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Matt Keller
07 Mar, 2003

Resident Evil Zero Review

GCN Review | Resident Evil 0 has finally landed in the PAL regions after an excruciating wait. It's actually pretty good, too.
Originally in development for the Nintendo 64 after the relative successful port of Resident Evil 2, Resident Evil 0 ended up in development limbo. After that, it was mentioned that the project had been taken over to the Gamecube, and may be ready in time for launch. However, in September of 2001, Capcom showed off the Resident Evil remake, and informed the public that the Gamecube would receive ports of Resident Evil 2, Resident Evil 3: Nemesis, Resident Evil: Code Veronica X and two new games in the form of Resident Evil 0 and Resident Evil 4. Soon after the release of the remake, the first shots since early 2000 of RE0 were released, showing that it would use exactly the same styling seen in the remake, but with all new additions, such as controller two characters at once, and character zapping, and much more.

Dial ‘Z’ for Zombies

Resident Evil 0 is set before the Mansion incident which takes place in the first Resident Evil game. Bizarre murders have been taking place in the Arklay Mountains, just outside of Raccoon City. S.T.A.R.S. Bravo team is sent out to investigate the area, but the rotor blade in their helicopter blows out, and they are forced to crash land. Right after the landing, Enrico, Richard and Rebecca discover an overturned jeep which is holding a bunch of dead MPs. Rebecca discovers from a file that they were carrying a prisoner by the name of Billy Coen, who was sentenced to death for the murder of a group of soldiers. Bravo team decides to split up and search the area. Rebecca stumbles upon a train sitting out in the middle of nowhere, full of dead people and other, much more sinister things.




In other words, the usual Resident Evil formula. This time, a lot of extra features and additions have made their way into the game that change things for the better, though a few negative features still remain. Once Rebecca runs into Billy (which is like 3 minutes in), they decide to team up. This allows you to essentially control two characters at one time. The main character is controlled by the control stick, while the other is automatic, though you can control him/her with the C-stick. The group can split up and explore the levels separately and you can also zap between them by pressing X. Many puzzles throughout the game will require Billy and Rebecca to split up and work together. The final major addition to the gameplay is that the item boxes are no more. You can drop any item anywhere in the game, though more backtracking is required when you need that particular object. Thankfully, the in game map keeps track of where you have left items to minimize confusion.

The glaring problems with the other games in the series still remain. The control is still relatively problematic, relying on the pivot system which has been in the series since the first installment in 1996. Veterans of the series will be used to the control, but there is no doubt those who’ve only recently started with the series will be disappointed with the control method. Secondly, the illogical puzzles are still in place. They may be a token part of the Resident Evil series, but there is a point where things become ridiculous. Finally, the game seems to lack a clear sense of direction in some places, and requires a lot of investigation to be done, which can be slightly problematic.

Resident Evil 0 introduces a bunch of new enemies and weapons. The Leech Zombie is one of the common new foes, and seems to be a replacement for the highly annoying Crimson Head from the remake. They look like normal zombies from afar, but will explode into an army of leeches if you try to dispose of them by normal methods. Leeches are relatively easy to dispose of, though then will climb up your character’s body, and try to consume them. You’ll also meet other new enemies including giant insects, a massive scorpion boss and more. Thankfully, a few new weapons, such as the Hunting Rifle and sub machine guns have been provided for your personal use.

The narrative of Resident Evil and gameplay are integrated very well, and the game will take a good RE veteran 10-12 hours first time through, while the rest of us might get about 12-15 out on our first time through. There are three difficulty levels in the game which affect the amount of ammo and the number of hits enemies take to die. Newbies will want to take the easy mode, while vets should definitely go for the hard mode. You will be awarded a rank at the end of the game, which will unlock a Leech Hunter mini game, and high ranks on that will unlock the better guns for instant use during the main campaign.




Resident Evil 0 features the same level of high detail graphics which were displayed in Resident Evil last year. The pre-rendered backdrops have seen a small increase in quality over the remake, although this will only be noticeable to the most discerning of eyes. There are some moments which are jaw dropping, such as when Rebecca and Billy are crawling across the top of the train, being blasted with rain and seeing the scenery fly by at an amazing rate. The high quality backdrops only help increase the level of immersion in the game.

Character modeling is just as great as it was in the remake, as both characters and the entire cast of enemies have seen a high level of detail put into their models. Zombies come in a wide variety of forms; male, female, fat, thin and some more rotted than others. Newer creatures such as the insects and monkeys are just outright gruesome. The two main characters’ animation isn’t quite as good as it could be, as they still come of as being a little stiff in their movements, especially in comparison to the liquid movement of the enemies.

Capcom go to immense trouble when trying to create a scary atmosphere in Resident Evil games, and RE0 is no exception. The musical score is chilling, and the sound effects will send a shiver up your spine. There are some scenes that are an incredible mix of sound and shock, and will have you jumping out of your skin. Voice acting is above par over most of the entries in the Resident Evil series, though some dialogue does seem forced. Rebecca and Billy’s voice actors do work well with each other on the whole.

And let that be the end of it

Resident Evil 0 will be the last entry into the series that employs the tradition control method and the traditional usage of pre-rendered backdrops, as Resident Evil 4 (due 2004) will be utilizing real time rendered backdrops, and a fully 3D, user controllable camera system, with dynamic analog controlling.

Resident Evil 0 is the best entry in the series so far, though the score in this review may not reflect that. Resident Evil remake may have scored 9.0 on this very site, but one must take into consideration the fact that it was a huge aesthetic change over the previous entries in the series. Resident Evil 0 certainly plays better, but it still doesn’t improve on the problems of previous entries in the series. The difference in reviewers could also be attributed to this problem.

Fans of the series should definitely rush out and buy Resident Evil 0 so they can discover more of the underlying truths in the great B-movie plot mess that is Resident Evil.
The Score
Overall better than the remake, though the control and general formula of the game are very dated. I look forward to seeing which direction they take the series in with Resident Evil 4. 8
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Resident Evil Zero Content

Resident Evil Zero Preview
19 Feb, 2003 stonedwal goes hands on with the US import version.
Resident Evil Zero heading to Wii
28 Feb, 2008 Because sometimes, backwards compatibility just isn't enough. [UPDATE]
Pre-TGS 2007: Capcom TGS line-up announced
04 Sep, 2007 UPDATE: But it's not complete...
11 Comments
6 years ago
Not much of a review to tell the truth. The game had everything Resident Evil remake had plus ten times more. A lot harder and wonderful cut-scenes. You were kind of doing what Matt from IGNcube did saying that it loss points because of the controls as such icon_razz.gif which is a terrible reason to make the game loss so much points.

Honesty, with playing game and been an actual Resident Evil series fan I've got to say this game should've at least got a 9, or a 8.5 at least. I'll still stick by this wasn't the best reviews which is really just my opinion but with many that have played the game and finished it would probably agree it should've got a 8.5 at the least.
6 years ago
the_devils_son88 wrote
Not much of a review to tell the truth. The game had everything Resident Evil remake had plus ten times more. A lot harder and wonderful cut-scenes. You were kind of doing what Matt from IGNcube did saying that it loss points because of the controls as such icon_razz.gif which is a terrible reason to make the game loss so much points.

[b]Honesty, with playing game and been an actual Resident Evil series fan I've got to say this game should've at least got a 9, or a 8.5 at least.[b] I'll still stick by this wasn't the best reviews which is really just my opinion but with many that have played the game and finished it would probably agree it should've got a 8.5 at the least.
I think its a fair score, maybe could have been .5 higher...The point about remake is irrelevant, how it scored 9 is a mystery... icon_eek.gif

I'm a fan of the series and RE:0 is on par with RE:CV for me...But the control system is becoming a joke, it is only surpassed by Tomb Raider's horrific control method...

This site scores games way too high, so it's good to see well balanced reviews...
6 years ago
the_devils_son88 wrote
Not much of a review to tell the truth. The game had everything Resident Evil remake had plus ten times more. A lot harder and wonderful cut-scenes. You were kind of doing what Matt from IGNcube did saying that it loss points because of the controls as such icon_razz.gif which is a terrible reason to make the game loss so much points.

Honesty, with playing game and been an actual Resident Evil series fan I've got to say this game should've at least got a 9, or a 8.5 at least. I'll still stick by this wasn't the best reviews which is really just my opinion but with many that have played the game and finished it would probably agree it should've got a 8.5 at the least.
Not much of a review, pfft. Just because you don't agree with the score and the points I made doesn't mean its a bad review. I found remake a fair bit tougher than Zero, so thats in the eye of the beholder. Control method is a brutally detrimental part of the RE series. It was fine in 1996, but things have since moved on, and a more analog control method has proven to be successful.
3 years ago
Sure it has its flaws, but doesn't every game?
The idea is to appreciate a game for it is and not discard it for what it's not.
The original style RE series has been and always should be this way in terms of controls (RE4 aside).
Awsome graphics, awsome gameplay, excellent game!
3 years ago
Three Years of Bumpage!
3 years ago
That's gotta be a new record?
3 years ago
Not much of a review...
3 years ago
shihna wrote
The idea is to appreciate a game for it is and not discard it for what it's not.
This idea applies to your everyday gamer, those who play games to enjoy them and to pass the time.

The idea of a critique on the other hand is to review something in a way in which the facts about the game are told. 'Facts' include the faults of a game if indeed there are some and well, that is exactly what has happened in this review (and in the other thread you posted in). Again it's a difference of opinion matter, however it's a difference of position too.
3 years ago
Best entry so far LMFAO. i dont think so, im Re2 takes that crown my friend.
3 years ago
You know, someday I wish they'd release a Resident Evil where they fixed the controls by setting the camera over the shoulder.

I would call it - Resident Evil: Electric Boogaloo.
3 years ago
^ Hahahahaha

Yeah I agree, Nintendo should also make a game boy two screens, & one of them to be a touch screen, don't ask me why but I can see it making a lot of $$, after all touching is good isn't it Nintendo?

& they should end up calling that, GameBoy Two Screens
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Capcom Entertainment
Developer:
  Capcom Entertainment
Players:
  1
Memory Blocks:
  9

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