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31 Dec, 2007

A PALGN Podcast Special: 2007, the Year that was

PALGN Feature | Dismembered goats, invasion of the FPSs, and the joy of uncertainty.
As the year that was gives its last dying gasps, we decided to reflect back on what really defined it - the highs, the lows, the good, the bad, and the ugly.

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Clocking in at approximately an hour and a half, David, Evan, and Jeremy join us for this special edition podcast on 2007, the year of surprise hits and unexpected non-starters. Together, we discuss some of Sony's more ... questionable ... decisions, the unexpected success of the Wii, and the enigma that is the 360. We also reflect on some of the year's megahits and consider how the industry has changed. Finally, wrapping things up, we turn to the new year and ask the question, "what's up, doc?"

Stay tuned for our revamped podcast structure in the new year. And, in the meantime, have a safe and happy New Year's Eve!

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4 Comments
4 years ago
With the PS2 haivng its "last" christmas, and the free to air channels flogging HD TV, wii having released 80% of its heavy hitters and xbox still having hardware issues, I predict xmas 2008 to be the PS3 year. Especially if it includes a inbuilt HDTV sku.........

Having siad that I still call 2007 as the DS generation. "Console" of the year, and phantom hourglass was as much fun as anyhting I played on a bigger screen.
4 years ago
I'm sorry but I have to comment on this **** statement I heard in the podcast. The PS3 is selling a lot better than the Gamecube did in terms of hardware sales from launch. In fact it is selling basically on par with the 360 at the same point in its life. If you see VG Charts:

http://vgchartz.com/hwlaunch.php?cons1=PS3®1=All&cons2=GC®2=All&cons3=X360®3=All&weeks=156

Although this is based on VG Charts being accurate, but I'm sure it can't be too far from the truth.
4 years ago
One could say that VGChartz is always accurate right up to the point where the numbers get changed, at which point it's apparently accurate again. What I'm trying to say is that their most recent results are always inaccurate until they have official numbers to get reconciled against, at which point they're revised to be closer to the official numbers. They interpolate and estimate - while it isn't necessarily a bad thing, it does mean that there's significant degrees of unknown error included.

Statistically speaking, they're going to be suprisingly right some of the time through pure chance - if you're extrapolating off a trend and your errors are normally distributed, you're going to be within +-1 standard deviation of the real result roughly 68% of the time. You'll be +-.5 standard deviations roughly 40% of the time, and within +-.2 standard deviations for roughly 3 out of every 20 predictions. For most predictions, that's pretty darn close. However, errors compound, and given they often don't update their figures based on official announcements for up to two months at a time sometimes, that can lead to some fairly big errors over time.

Japan's fast with their sales resuts, but the EU / US tends to lag quite a bit, if they announce it at all. What I'm trying to say is that their estimates for the month of December may be all over the place, and as such, I wouldn't rely too heavily on them. If you look at their results, the hockey stick effect starts roughly at the beginning of December. Up to that point, even by their numbers (which have some serious assumptions behind them to begin with), their cumulative sales estimates for the Gamecube and PS3 are within a few hundred thousand of each other.

I'd suggest waiting and seeing - based on official numbers that have been announced so far, the PS3 is performing comparably to the Gamecube over the same period of time. That doesn't mean its lifecycle will be the same as the Gamecube - it's just an interesting fact.
4 years ago
DrSphere wrote
I'm sorry but I have to comment on this Bulls*** statement I heard in the podcast. The PS3 is selling a lot better than the Gamecube did in terms of hardware sales from launch. In fact it is selling basically on par with the 360 at the same point in its life. If you see VG Charts:

http://vgchartz.com/hwlaunch.php?cons1=PS3®1=All&cons2=GC®2=All&cons3=X360®3=All&weeks=156

Although this is based on VG Charts being accurate, but I'm sure it can't be too far from the truth.
I think what I actually said was 'tracking behind in every territory we have numbers for', which means Japan and the US.

At one year, Famitsu (one of the two Japaneses trackers, and the one I'm using here because it's the only one I have old GCN figures for) has GCN at 1.56 million and PS3 at 1.4 million. At one year, NPD (the US tracker) has has GCN at 2.6 million and PS3 at 1.99 million.

So for US+Japan after one year on the market, it's GCN/PS3 at 4.16M/3.39M, so GCN is well ahead on the data we have, which is what I said in the podcast. For comparison, Xbox 360 was at about 3.5 million for Japan+US at one year (3.3/0.2 US/Japan).

Now the PS3 has in all likelihood outsold the GCN in Europe over the same period, and possibly by something like a million, meaning it would be above the GCN worldwide for the same period since they were out. But we have no solid data for either. Even if we did have data it wouldn't be comparable, as the PS3 launched in March and the GCN in May, so Gamecube would have a full holiday's sales reflected in its data.

One thing we do know is shipments for the first fiscal year, and in that case the GameCube wins handily. Nintendo shipped 6.68 million GCN to September 30, 2002, and Sony had shipped 5.59 million to September 30, 2007.

And sorry dude, VGchartz is absolutely rubbish, the numbers are a combination of guesses and fudged stolen data, particularly their European data, which is based on guesses only. They've been known to be multiple millions off.
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