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Nick Burgess
01 Dec, 2005

Dancing Stage: Mario Mix Review

GCN Review | Coma on the dancefloor.
Nothing says marketable like a company mascot that can transcend seamlessly through the ages of gaming. Leaving no genre unused and with practically nowhere else to turn, Nintendo, like the over-bearing stage-mother that it is, has pushed its head-lining child – Mario - into a musical number, as it turns out Mario has two left feet. Enlisting the help of the daddy of Dance Dance Revolution (Konami) this is a collaboration which many deemed impossible and futile - the controversial idea of placing Nintendo characters into a DDR setting, including a story mode and various mini games to create a truly Nintendo-themed take on a traditional formula. This may sound like a good idea in theory, but how does it fare in Dancing Stage Mario Mix?

Not only is this the debut Dance Dance Revolution title on the Gamecube, but it also marks the first DDR game to include a Story mode. Now if you thought that a DDR story mode would be fast paced, entertaining, visually and audibly in-keeping with the pace of the hyper atmosphere of a Dance Dance Revolution title – in this case you’d be wrong.

Death...by dancing

Death...by dancing
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The story (and I use the term loosely) goes something like this: someone has stolen four musical keys from Truffle Towers (oh no!) and plans to enslave all of Mushroom Kingdom and beyond, by sending out hypnotic pulsations which will launch the inhabitants into an unstoppable groove. Unfortunately no warning is given to the gamer who will also fall prey to hypnosis, stemming from the dullness of the experience as a whole. Irregardless, the gamer takes flight with Toad in the SS Brass on a journey to recover the keys from the different worlds, aptly named “World 1” through to “World 5” (no, not kidding.) In 1989 it was excusable not to name your levels, 16 years on – there is no excuse.

In the same vein as Mario Party, minigames are scattered throughout story mode and provide a time-out from dancing for the gamer. This time-out, however, feels like more of a chore as the games are simple and include uninspiring tasks. Whack-a-Goomba is exactly the same as your old whac-a-mole arcade game, the ‘Flagpole Leap’ has the gamer bongo-ing the mat at a speedy pace to give Mario the momentum to reach great heights up the pole. “Avalanche” sees the gamer helping Mario avoid rolling snowballs by darting left or right on command. There are 13 or so minigames, all of which are available outside story mode, but none of which are very stimulating unless you are easily pleased.

Cloud 9, a store which randomly appears during story mode allows the gamer to purchase items that can assist by replenishing the dance meter when it’s low or prevent the dance meter from dropping, amongst other advantages. This is an interesting inclusion but proves to be redundant, as the only thing preventing you from ‘clearing’ a song would be a sudden case of rigor mortis. As the items are story mode exclusive, it gives you the opportunity to wipe the floor on ‘hard’ in story mode (not that you would have any trouble doing it anyway), stock up on items early and familiarise yourself with the songs in free mode.

Mario takes out his frustration on innocent bystanders

Mario takes out his frustration on innocent bystanders
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Let’s get jiggy with your mat then – Mario is your main man, with his bro Luigi as understudy should you choose him. Now DS:MM plays like any standard DDR game, when the arrows line up with the step zone – step on the corresponding arrows, missing the arrows will cause the dance meter (DDR version of a ‘health bar’) to drop, which could ultimately mean failing the song. The obligatory Nintendo twist comes into play with the inclusion of “Mush Mode” items being incorporated into some songs where an item or creature will either modify the arrows or randomly insert itself into the flow of arrows and the gamer will either have to step on it or skip it – depending on what you have been instructed to do. This certainly livens up gameplay to an extent, but in this case is never challenging enough to cause the gamer to seriously falter.

The staple of a great DDR game is a pumping soundtrack. With this, everything else just seems to fall into place, but without it, everything seems to fall apart. A lot of revamped memorable tunes are present in DS:MM; side scrolling Super Mario music, to modern ‘classics’ from titles such as Wario World and Mario Kart: Double Dash which will tide over Ninty fans young and old. Randomly thrown in are other songs from who knows where to flesh out the list and give a bit of variety but they won’t be staying with you for a long time afterwards. If you thought the Crazy Frog was annoying, wait till you hear the remix of Twinkle Twinkle little star. Getting into a rhythm is quite difficult with many of the songs, due to a weak and muddled tempo, so knowing the music from the old sidescrollers off by heart would be an advantage to predict arrow motions. Players unfamiliar with the ‘classics’ may struggle.

The graphics are easily the high point of the game. Beautifully rendered characters and settings constantly grace the screen. While every character essentially dances the same, they can really bust-a-move when it’s called for. Drawing inspiration from break dancing, square dancing and other forms of getting-on-down, there is plenty to look at when playing – which is a good thing considering there will be plenty of opportunity to watch while you wait for the arrows to drag themselves up the screen, not to mention providing much needed eye candy during the bland story mode.

You'll be seeing this screen a lot

You'll be seeing this screen a lot
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On the replayability front, the obvious intention was for the gamer to play through the story mode a couple of times to unlock all the extras, however, this isn’t very enticing considering the tedium which must be gone through to unlock them. The minigames get old, fast. Then there is the challenge of bettering yourself on every level of every song, but a lot of players will be able to do this without so much as breaking a sweat - it is simply too easy. Super Hard mode will challenge you, but again it can be conquered reasonably easily - working up to an A grading will take only a few goes. Unfortunately, all of this can be accomplished in a number of hours and it will leave you wondering what might have been. Multiplayer comes at a price, $50AU to be exact. You’ll need to give Nintendo of Australia a buzz and shell out for an extra mat in order to verse a friend. Of course, you could use the controller instead of a second mat (Konami has kindly included an option to have the controller vibrate in certain instances), but unless you get a huge buzz from letting your fingers do the dancing, it just won’t have the same impact as using your legs.

On the topic of using your legs, the game comes bundled with a surprisingly good quality dance mat. Complete with extra padding and a non-slip texture underneath, this is one of, if not, the best mats to ever come bundled with a DDR game and will make you wonder why these simple additions haven't been made to all bundled mats before.

Brought down by a debilitating story mode, dismissible minigames, having only half the song list up tempo enough to qualify to the DDR standard and not providing an adequate challenge – Dancing Stage Mario Mix is truly one of those titles that ‘could have been.’ Having to fork out another $50 for an extra mat just simply isn’t worth it and I’ve got a feeling there will be a stockpile of these mats sitting at Nintendo of Australia headquarters.

This game will appeal to loyal Mario fans and especially to the younger audience; the only catch is the kiddies will have to be able to read. If you’re a health nut and interested in using this game for exercise, register your player information including your weight then each time you play, the calories you burn will be counted for you. Gamers looking for a challenge and serious DDR’ers wanting to carve up the dance mat may prefer a visit to the local arcade.
The Score
Juvenile pleasures, but will not satisfy the mature palate. Many will be able to ace Very Hard mode on their first go. This eliminates the need to play through the lower levels of difficulty, leaving you only with Super Hard mode to sink your teeth into. Mini games suffer from the same lack of difficulty and the story mode falls flat through its execution. Younger players will get more out of it. 5
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

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28 Comments
6 years ago
Again, nice work Nick!

I glad that they didn't just resort to switching the gyrating characters to gyrating Nintendo characters and consider that would be good enough to stick Mario's face onto the box. Too bad those addition didn't come through.

Wasn't really all that surprised by the score. Cash Cows can't always deliver.
6 years ago
5/10? It's way better then that!

This is the lowest score given to this game on the net, gamecube advanced game it 9/10!
6 years ago
http://www.gamerankings.com/htmlpages4/925773.asp

you obviously have a very narrow scope of view
i haven't played it but these sort of games erk me
6 years ago
I'm sick of seeing so many Mario cash-in games in the last year or two. Good to see them get the scores they deserve.
6 years ago
Easy there spanca.The majority of mario cash-in games, are quality and are there as a valant effort by nintendo to fill some sporting void that other developers have been too lazy or too bad at making for one of their consoles so they stepped up to the plate, and as i said before, mostly with excellent results.Only mario party advance and this(as it seems) seem to be the only complete write-off's.

It's good to see a mario dance game get a score IT deserves but don't categorise them as ALL deserving this score-not cool.

Regardless.......nice review.I too feel it's a tad low,but hey, i haven't even seen the game in motion let alone played it so what do i know?You say that difficulty is an issue, but in comparison to what?Are you comparing it to a hardcore ddr dance dance super max turbo game or are you a first-timer dancer?This is a legit question, i'm not ripping on your score i'm just curious.
6 years ago
Don't give me some crap about Nintendo making a valiant effort to fill voids! They make these games to make money and slap on the Mario license to make sure it moves units. If this was "generic joe's dancing stage" none of you would buy it.

Mario football? Mario baseball? Mario dancing? Please. icon_neutral.gif
6 years ago
Whether they are designed purely to move units or not, most of the Mario multiplayer spinoffs are really fun. And using the Mario licence can certainly make people buy games of sports they wouldn't even look twice at, sure, but it also allows for alot of the great parts of the games. Generic Joe tennis wouldn't have characters hitting balls with Hammers on a court filled with ghosts, would it?
6 years ago
I'd prefer Nintendo put in a valiant effort into making some more quality platformers and proper titles.

And as for the sports titles, the reason that there aren't any on the Nintendo systems id because most Nintendo owners dont play sports titles (unless Mario is in them), so developers have absolutely no reason to make sports games cos there is no reward.
6 years ago
^ What Jeremy said. I'd much rather play another Mario platformer, or an entirely new game (like the introduction of the Pikmin series) than play a sports game featuring the characters I grew to love from actual games.
6 years ago
Jeremy wrote
I'd prefer Nintendo put in a valiant effort into making some more quality platformers and proper titles.
I don't get why this comment is always brought up, since Nintendo do not develop Mario Golf, Tennis, Baseball, Strikers, Party or DDR. So just because Mario DDR is out doesn't mean Nintendo EAD have gone "oh, look, a Mario game is coming out, lets stop working for six months". I'd assume that they are still working away at Super Mario 128 and New Mario Bros., which is exactly want I want.
6 years ago
How long have they been working away at the last Mario platformer for?
6 years ago
seems great for big pete. well, back to DDR for me.
6 years ago
I dunno. Since the release of Super Mario 64 if you beleive all the rumours. But more than likely they've been working on it on and off since Sunshine, I guess.

Or maybe they aren't. I dunno.
6 years ago
DancesInUnderwear wrote
Jeremy wrote
I'd prefer Nintendo put in a valiant effort into making some more quality platformers and proper titles.
I don't get why this comment is always brought up, since Nintendo do not develop Mario Golf, Tennis, Baseball, Strikers, Party or DDR. So just because Mario DDR is out doesn't mean Nintendo EAD have gone "oh, look, a Mario game is coming out, lets stop working for six months". I'd assume that they are still working away at Super Mario 128 and New Mario Bros., which is exactly want I want.
Just because they aren't made by EAD doesn't mean that Nintendo doesn't have direct involvement and therefore resource usage for these games.
6 years ago
Jeremy wrote
Just because they aren't made by EAD doesn't mean that Nintendo doesn't have direct involvement and therefore resource usage for these games.
But I doubt that doing so really effects the proper game's development... but, I dunno, maybe it does? I guess we'll see with Super Mario 128 - if its crap then I'll concur.
6 years ago
Jeremy wrote-

Quote
most Nintendo owners dont play sports titles
Wtf?With all due respect jez.......wtf?

Cmon man, don't just make stuff up.There are nintendo owners that like golf.There are nintendo owners that like tennis.There are nintendo owners that like soccer.And all of these nintendo players like mario and the gang.And it is filling a void spanca, w(here)tf are the other tennis games and **** for nintendo consoles?No-where.

Now let's have a think.......how do we make all of these nintendo fans happy.....?Hmm.... icon_confused.gif:Lets see........mario.....+......under-represented sport....

Shock horror-how did they come up with that concept?All of you can not argue the fact that they have proper, sports gameplay mechanics underneath all the mario crap, which gives the game a rock-solid foundation .Why all the hate for the mario->>insertsporthere<<?There friggin great fun, awesome multi-player games and the majority of the time the added mario stuff spices up the gameplay a bit and makes the game more fun than serious, which most other sports sims go for.

Also, maybe by including the mario gang it will entice gamers who usually shy away from sports games due to the intimidating statistics based gameplay of many of them to actually pick up the controller and realise, ****, tennis games are fun!

Btw, there not cash-ins,stop using that word.If they were cash-ins they would not actually have solid sports gameplay anchoring them down, now would they?Finding nemo, and shrek games for gba are cash-ins;these are not.


EDIT-oh, if your gunna rip on mario spin-off sports games, then why do you stay your blades for mario kart.Last time i checked it's a sports, spin off featuring mario characters out of place.
6 years ago
I'm with ya Jibbs.
6 years ago
the only reason that madden is on the GC is because Nintendo bent over and licked EA's rear-end to get it there. There are golf games, there are tennis game on the GC, crap or not. In fact, Pro evolution soccer was scheduled for GC release but when ISS 2 and 3 flopped, it disappeared. There were a fair few in the first year of the GC lifetime. Now youve got games like SSX and NBA street including mario and the gang just to get a gournsy on the GC.

Can you honestly say that you've played a lot of sports games. I have found that the stats are there for those who care. You can do just fine off a set of arbitrary stats such as rank and there is absolutely no necessity for anyone to fully understand ALL the stats just to play, unless its a manager game or something like that.

As for Mario Kart, Double Dash was a pile of trash. And why is that Mario Kart DD stayed at full retail price for so long but F-Zero, highly superior game went players choice so comparatively quickly? *hears the sound of a cash register* The DS version looks like something of a return to form but I haven't had a chance to try the multiplayer so that will have to wait.

As for the cash-in, that response extends to the fact that Nintendo are obviously milking the consumer and playing them for fools in terms of the amount of Mario Party games. And I simply prefer that they made something else, I played the crap out of Mario TEnnis and Golf on the 64 and I'm not compelled to do it again. I want something substantial something new.

However I digress a little bit. As i must agree, there are much worse examples of cash-ins than what Nintendo are doing, as you've mentioned. That pretty much extends to virtually every franchise ever seen in the movies or on TV.

Back to this game, DDR Mario, rather than give a proper DDR game that people have been playing for ages, in order to sell a couple more, MArio has been added at teh expense of a challenge and some may argue, quality. However, at the end of the day I won't be buying it simply because I don't like music games. Period.
6 years ago
If I was paying to read PALGN, ^ that would be one of the reasons why.
6 years ago
<begin ‘Gamecube was never given a chace’ rant>

Actually Madden sells very well on GC – it was in the top 10 in the US when Madden 2005 launched a couple of months ago. The whole EA thing was a farce – EA threatened to drop GC support about one year into the system's life because some of their lamer games (EG the pre ‘underground’ need for speeds) were not selling well, despite the fact that other EA games were selling very well on GC, in particular the Bond games (irrespective of quality) and Madden. So Nintendo, knowing what happened to the Dreamcast without EA, had to offer them lower licencing fees to keep them. This pissed off other sports developers like Sega, who wanted lower fees too, so they dropped GC support. It was a case of EA showing everyone who’s the boss, and Nintendo just trying to make amends while still making a profit.

As for Pro Evo, it actually was released on GC, but only in Japan. It sold ok – espescially considering it was just a port of a game that was released on PS2 months before it. Not a very fair comparison.

(It was like a couple of years ago when Hitman 3 didn't come to Gamecube, because Hitman 2 didn't sell well. Why didn’t Hitman 2 sell well? According to Atari it was because Gamecube owners don’t like mature games. Of course, it couldn’t possibly have had anything to do with the fact that it came out five months later on GC, and by that time the PS2 and XB versions had already gone greatest hits? Who would buy a five month old game for $100? The only selling point a mediocre game like Hitman has is the ‘I wanna play something new’ factor, and that was not possible on the GC).

And it wasn’t really fair for Europe to not get GCN Pro Evo on the basis that ISS 3 didn’t sell. The ISS games were not as good, and Pro evo was alreday available on PS2, why would a soccer fan buy them? Give GCN a chance with a GOOD soccer game before writing off sales potential. The N64 was THE system for soccer games, ISS 64 and ISS 98 were by far the best of last generation, logic dictates that the fan base of the N64 would move to GC, so why not give the GC your best soccer game Konami?

<rant>

Back on topic, IMO only the Mario Party games are the ‘cash cow’ garbage. Double dash was not ‘trash’, and the Mario sports games in general have been the best arcade versions of their respective sports available. The GC versions are just graphically updated versions of the N64 games, but so what? So EA is allowed to update sports games every year (including the arcade ones like NBA street), but Nintendo isn’t allowed to once every four years? Mario Golf is THE best golf game. It’s hot shots golf, with better characters, who can complain?
6 years ago
I'm with ya David icon_wink.gif

I'll agree too that mario party probably does deserve it's cash-in status(were coming up to mario party 7 on gc.....4 on the one system.....nutty!) but it simply cannot be denied that 99% of mario sports games are just great fun and quailty to boot.

You yourself Jez admitted you played the 64 versions to death.I just can't see why nintendo can't update said mario tennis/golf etc games on a newer, more powerful system while refining the gameplay and adding extra features?Burnout is allowed.Need for speed is allowed.Must nintendo al away all ideas for an upcoming mario sport game just because they've already previously made one on an earlier console?That's silly.

Again with this game i must ask again if it really was geared towards the hardcore dance dance fanatics out there or was it geared to the 'lamen' dancer out there who would now only consider breaking it down in their living room due to the appeal of mario and the gang.It really comes back to my point about how a game like this, that doesn't take itself too seriously, may entice those of us who think that getting into such a style of game with no prior experience may be a lil awkward (and in the case of a dance game, a little embarrassing too!)
6 years ago
I'm gonna side with Jibbs and David here. If they were milking the Mario sports series we'd be seeing Mario Tennis 04, 05, 06, etc. One every generation isn't what I'd consider milking. If releasing Mario Golf on the N64, the GCN, the GBC and the GBA is milking it, then surely the Mario platformers were milked alot more... after all, there were, what, 4 Mario platformers on the NES, and 3 (including one port) on the SNES, etc, etc.

And then in defense of the Mario Party series, which I don't mind (I enjoy the mini-games, but the board set-up is tedious), I don't see why we can't have a Mario Party every year, but every year a new version of whatever sport comes out and nobody cares. They've tried some new things with 6 (the microphone) and 7 (8-player), and I'm not sure if they worked or if they were gimmicky, but, either way, it can't be considered worse than the constant stream of Maddens. That being said though, I agree the Party games are Nintendo's constant cash-in, I just don't think its that bad.

And as for Double Dash, I'd say its the worst of the Mario Karts, but it certainly wasn't trash for me.
6 years ago
Jibbs - To answer your earlier questions:

The difficulty level (or lack of) can be felt by players new and experienced.

To illustrate my point, I have taken a song from Mario DDR and a song from the regular DDR in arcades that have a similar Beats Per Minute.

"Here We Go" by the Super Mario Bros.
On Normal mode: 47 arrows
On Very Hard mode: 145 arrows

"Get up & dance" by Freedom (One of the slower DDR songs)
On Light mode: 87 arrows
On Heavy mode: 223 arrows

Light = Normal
Heavy = Very Hard - just different terminology used from game to game, sometimes.

As you can see, there is a vast difference between the difficulty level of a standard DDR song, to one that can be found in DSMM.

The whole point of this title was to put Mario and Co into a DDR setting. I can understand wanting to tone down the difficulty for younger kids, but when they've done it to the point where it's literally half as difficult as standard DDR, they are clearly underestimating the Nintendo audience's abilities.

For new players, the step up from easy to normal mode is usually a difference of 10 or so arrows. Of course, the arrow count goes up quite substantially later on, but it's never beyond anyone's capabilities

Isn't that the whole point of DDR, to keep on coming back because the challenge is so great? You won't find any Max Unlimited's here - Heavy mode: 600 arows, for those of you playing at home. (Not that you would expect anything of that magnitude in a dancing Mario game)

Apologies for taking so long to reply - I've been otherwise detained today
6 years ago
Dance Stage is a great fun party game. My friends and I have had good times playing it so far. Not everybody is a DDR guru, myself being one of them, and I've found a decent challenge on hard, very hard and super hard.

I'd like to know what people's definition of a "proper" game/title is. From what I can tell, Dance Stage is as much a proper game as any of the platformers, or racing games or sport games for that matter. It's just that the game mechanics don't suit everyone's tastes, and why should they?

Also what's wrong with calling the different areas "World 1" and so on? It's a classic throwback to Mario nostalgia and fits the theme well.
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    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Nintendo
Developer:
  Konami Studio
Players:
  1-2

Extra:
Dancing Mat

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