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Jeremy Jastrzab
04 May, 2005

Tales of Symphonia Review

GCN Review | Is Tales of Symphonia the best action-RPG to hit a Nintendo system since Secret of Mana hit the SNES 12 years ago?
The Gamecube may be a console devoid of many key genres, but none has suffered more than quality Role-Playing titles. However, this drought is about to receive a sudden downpour with the long awaited release of Tales of Symphonia. Outside of Japan, this perennial series hasn’t seen many overseas releases, due to a lower profile when compared to games like Final Fantasy. However, if RPG hungry Gamecube owners can get over the few faults the game poses, than anyone whose willing to give the game a go will find an experience unlike any other.

Placed in the typically odd-named Sylvarant, the game pits you with several protagonists right from the start. While the story will centralize around Lloyd Irving, a classically brazen and hot-headed youth, all nine of the games main characters will get a fair share of the limelight. While most of them could be related to characters in other RPG’s, they’re all distinctive from one another and are very likeable.

The game's story is quite good. It may not be as epic or as spectacular as some but it has enough going for it to span across two Gamecube disks and many gameplay hours. Without giving too much away, the basic gist (as always) is for the characters to save the world. In this case Lloyd teams up with his best friend Genis, his teacher Raine and a mercenary swordsman named Kratos in order to escort “The Chosen One” to the Tower of Salvation. Here she shall sacrifice her life in order to save the dying world…

What is he going to do with her?

What is he going to do with her?
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Enough stereotypes? Well the good news is that the story is full of never-ending depth. Look beyond the surface and you’ll have an experience unlike any other that has been available on a Nintendo system for a long time. Main story, side-stories, skits, twists and some great moments, Tales of Symphonia has the lot. The biggest problem is that there is a lot of morality shoved down your throat, just like in any typical anime. But this is a small concern.

The gameplay in Tales of Symphonia is similar to the story, in once you scratch the surface you’ll find an unparalleled depth. Along with one of the best battling engines ever created, deep characters and item management, incredibly absorbing boss battles and two huge worlds to explore make it a top gameplay experience.

Firstly, there are no random battles here. All enemies can be seen in solid form and all can be avoided or engaged. The only random part is you don’t know exactly what enemies and how many will be in the group. The battle system is one of the best out there for action RPG’s, the Multi-line Linear-Motion Battle system. It works on the basis that you battle by moving back and forth as if you were in a 2-D platformer. However, you aren't confined to a 2-D area. The whole battle takes place on an isometric 3-D platform and with multiple enemies on screen there can be a lot of chaos.

Movement, attacking and item selection are all a breeze. Your attacks are centralised on the B-button. As simple as it may seem, weapon-orientated characters like Lloyd and Kratos are able to pull off some stupendous combos while spell-orientated characters like Genis and Raine will be able to conjure up to five different spells with the correct settings. Spells can also be summoned manually through the battle menu, as well as item distribution. The battles also contain a jump and block button, with the latter being especially handy in boss encounters.

You control one character at a time. For the maximum enjoyment, it's good to use a variety of characters just to get a feel of how unique they all are. The game also supports basic multiplayer but it can get a little hectic and obstructive for those who aren’t the main designated character.

The best thing about battles is that its there is no you-hit-me-than-I-hit-you, it’s an all out smack-down fest that can literally last 2 seconds. The average battle should last about 30 seconds to a minute. The furious pace of the battles sets this title apart from anything else. Not only is Tales of Symphonia is definitely one of the most efficient titles available at the moment but more importantly it’s one of the most fun as well.

To top it off, there are some of the most fearsome and challenging boss encounters imaginable. They last longer than the average battle but are just as furiously paced and much more relentless. They really push your skills to the limit and force you to strategize heavily. Multiple game-overs may roll by but the end result is definitely worth the satisfaction.

The game doesn’t end outside of the battle system. Character options are definitely in abundance. You can change their focus from strength to technical which will affect the kinds of moves that each character learns as they progress through levels. Your group that consists of 4, and each player that isn’t being physically controlled can be set a specific strategy such as all out attack or avoid and heal. There are more strategies than you can poke a stick at and most characters will have different and unique strategies. Aside from collecting the usual experience points, the players also collect “grade”. This is earned from impressive battle displays such as stringing together huge combos or finishing the job quickly. It can be used in-game as a type of currency or at the end of the game to buy some very intriguing rewards.

The battle system at work

The battle system at work
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Outside battle, there are three parts to the game. These being the overworld, the towns and dungeons. The overworld is mainly used as a vehicle to get from town/temple/any focal area A to B but it does provide numerous battle opportunities and there are many items to collect along the way. Eventually, you’ll receive a boat and then a type of plane. This plane is well placed at a point in the game where there is some backtracking required to various distant places. Even though it controls strangely, by that time you’ll be too strong for most enemies and it saves A LOT of time at the back end of the game.

The towns are pretty much your standard fair where you’ll buy, trade, heal and stay as well as interact with many different NPC’s. A few towns will house some interesting mini-games as well. The best thing about the towns is that no town is the same. They all feel distinctively different and most will play a part in the story. The variety is a welcome, township range from vast citadels to three shack villages, from high in the mountains to right beside the ocean.

Dungeons, forests, mountain ranges and other dangerous areas are a bit of a standard affair - not bad, but nothing spectacular. Other than defeating enemies and bosses, you’ll take part in some standardized yet interesting puzzles. You’ll receive an item early on called the sorcerer’s ring. It changes function in every dungeon and will determine how you need to solve your puzzles.

The game’s depth is highlighted by the subtlety of your actions. There are several different endings and plot outcomes, simply based off the most basic of decisions. Unless you play through the game a second time EXACTLY as you did the first, you are bound to have a different experience at different points.

Tales of Symphonia is a bit of a mixed bag when it comes to visual presentation. The game opens with a stellar anime opening, only to leave the player cold with only two or three similar cinematics throughout the rest of the game. Cut-scenes are a little underdone, with not much action happening in between. However, it’s hard to notice with the engaging nature of the story. Technically, the game isn’t nearly as pretty as other available RPG’'s, and is particularly harsh in the overworld. It’s devoid of detail, textures, polygons and with a poor resolution, it leaves the player with an ugly mess that wouldn’t have looked good on the N64. The monsters are represented by grey blobs and forests by green smudges.

However, where it loses on the technical side, it makes up for it in a huge way through the artistic side. Driven by the talent of Kosuke Fujishima, Tales of Symphonia retains the artistic splendor of well-drawn anime. The characters especially bleed with artistic majesty, personality and uniqueness. The towns are a mix of pre-rendered and fixed 3-D objects that further add to the games personality. While you won’t find any dynamic lighting or advanced bump-mapping or anything like that, Tales of Symphonia doesn’t need it. The cel-shaded characters and 3-D pre-rendered areas make for a fantastic backdrop, full of feeling and personality.

The battles seem to have been given the most attention. The rest of the game pales in comparison to the fantastic animations and sequences that are the hyper-paced battles. Characters and enemies are vividly detailed and the amount of chaos and action that occurs on the screen with little to no slow down is absolutely stunning. It adds to the already fantastic gameplay mechanics, with everything you could ask for, from huge stylistic bosses to awesome summon spells.

The audio portion is very strong. The game has plenty of voice acting and it for the most part it’s done pretty well. There are several professional voice-actors; some even have previous gaming experience in Cam Clarke (Metal Gear Solid) and Jennifer Hale (Eternal Darkness). However, the placing of some of the voices could have been a bit better. There is no building of feeling or creation of tension, it pretty much bursts onto the scene. This is the fault of the localization team, but it doesn’t detract from the game in any major way.

The turtles are invading! Stop them!

The turtles are invading! Stop them!
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The soundtrack is exceptional. It captures the mood of the relevant scenarios with virtual perfection while avoiding the repetitious nature of anything related to anime. The rest of the sounds all fall contently into place. Nothing as remarkable as the soundtrack but it gets the job done.

On a final note, the game will last anywhere between 50 and 80+ hours. The later assuming you undertake all the side-quests and collect everything there is to find. Though the best part is that you’re deeply engrossed for the whole journey.

In conclusion, where the game lacks in visual and presentation prowess of other more fancied titles and it might seem like it’s a shallow RPG clone, this is when it’s time to dig below. When you look, you’ll find a fantastically deep and satisfying fantasy world. Frankly, the battle system is worth the admission price alone. For Gamecube fans, this is your RPG salvation, there is no other game on your system that can compete with the overall experience that it Tales of Symphonia.
The Score
Anyone who owns a GCN and can appreciate a fine action RPG must own this game. 9
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

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8 Comments
4 years ago
Nice review man! You have me very intrested
4 years ago
Yeah, great review. Pritty much the same score I'd have given it. Definitly top 5 on the Cube and it has the best storyline of a game I've ever played. But on the other hand I read a bit of fiction and my brother never reads books and he hated the game as he got bored by all the text. Anyone esle find it boring, or is my brother just weird?

The characters were really good and the voice acting is Soooooooo awesome. My main complaitn, apart from the shoddy overworld, is that after finishing the game after 45ish hours, I wasn't aware that you couldn't go back and play the excess 15 hours of sidequests. So I missed out on a whole section of the game. I tried to go through and play it again, but I found it really hard the 2nd time, as I rushed through the game and didn't level up.

Anyways GREAT game.
4 years ago
borrowed off big pete.
played it.
21 hours and 22 minutes on the first disc and i'm still loving it!

I was waiting for this review to come, wanting to see how palgners fared it. Personally, one of if not the most creative storyline ever with awsome character details. I then skipped through to the ratings and comments.

Only problem I saw with the ratings was the graphics score. For me, it was close to perfect, with the bright attractive spell casting and defensive sort moves. For a game that was mostly anime drawn with manga effects, this is where it goes to the top.

Another added point goes towards the unique battle system for me. Many moves, defensive and offensive, spells, effects and all are just so much fun. The few drawbacks to it for me was just the camera views in battle focusing on first player when you've got friends playing with you, and the extra long skits. I finally found what bonuses they give you too icon_razz.gif
4 years ago
The thing I find funny is that if Nintendo had of bought this of Namco, changed the characters to Pokemon, it would have sold tenfold. I believe that while it's an underrated game - not in the sence of bad reviews, but that not many people would have it on thei "Must get list".

100th post btw.
4 years ago
If nothing goes horribly wrong with my exams and the stuff I have after they're finished doesn't crop up too early, I intend to pick this game up next Friday. icon_smile.gif
4 years ago
Was a really good game IMO, one of the best RPGs ever played.

Finished it last weekend in Melbourne, the lead up to the ending was good, last boss was...rather easy however so was pratically the whole game so I didn't mind.

I agree with the score and btw a nice review keep it up.
4 years ago
The graphics are well done at times but underdone in other parts (i.e. overworld is terrible). The voice actors are straight from anime shows but I think the acting was awful. I believe that the storyline was written very well, but then a 9 year old was paid to write the script. The same jokes, and one-liners seemed to be milked so often that many cutscenes are repeated over and over again, except being in different locations. The gameplay is very good, easy to learn, and doesnt take 5 minutes to master. However the main downside is that most of it is unnecessary talking. If you like in-depth character buildings and cut scenes, and twists in the plot, look no further. I'd recommend this to 10-18 year olds...mind some of the language, too.

edit: sorry didnt know it would open dead thread
4 years ago
Nice input.

Maybe shouldn't of brought the topic back up though. icon_razz.gif
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Nintendo
Developer:
  Namco Tales Studio
Players:
  1-4
Memory Blocks:
  3

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