“I don’t think there are many games that tackle violence head on,” he said. “When you hit someone or inflict pain, faces get disfigured for example, and I want to make games that show that sort of thing."
In order to explain his seemingly callous lust for substantive results to killing sprees he went on to say, “If you don’t see the pain, you can’t understand what you’ve done, and you’ll pass through battles without taking responsibility for your actions. I don’t want to ignore that. I want players to think, even if it’s just a little, about what violence and war are.”
Many gamers may be ready for content designed for those with a sense of moral and social responsibility, but it appears that both game designers and society at large have a long way to go before this interactive medium fully realises Kojima's dreams.

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