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Mark Marrow
26 May, 2004

Paper Mario 2 Preview

GCN Preview | We take a look inside Mario’s all new paper adventure.
The first appearance of Paper Mario shocked a lot of gamers with the style and the direction the game was going in. However, once we sat down with the game, and several hours later, grins couldn’t escape our faces due to the fact that this game had delivered one of the freshes experiences witnessed for the N64. To much excitement, the game returns with an all-new adventure of paper madness for the Nintendo Gamecube.

The concept of Paper Mario was for gamers to venture off in a scrolling pseudo-3D world inhabited by paper-thin characters mixed with RPG elements, and not a lot has changed for sequel, Paper Mario 2. Naturally the GameCube's capabilities will be presenting off more spectacular moments for this game to be once again a game for the ages. This will mean hordes of 2D enemies, plenty of 3D effects, gorgeous coloured lighting and enormous boss characters.

For those of you who are unfamiliar with the Paper Mario concept, it is essentially an RPG-style adventure in which Mario travels through stereotypical Super Mario worlds, talking to characters, buying items and collecting coins. The game’s battles are turn based, but involve a lot more interaction then regular RPG battles. Gamers select from a range of commands from the command ring, before then tapping a button/analogue movement at the correct time to inflict the maximum damage.

The new adventure brings back all those similar elements from the past Mario RPG adventures. When confronted by enemies in the wild you can avoid them, engage them, or strike first. Engaging in combat is simple –bump into them – however if you’re seeking the extra advantage you can easily jump on the enemy or smack them with your hammer, each dealing a different amount of damage. Of course the enemy can receive the upper hand if they engage you, allowing them to strike first.

The most welcomed addition to Paper Mario 2 is the appealing new means of combat showcased in the game. Instead of battling in your environment surroundings, Mario and team perform on a stage. What’s most appealing about this combat idea is that it all lays on the hands of how well you perform in your battles. If you play well you’ll earn more star power, which in return draws more people to watch his battles. The idea just isn’t for show though. After you’ve achieved enough star power crowd members will drop buckets onto enemy’s heads or they’ll throw out power ups. This all reflects on how well you play out your battles of course, perform poorly and the crowd will throw garbage at you or drop buckets on your head. On the other hand if you perform well, you’ll receive power ups and the crowd will drop buckets onto the enemies, on some occasions even making them dizzy.



From what has been said the sequel will concentrate more on Mario Party/Wario Ware-style mini-games after completion of each level. So far we've seen that you control Bowser in a race to the finish line mini-game. No doubt these mini-games will be the main way of obtaining decent coinage, which will in return allow you to buy Ability Badges.

As far as story goes, we’ve been told nothing. Although we can say that Paper Mario 2 will once again allow you to travel along side with a companion which will help you during your adventure. Each of these unique characters will have their own special powers to aid Mario during his adventure, who will also be able to team up with Mario during combat to deliver a more damaging attack on the enemy.

Paper Mario 2 not only pulls off some extremely attractive animation, but the artwork and visuals on the characters are absolutely spectacular. It’s the little details that's impressive though. The colour and detail is vibrant and really defines a perfect surrounding, which feels much like a beautiful picture book.
Overall:
Paper Mario 2 truly was one of Nintendo’s exciting titles revealed at this year’s E3. The game has been made perfectly. The game has easily produced some attractive features which will make this game very enjoyable. The greatest thing about this game is how Nintendo have bunched up all the great features from Paper Mario and Mario and Luigi: Super Star Saga and reintroduced them into the game – but this time improved on them. The game looks to be a humorist, fun adventure promised to last for ages. It was great to see this game in action at E3 and it’s release should be a pleasing one for gamers who are seeking a game trusted to deliver some enjoyable moments.

Related Paper Mario: The Thousand Year Door Content

Paper Mario: The Thousand Year Door Review
10 Dec, 2004 PALGN takes Mario's latest paper adventure for a scribble.
Paper Mario 2 Website Opens
04 Jul, 2004 The official Paper Mario 2 website opens alongside with an all-new trailer.
Mario Party 8 Review
14 Aug, 2007 Dear God, make the pain stop.
4 Comments
8 years ago
I can't wait for this. I missed out on the first one and this seems very close to Mario & Luigi on GBA so it's bound to be great. icon_biggrin.gif
8 years ago
surely this is just going to be a bigger, more advanced version of Superstar Saga. My only problem with that is, what more can they do with it? surely they used up most of their ideas ~(some of which were very weak) in superstar sage, and therefore this one will just be boring!
8 years ago
Ah, but did you play Paper Mario on the N64?

If not, then you cannot comment that they have run out of ideas. If you havn't played it, GO PLAY IT!
8 years ago
i have the game and its awesome
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  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Nintendo
Developer:
  Intelligent Systems
Players:
  N/A
Memory Blocks:
  N/A

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