used.

Viewtiful Joe - it looked exactly like Megaman being f**ked by special effects, with a guy I can relate to...almost. Who hasn't dreamed of something similar happening to them? Whether it was the Millenium Falcon landing in your back garden to take you to fight in a galaxy far far away, or relising you have telekinetic powers that will let you take over the world...or is that just me? icon_wink.gif The game was lifted out of my dreams and plays just like it, it isn't tough, it's one of those games where you just have to have one more go.
6 years ago
Quote
Nine times out of ten I can tell wether I will like a game from a screenshot
While that may be true for some, thats not what I was talking about. Juavt was trying to tell us that Mario Kart is better than Viewtiful Joe. How can he come to this conclusion when he hasnt even played the game?
I havn't played Mario Kart so I can't say that he is wrong but saying a game is better than a game's screenshot is just ridiculous.
6 years ago
Mario Kart: DD looks dodgy, long live Super Mario Kart. ^_^
6 years ago
Quote
I thought everyone did? Nine times out of ten I can tell wether I will like a game from a screenshot.
Err no - i was being sarcastic. If you judge games by their screens you are indeed a fooken idiot, nuff said.
6 years ago
Mcgyver wrote
Quote
I thought everyone did? Nine times out of ten I can tell wether I will like a game from a screenshot.
Err no - i was being sarcastic. If you judge games by their screens you are indeed a fooken idiot, nuff said.
Not really, if I have played a game in the series, or a similar game in the same genre then I can mostly tell from the screen shot, say like Wind Waker, I could tell how it was going to play. I didn't base my entire opinion on those screenshots, I played it before making my mind up. Just saying I can usually imagine what it would be like to play. If you can't do that then your the idiot.

Slasher I knew what you meant.
6 years ago
Quote
I didn't base my entire opinion on those screenshots
Thanks for clearing that one up icon_wink.gif
6 years ago
Beat Adult mode now. Also realised how useful Voomerangs are.

Anyone else beaten Adult mode?
6 years ago
armageddon12 wrote
Beat Adult mode now. Also realised how useful Voomerangs are.

Anyone else beaten Adult mode?
Weeks ago. icon_cool.gif I jumped straight into Adult mode as I didn't want to finish the game too quickly or too easily.
I was playing V-Rated mode, but I've lent the game to a friend.
6 years ago
Yeah I would have done that, except I had alot of work to do so I wanted to blaze through easy so none of my friends would spoil it for me. Then I went on to adult about a week ago.

Spoilers (highlight to read)!!!
Sylvia is so cool! I especially love her normal running speed, it's like mach speed with Joe. Story is pretty funny. I hope there's other characters too unlock, specifically Alastor, that would be cool. Another Joe would be cool if he had different moves.
End of spoilers.

V-Rated is hard, far too hard.
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Capcom Entertainment
Developer:
  Capcom Japan
Players:
  1
Memory Blocks:
  4

Extra:
60 Hz

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