Mark Marrow
11 May, 2004

E3 2004: Codemasters sign publishing rights to Second Sight

GCN News | Codemasters take the rights to Free Radical Design's all new psychic stealth action epic project. First screens included.
Second Sight combines an ethereal, psychological thriller narrative with paranormal psychic abilities, stealthy exploration and fervid shooter action to product one of the most outstanding plots that has been announced to keep the gamers on their seats through-out the entire game. Many critics are already announcing Second Sight to be one of the best-looking, and most original, action/adventure games for the year.

Second Sight gives the gamers control of a character that is blessed with incredible psychic abilities. The game offers the gamer with multiple approaches of level completion, either via stealth, dramatic gunmen skills, psychic powers or a combination of all three. One of the most intriguing features of Second Sight is the ability to psychically influence characters and remotely manipulate objects and individuals.

The game begins with John Vattic, the player-controlled lead character, awaking from a coma in a US medical facility where he has been subjected to traumatic surgery and experimentation. He has completely lost all memory of his past and all he knows is that his only hope for survival is to escape and unravel the mystery that has led to his imprisonment.

John Vattic is continually haunted with flashbacks, which are experienced as fully playable episodes within the game, and shocked by the surprise discovery of his own psychic powers, players go on a search to reveal his past and, in doing so, uncovers a fatal chain of events leading to a sinister conspiracy.

As Vattic explores his present and past, the game interacts between these two different time periods, which will run through the game as a dual-narrative. The player-controlled actions of the past Vattic have consequences in the present - allowing a unique interaction between the player and the narrative of the game as Vattic’s destiny is changed, meaning multiple consequences in story endings.

Vattic’s mysterious powers enable players to shift objects and terrify on-looking guards. Vattic’s abilities will increase as the game progresses, allowing him to tackle some of the more difficult obstacles ahead of him. Also the recently basic techniques, such as moving mere objects, can be upgraded to be able to lift enemies and smash them against the scenery as they scream for mercy! Further psychic powers are revealed through play: Healing (using psychic power to replenish health), Projection (send your spirit out of your body, with the ability to possess another character), Charm (alter the mind of individuals, fooling them you’re not there) and Psi-blast to send a destructive shockwave toward your enemies. This added gameplay feature invites one of the most original experimental arrays of abilities, and makes room for a highly compelling journey.

Vattic’s psychic powers can be mixed with an exciting arsenal of weapons - there are 13 weapons in use through the game ranging from pistols to sniper rifle.

Free Radical Design work with a new landmark combining a mix of stealth and sci-fi action to produced one of the most interested projects for months, or even years. Codemasters plan to have the game completely published by the end of 2004 for the Sony Playstation 2, Microsoft Xbox and Nintendo Gamecube. More details, and cinematic footage, of the game will be revealed at the E3 Expo in Codemasters’ booth. Stay tuned for more as Second Sight looks to be one of the most unusual titles for the year.

Related Second Sight Content

Second Sight Review
30 Sep, 2005 A game that deserves a second look.
Second Sight Preview
24 Aug, 2004 PALGN goes hands-on with the third-person action/adventure title from TimeSplitters developers Free Radical.
Next LoTRO content pack imminent
14 Aug, 2007 Adjustable UI, new monster play, and critters.
9 years ago
...sounds like Geist (I think that was the one icon_razz.gif)
Still sounds awesome though icon_biggrin.gif.
9 years ago
Yeah the game seems to have some cool ideas going for it. icon_biggrin.gif

And I bet Codemasters are going to be grinding their teeth at the thought of releasing the Cube version. icon_lol.gif icon_shifty.gif
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Australian Release Date:
  Out Now
European Release Date:
  Out Now
  Free Radical Design, Ltd.

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