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Chris Sell
08 May, 2004

Ikaruga Review

GCN Review | Ikaruga brings the 2D shooter to the Gamecube. Is it a welcome fresh breath of 'old-school' air, or something that should have been left in the past?
Stories in shooters are bottom on the list of importance. Blowing things up is all that people care about in this dying genre, but to give you an overview of the background for Ikaruga - You take the role of Shinra, the sole survivor of the freedom federation, Tenkaku. Shinra refused to lose and fought the battle alone. Suffice to say, he got shot down in quick order and crash landed in a tiny village of Ikaruga, the villagers trusted him so much they gave him a new fighter plane also named Ikaruga. And so the journey begins......

Black and White

Ikaruga is a dying breed. Its the spiriual sequel of the Saturn Radiant Silvergun and just like that game, it's an old-school shoot-em-up and it's rock hard! But while most shooters in the past see you shooting everything in sight, this one has a twist. Instead of just shooting everything that moves, this game is different. The main focus of it all is the two main polarities (colours): black and white. These are the colours for the enemies and your ship. With a tap of the B button you can change your ship from White to Black. This also changes the colour of your fire. Also, all of the enemies are either black or white. Now here is the clever bit. White enimies shoot white fire. Black shoot black fire. Now if you are White and get hit by Black, then you die. But if you are White and get hit by White, you absorb the power into a special meter you build up that unleashes big combo shots, and vice-versa. If you shoot a White while White then the enemy will drop white power for you to collect, which also adds to your bar. The whole polarity facsimile adds many twists and turns to gameplay. I found myself navigating around mazes of trapped doors, while blasting away enemies and quickly changing polarities to absorb as much enemy fire as I can to build up my energy release. This can prove to be rather challenging and cumbersome simultaneously. Keeping up with the polarities require quick wits at levels that were never dreamed upon in previous shooters. Each level increasingly relies on efficient changing of the colour of your ship, especially the end of level bosses. Speaking of the bosses, they are excellent with each increasing in complexity and difficulty be it the giant Mech Knight of Level 1 to the huge reactor core seen in one of the later levels.


Ikaruga offers various different modes of play. Practice mode allows you to jump to any stage you have completed with a single credit, on either Easy, Normal, or Hard difficulty. Conquest mode allows you to practice as above, but also allows you to choose between Demo, Slow, and Normal speeds. This is great for learning how to get the best possible score on the level. Once more, only levels completed with a single credit are available. There are many unlockable surprises (which I'm not going to spoil here), and an unlockable prototype mode, which only allows a certain number of bullets to be fired. On top of this is the ability to generate a code to register your high score on the Ikaruga Web Site for all to see. Lastly, Ikaruga features a brilliant co-operative multiplayer mode. A lot of shooters have included a co-op mode, but they've never worked as well as this one. For starters, the player ships are able to collide, which provides an interesting dynamic in later, more restrictive levels where clever thought of 'shielding' the other player is essential.

If you really want to get good at this game and go for the high scores, this WILL take ages to master. The Chain system of racking up points is what the game is all about. By shooting 3 of the same colour enemies you complete a chain. While you will initally think that keeping chains going throughout whole levels is impossible to do, with pratice you begin to work out enemy patterns, paths and your own stategies to chain through each level. It's all incredibly well designed and works excellently and is essential for high scores.


Warning! Warning! Warning! No Refuge!

2D scroller it may be, but everything is polygonal, textured to perfection and very smooth. Ikaruga use a typical overhead 2D view used in shooters, but also mixes in some nice 3D backdrops for some sweet looking transition effects in-between levels and has some spectacular 3D models for bosses to boot. The thing I like about shooters is the massive explosions and blasts I come to expect out of them, Ikaruga has them in spades. Destroying a boss after a tremendous battle is a satisfying experience as I witnessed the huge explosion with a cool slow motion effect mixed in to up the wow factor. Even though the default camera is the directly-ported vertical view, there are a few extra unique camera options such as a horizontal perspective, and a view designed for you to play the game with your television (or preferably a Monitor though VGA) tipped on its side. The enemies are varied enough, and some of the boss designs are just inspired. Explosions look lurvly, as does your supercharged beam shot which sprays about all over the screen. Only real crititism are the Menu's. While they are clear and simple they lack a little bit of style I feel. Still far from bad though, and do actually fit the game well. The art direction is fantastic though.

Ikaruga has one hell of a soundtrack. The music is largely orchestral brass which mixes into the action perfectly. For example, after the first section of each level, there is a change in the music. Sometime it simple ups the volume and the tempo, and other times a new tune altogether is blended in. It really fits the game well and it certainly gets you in the mood for the game right from the start. What truly speaks volumes about the music is its sustainability - even after dozens of replays, the music never becomes irritating or repetitive. The explosions and sound effects are clear and thunderous and are suitibly meaty too. There's also an almost indiscernible robot-like voice that announces the arrival of a boss or the completion of a chain. It sounds exactly like something you'd hear from an arcade machine. Due to the nature of the game the lack of DPLII surround sound support was to be expected, so I can't really mark the game down for it.


IKARUUUUUUGAAAA!!!!!

If it's not clear already, I love this game to bits. The gameplay is pure old school shooting with a bit of thought mixed in, it's rock hard, the music is fantastic, and it sure looks the part. My only real crititism of the game is that there are only 5 levels, and while those 5 levels are full to the brim with action, and while it is enough, I wish there were more. Admittedly, learning to chain them all will take forever, but it would have been nice to have seen a few more levels. So in conlusion, not an absolute MUST-buy for GC owners as is the nature of shooters, but I STRONGLY recommend it to anyone who is even the slightest interest in it.
The Score
If you're sick of Tony Hawk and FIFA every year then Ikaruga is the perfect antidote. Grab it while you can, because this gem will be hard to find in the near furture.
Looking to buy this game right now? PALGN recommends www.Play-Asia.com.

Related Ikaruga Content

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30 Mar, 2008 Release date 'accidentally' uploaded.
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04 Mar, 2004 Find out more about this Australian developer as Tasman Studios' Marty Wells answers our questions.
8 Comments
5 years ago
Love vertical shooters. icon_biggrin.gif
I keep meaning to buy this game; after reading this, I realise I've gotta get round to actually doing it icon_smile.gif
5 years ago
Hyperworm wrote
Love vertical shooters. icon_biggrin.gif
I keep meaning to buy this game; after reading this, I realise I've gotta get round to actually doing it icon_smile.gif
Oh wait if you buy it, I don't have too, YAY!
5 years ago
Quinsisdos wrote
Hyperworm wrote
Love vertical shooters. icon_biggrin.gif
I keep meaning to buy this game; after reading this, I realise I've gotta get round to actually doing it icon_smile.gif
Oh wait if you buy it, I don't have too, YAY!
And then niether do I! icon_razz.gif

I have been meaning to get this for a while, but something better has always stopped me..
5 years ago
I've never ever seen this game at any shops I've been to ( not including online). Pity i wanted this game as well. icon_sad.gif
5 years ago
You've actually been to an online shop? What's the point? Surely it's easier just to browse around on the website. icon_wink.gif

Ikaruga kicks ass, although having reached my limit (well at least I think so) as far as scores go I stopped playing it, only picking it back up for the occasional two player.

Couple of things I dislike about the review, apart from the score icon_wink.gif

First is the "collide" thing, they don't collide, they push one another, just thought I'd clear that up. Colliding could be confusing to those who haven't played it. After all they could think that they crash and you lose a life each, making for an interesting play mechanic (whilst shielding someone particularly) in that you might touch, so you have to be extra cautious.

Second thing "break from the normal" obviously you don't play much outside of the latest EA game or whatever. But yeah I just thought, "you're running a game site?" Joking aside, it seemed a bit odd whilst I was reading it, but then you don't see many shooters for consoles these days.
5 years ago
Ordered it just now, for £24.99 (inc P&P).
Game has it on their site for £14.99 icon_eek.gif, but they're out of stock and I have no idea when (or, indeed, if) they'll get more in icon_kero.gif
5 years ago
Big Pete wrote
I've never ever seen this game at any shops I've been to ( not including online).
Probably because it was never released in Australia, for whatever reason. DVDCrave has it in stock though, if you want an Aussie retailer.
5 years ago
crusen86 wrote
Big Pete wrote
I've never ever seen this game at any shops I've been to ( not including online).
Probably because it was never released in Australia, for whatever reason. DVDCrave has it in stock though, if you want an Aussie retailer.
Blame Atari Australia for their poor development. They either make a shortage or don't sell the game at all.
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| More
  Pre-order or buy:
    PALGN recommends: www.Play-Asia.com

Australian Release Date:
  Out Now
European Release Date:
  Out Now
Publisher:
  Atari
Developer:
  Treasure 2
Players:
  1-2
Memory Blocks:
  4

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