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Matt Keller
22 Oct, 2003

P.N.03 Review

GCN Review | Capcom dances up a storm in its stylish shooter, but it may be too repetitive for some tastes.
Just over twelve months ago, Capcom announced new five titles for the Gamecube, referred to by fans and the media as the Capcom 5. Of course, after a little while, this became the Capcom 4, with the cancellation of Dead Phoenix. PN03 is the first of these four remaining titles to make it out of the door, despite seeing a re-design late in its development cycle, with the rather generic looking shooting game being transformed into a rather stylish dancing/shooting hybrid. After disappointing sales in Japan, and a lengthy (though seemingly unnecessary) translation period, PN03 has finally popped up on our shores.

Bounty Hunting

A colonial settlement on a distant planet (bit vague, isn't it?) goes out of control after a Computer Arms Management System (C.A.M.S.) goes haywire. Enter Vanessa Z. Schneider, mercenary for hire and long time hater of robots. Hired by a mystery client, Vanessa travels to the settlement to sort out the mess, and possibly settle her grudge with those responsible for killing her parents. Could Vanessa's past come back to haunt her, and interfere with the mission?

Shake it

At its core, PN03 is a shooter - but not just any ordinary shooter. It's fair to say that it delivers the no-frills shooting experience, but brings enough to the table to set itself apart from the other, more traditional shooters. PN03 focuses a lot of its attention on defense, due to the fact that, well, you're weak, and your opponents are stronger than you - some can kill you in a single shot. The control method lends itself well to this defensive focus, with the shoulder buttons controlling your strafing, and face buttons controlling rolling, jumping and shooting. Pressing a strafe button twice in a row will cause Vanessa to chain dodging moves together.

Merely dodging your opponents' laser fire in a fight isn't going to help you win - sometimes the best defense is a good offense, and Vanessa packs all sorts of offensive abilities. The main weapon of sorts is the Palm Shot - a small laser fired from Vanessa's hand. It doesn't stop there though, as Vanessa gains new attacks with each new Aegis suit she acquires. Aegis suits and other upgrades (stronger Palm Shot, Auto Fire, more suit power, etc.) can be bought with points earned during missions. Each suit has two of its own unique Power Drive attacks - attacks performed by the D-Pad in conjunction with the A button. While these attacks are very effective, the execution is somewhat hampered by the Gamecube's notoriously touchy D-Pad. As with most shooters, you're rewarded more points for chaining combination attacks - PN03 brings up a small combo timer in the corner of the screen, which gives beginners a little better idea of how much time they have to keep the chain going.

Stage structure is probably the main downfall of PN03. There are 12 main missions in the game, but between each of these you're able to take on 5 trial missions in order to gain some points to power up Vanessa's abilities. Each of the indoor missions is comprised of a series of rooms, each filled with a number of enemies which usually have to be destroyed in order to progress. This isn't so much of a problem in the main missions, because you have some sort of objective at the end of the line of rooms, but in the trial missions, you'll find that the exact same room may be repeated two or three times - sometimes consecutively. After doing about 5 of these missions, you'll find that the game quickly becomes rather bland, with the main missions only barely bringing interest in the game back up to speed.

Skin Tight

Presentation in PN03 is very mixed. The menus are very basic in both appearance and function, but they get the job done. Environments are very sterile both inside and outside. Sure, this is supposed to be the future, but I never expected the future to be as lively as an X-Ray laboratory. A little more life and variety in the texturing and architecture could have gone a long way.

The same cannot be said for the main character herself, as Vanessa Schneider, while a little generic in design, has been modeled and animated brilliantly - by hand, not motion capturing. Vanessa's dance choreography is very smooth and stylish, while other little things, such as the clicking of the fingers, the tapping of the foot while idle, and the wiggling of the ass during one of the Power Drives all contribute in showing off just how well some hand-made animation looks. There's also support for 60 Hz play mode, for those who like to play the game at its proper speed.

PN03's soundtrack consists of dull technosynth pieces, all which seem to be lacking in volume and are repeated endlessly. There's no voice acting to speak of, but considering some of Capcom's other efforts, this isn't such a bad thing. Sound effects are quite good, and are assisted by support for Dolby Pro Logic II, which should prove advantageous to those with DPL2 capable systems.

Déjà vu

PN03 is a niche title. Many people will be alienated by the way the game plays. But those who enjoy the game's mechanics are likely to not be bothered by the fact they're running through the exact same rooms time and time again. It's a tough game, and there's a lot to learn in the way of combos, but the sheer repetition is enough to put a lot of people off.
The Score
Stylish shooter with a different outlook, but far too repetitive for most people to be able to fully enjoy it. Old style shooter fans may feel differently, however. 6
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related P.N.03 Content

Another new PN03 video
20 Mar, 2003 Vanessa wiggles her bum and dances around a bit in another new video from Capcom
New Design for P.N.03 Website
15 Mar, 2003 A very stylish website to fit a very stylish game.
New P.N.03 Movie - Vanessa & Aegis Suits!
08 Mar, 2003 Capcom have released a new video of the super sexy Vanessa Z Schneider, with her Aegis Suits!
8 Comments
9 years ago
well the game looks good.. but the shooting style is isnt that the game where you can run to the left or to the right and the camera is on the back of the character.. well i dont like that type of games.. icon_wink.gif

expect the dress is fine wich we had pictures a little time ago icon_razz.gif
9 years ago
Slipknot_Fan wrote
well the game looks good.. but the shooting style is isnt that the game where you can run to the left or to the right and the camera is on the back of the character.. well i dont like that type of games.. icon_wink.gif
What? You don't like games where the camera is behind the character? icon_dumb.gif icon_eh.gif
9 years ago
mrcivic wrote
Slipknot_Fan wrote
well the game looks good.. but the shooting style is isnt that the game where you can run to the left or to the right and the camera is on the back of the character.. well i dont like that type of games.. icon_wink.gif
What? You don't like games where the camera is behind the character? icon_dumb.gif icon_eh.gif
no i dont like shooters like that game
9 years ago
He mean he prefers FPS.. I think. icon_confused.gif

I like the look of this game.. Probably not enough to buy it anytime soon though.
9 years ago
yeah maybe gt2 is right

i saw that games review in the finnish gaming program "tilt" and it didnt look so great and amazing and it got points number of 7
and i saw the video clip, so it seemed that
"P.N. 03 - Product Number 03" isnt so amazing afther all.. icon_wink.gif



9 years ago
I have to disagree with this review but then again I'm one of the niche shooter nutter this game is aimed at.

I found P.N.03 to be a unique and thoroughly engaging game that brings a sense of stylish minimalism to the genre, and it works.

The environments, character models and effects are all integrated together in a beautifully clean artistic style that will bore some but for others will be a constant source of aesthetic pleasure.

The gameplay is fluid and addictive, working out the best way to take on enemies to build up a maximum combo is a great experience and the feeling of freewheeling and dancing your way through hordes of robotic combatants is exhilerating.

Here's hoping we see more Vanessa in the future.
9 years ago
Quote
Here's hoping we see more Vanessa in the future.
Your hopes are definitely in vain, judging on Japanese and US sales icon_wink.gif

Quote
I have to disagree with this review
That's your perogative, but...

Quote
The environments, character models and effects are all integrated together in a beautifully clean artistic style that will bore some but for others will be a constant source of aesthetic pleasure
I praised the quality of Vanessa's animation, but ripped on the fact that so many of the room structures were repeated - the styling of the game is great, but the fact they went and re-used the same architecture time and time again really got on my nerves. Once a level is fine, but three to four times?

Quote
The gameplay is fluid and addictive, working out the best way to take on enemies to build up a maximum combo is a great experience and the feeling of freewheeling and dancing your way through hordes of robotic combatants is exhilerating.
Touched on, but one must remember that the review must also cater to the lowest common denominator as well as the hardcore shooter fan.
9 years ago
ElPresidente wrote
I have to disagree with this review but then again I'm one of the niche shooter nutter this game is aimed at.
So many better shooters out there...It's an average game, nothing more, nothing less...

ElPresidente wrote
I found P.N.03 to be a unique and thoroughly engaging game that brings a sense of stylish minimalism to the genre, and it works.

The environments, character models and effects are all integrated together in a beautifully clean artistic style that will bore some but for others will be a constant source of aesthetic pleasure.
What a load of bolloxs...

ElPresidente wrote
The gameplay is fluid and addictive, working out the best way to take on enemies to build up a maximum combo is a great experience and the feeling of freewheeling and dancing your way through hordes of robotic combatants is exhilerating.
But you never really get time to pull of all of these wonderful moves...There is no incentive to do so as well, the game can basically be completed using the one combo...

This game isn't a shooter either, it is actually a platformer icon_twisted.gif icon_rolleyes.gif icon_lol.gif
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Capcom Entertainment
Developer:
  Capcom Entertainment
Players:
  1
Memory Blocks:
  5

Extra:
60 Hz
Dolby Pro Logic II

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